What about have an AP level that can be changed by announcement.
----
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com



> On Jun 29, 2017, at 6:56 PM, Nic Evans <nich...@gmail.com> wrote:
> 
> I anticipate the low AP level to be an objection here. Instead of
> deciding on one myself, I figured it'd be easier for anyone who objects
> to just introduce a proposal to change it immediately after adoption.
> 
> 
> On 06/29/17 20:42, Nic Evans wrote:
>> Features:
>> 
>>   - CFJs and Proposals can be made by spending shinies OR by using AP.
>>   AP works like SP, each player getting 2 non-accruing AP a week.
>>   Actions taken using AP can't award shinies, so there's reasons to not
>>   use your AP.
>> 
>>   - Shinies can be used to buy Stamps. Possessing Stamps made by 10
>>   different players allows you to win.
>> 
>>   - Players claim shinies for meeting conditions, rather than being
>>   given them by Secretary. This stops inactive players from accruing
>>   them and eases the Secretary's load.
>> 
>>   - Costs and Payouts for several things are based on Floating Value.
>>   FV changes weekly and is based on Agora's balance. This allows both
>>   price speculation and manipulation, but indirectly and distributed
>>   enough to not be completely controllable.
>> 
>>   - Welcome Packages, which right now just get players started in the
>>   economy but could eventually be used to give other assets as well.
>> 
>> 
>> I submit the following proposal:
>> 
>> ---------------------------------
>> 
>> Title: Economics Overhaul
>> AI: 2.0
>> Author: nichdel
>> Co-authors: o, grok, Aris
>> 
>> Repeal R2484 "Payday".
>> 
>> Amend the rule titled "Assets" by, after the paragraph that starts with
>> "An asset generally CAN be transferred", adding:
>> 
>>   When a rule indicates transfering an amount that is not a natural
>>   number, the specified amount is rounded up to the nearest natural
>>   number.
>> 
>> And by, after the paragraph that starts "The "x balance of an entity"",
>> adding:
>> 
>>   When a player causes one or more balances to change, e is ENCOURAGED
>>   to specify the resulting balance(s). Players SHOULD NOT specify
>>   inaccurate balances.
>> 
>> {Just intended to make balance tracking easier inbetween Secretary
>> reports}
>> 
>> Enact a Power 1 rule titled "Rewards" with the following text:
>> 
>>   A Reward is a specified amount of shinies associated with a Reward
>>   Condition. For each time a player meets a Reward Condition, e MAY
>>   claim the specified award exactly once within 24 hours of meeting the
>>   Reward Condition.
>> 
>>   When a player 'claims' a Reward, Agora transfers the specified number
>>   of shinies to the player.
>> 
>>   Below is an exhaustive list of Reward Conditions and eir rewards:
>> 
>>      * The following two only apply to proposals that were pended via
>>      spending shinies:
>> 
>>         - Being the author of an adopted proposal: 1/40th the current
>>         Floating Value.
>> 
>>         - Being the pender of an adopted proposal: 1/40th the current
>>         Floating Value.
>> 
>>      * Judging a CFJ, that was created via spending shinies, that e was
>>      assigned to: 1/20th the current Floating Value.
>> 
>>      * Publishing a duty-fulfilling report: 5 shinies.
>> 
>>      * Resolving an Agoran Decision for the first time this week: 5
>>      shinies.
>> 
>> Enact a Power 1 rule titled "Floating Value" with the following text:
>> 
>>   Floating Value is a natural switch. When e publishes eir Weekly
>>   Report, the Secretary SHALL flip the Floating Value to Agora's shiny
>>   balance.
>> 
>> Set the Floating Value to 200.
>> 
>> Enact a Power 1 rule titled "Economic Wins" with the following text:
>> 
>>   Stamps are an asset, identified by eir creator and tracked by the
>>   Secretary.
>> 
>>   The Stamp Value is always 1/5th the current Floating Value.
>> 
>>   Once per month, a player MAY, by announcement, transfer to Agora the
>>   Stamp Value, in shinies, to create a Stamp.
>> 
>>   Players MAY, by announcement, destroy a Stamp and cause Agora to
>>   transfer the Stamp Value, in shinies, to em.
>> 
>>   While a player has Stamps made by at least 10 different players e MAY
>>   destroy 10 stamps made by 10 different players by announcement to win
>>   the game.
>> 
>> Enact a Power 1 rule titled "Welcome Packages" with the following text:
>> 
>>   If a player has not received a Welcome Package since e most recently
>>   registered, any player MAY cause em to receive one by announcement.
>> 
>>   When a player receives a Welcome Package, Agora transfers 50 shinies
>>   to em.
>> 
>> Enact a Power 1 rule titled "Action Points" with the following text:
>> 
>>   At the beginning of every Agoran Week, every player has 2 Action
>>   Points. When a player 'spends' an Action Point, e has one less
>>   Action Point. If a player has 0 Action Points, e may not spend any
>>   more Action Points, rules to the contrary notwithstanding.
>> 
>> Amend R2445 "How to Pend a Proposal" to read, in full:
>> 
>>   Imminence is a switch, tracked by the Promotor, possessed by
>>   proposals in the Proposal Pool, whose value is either "pending" or
>>   "not pending" (default).
>> 
>>   Any player CAN flip a specified proposal's imminence to "pending" by
>>   announcement by:
>> 
>>      a) spending 1 Action Point, OR
>> 
>>      b) spending 1/20th the Floating Value in shinies.
>> 
>> Amend R991 "Calls for Judgment" by replacing the first paragaraph with
>> the following:
>> 
>>   Any person (the initiator) can initiate a Call for Judgement (CFJ,
>>   syn. Judicial Case), specifying a statement to be inquired into:
>> 
>>      a) by announcement, and spending 1 Action Point, OR
>> 
>>      b) by announcement, and spending 1/20th the Floating Value in
>>      shinies, OR
>> 
>>      c) by announcement if e is not a player.
>> 
>>   When a person initiates a Call for Judgment, e may optionally bar one
>>   person from the case.
>> 
>> 
> 
> 

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