(Oops, forgot about the sending-to-discussion-by-default thing. It seems to
have still been sent to business though.)
Thanks for the feedback, by the way.

On Tue, Sep 26, 2017 at 9:43 PM, ATMunn . <iamingodsa...@gmail.com> wrote:

> I retract the proposal "Cheer Up" and create the following proposal in its
> place:
>
> Title: "Cheer Up"
> Author: ATMunn
> Co-Authors: none
> AI: 1
>
> Create a power-1 rule titled "Emotions"
> {
>     Emotion is a player switch, tracked by the registrar, with possible
> values Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
>     At any time, any player CAN flip eir own Emotion to any value it is
> currently not.
>     When doing this, e MUST provide a reason as to why e changed eir
> Emotion as such.
>     A player's Emotion has the following affects:
>
>    -     Indifferent: No effect.
>    -     Melancholy: Any player that is not Melancholy may pat any
>    Melancholy player on the back. Upon doing this, the Melancholy player is
>    ENCOURAGED to change eir emotion to Joyous.
>    -     Joyous: Any player that is Joyous is ENCOURAGED to pat
>    Melancholy players on the back. E is also ENCOURAGED to do other kind acts,
>    such as paying shinies to other players or pending other players' 
> proposals.
>
> }
>
> [Reason: As several people pointed out, there was some redundancy
> regarding punishments.]
>
> On Tue, Sep 26, 2017 at 9:34 PM, ATMunn . <iamingodsa...@gmail.com> wrote:
>
>> I create the following proposal:
>>
>> Title: "Cheer Up"
>> Author: ATMunn
>> Co-Authors: none
>> AI: 1
>>
>> Create a power-1 rule titled "Emotions"
>> {
>>     Emotion is a player switch, tracked by the registrar, with possible
>> values Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
>>     At any time, any player CAN flip eir own Emotion to any value it is
>> currently not.
>>     When doing this, e MUST provide a reason as to why e changed eir
>> Emotion as such.
>>     Failing to do so can result in a Green Card being issued to the
>> player.
>>     If a player thinks that another player's reason for changing eir
>> Emotion is invalid, e SHOULD point eir finger at em.
>>     A player's Emotion has the following affects:
>>
>>    -     Indifferent: No effect.
>>    -     Melancholy: Any player that is not Melancholy may pat any
>>    Melancholy player on the back. Upon doing this, the Melancholy player is
>>    ENCOURAGED to change eir emotion to Joyous.
>>    -     Joyous: Any player that is Joyous is ENCOURAGED to pat
>>    Melancholy players on the back. E is also ENCOURAGED to do other kind 
>> acts,
>>    such as paying shinies to other players or pending other players' 
>> proposals.
>>
>> }
>>
>> [I thought I would do something sillier for my first proposal. I doubt
>> it'll pass, but it might. I'm still not entirely sure how the whole
>> figer-pointing thing and cards work, so I won't pend it just yet.]
>>
>
>

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