> Incidentally, the huge amounts of disruption in the economy are making
> the game rather unsatisfying to play in their own rights.

...I personally enjoy the disruption lol, kind of how american football can
be considered more entertaining than golf. But I can understand how, from
someone who just arrived and hasn't seen this from the start, thinks this
is a total mess. I hope it passes soon because it might be too much for too
little time but I hope to see more powerful plays in the future.

On Mon, Sep 11, 2017 at 8:01 PM, Kerim Aydin <ke...@u.washington.edu> wrote:

>
>
> ais523, can you provide the list of "interested judges" you were working
> from for judicial assignments?
>
>
> > Incidentally, the huge amounts of disruption in the economy are making
> > the game rather unsatisfying to play in their own rights.
>
> proto:  honorable and dishonorable scams.
>          [also file under:  responsible bug disclosure].
>
>       - A player CAN, with X support/objections, designate a set of actions
>         performed by a set of players as a "scam".  A set of actions SHOULD
>         only be considered a scam if it uses rules against the general
> intent
>         but not the letter of the rules, especially if the actions create
>         a unevenly beneficial result in favor of the scammers.
>
>       - A scam is "honorable" if the actors do not break any rules to
>         conduct it, if they take a minimally reasonable profit from the
>         scam, it does not overly break the game beyond what was broken
> already,
>         and if they take a minimal time to submit proposals or initiate
> other
>         methods to fix the loopholes so that the letter of the rules
> matches the
>         broken intent.
>
>       - bring back Scamster title.
>
>       - Fix proposals SHOULD allow scammers to keep rewards from honorable
> scams,
>         but SHOULD NOT allow scammers to keep profits from dishonorable
> scams.
>
> [since of course the scam rules can be scammed if they are overly
> technical,
> and you can't logically determine the "intent" of rules, the discretion for
> intent, reasonable or minimal would be on judges.  This amounts to a
> mini-equity
> system specific to scam repair/restitution].
>
>
> On Mon, 11 Sep 2017, Alex Smith wrote:
>
> > I'm having huge problems with my email system at the moment; I can't
> send or receive at all from the @alumni account, and can't easily send from
> the @yahoo account either (you can probably tell that I'm not using my
> normal client because this message isn't wrapped properly). I decided to
> wait a few days to see if the problems fixed themselves, but they haven't.
> >
> > In the meantime, Agora's activity blew up, and the combination is making
> it impossible for me to cope; I'm hugely behind as it is, and have lost
> track of what I need to respond to / what I need to do. Additionally, I'm
> receiving messages from the lists out of order, which is making things even
> harder to follow (and PSS's messages nearly always get stuck in the spam
> filter no matter how often I mark them as not being spam, which makes
> things even worse).
> >
> > If the ability to go inactive were still in the ruleset, I'd use it. As
> it isn't, though, I deregister. Hopefully Agora will be in a better place
> by the time I get back.
> >
> > Incidentally, the huge amounts of disruption in the economy are making
> the game rather unsatisfying to play in their own rights. It's best if
> people don't scam rules until after they've already started working; trying
> to plan out a strategy doesn't really work if the ruleset is radically
> changed or reinterpreted every couple of weeks. Perhaps there could be some
> sort of way to get the economy working as part of a contract, rather than
> in the rules (proto-proto: contracts can be given the ability to pend
> proposals and award wins by proposal, players who aren't participating in
> any of these "economy contracts" can still make AP pends, economy contracts
> SHOULD consider making AP pending illegal for their members); that way, we
> could have multiple competing economies and people could choose the one
> that worked best.
> >
> > (P.S. I'm strongly opposed to the idea of the Fearmongor. I didn't much
> like it previous times it was here, and that was in rulesets which were
> already fairly established. Removing fledgling mechanics while we're still
> trying to rebuild just sounds like a way to ensure that we never build
> anything.)
> >
>
>

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