I like this. Slight spelling fix, though: in the paragraph after the list
of protected actions, "ILLEGAL" is wrongly spelled "ILEGAL"

--
Trigon

On Oct 14, 2017 1:30 AM, "Aris Merchant" <thoughtsoflifeandligh...@gmail.com>
wrote:

> Hello everyone! Here is the latest draft of my contracts proposal. I
> plan to submit it this weekend, so I would appreciate it if people
> would try to stick to small fixes. If anyone wants to help look it
> over, prevent exploitable bugs, list problems, or tell me that they're
> planing to vote AGAINST and why, I'd appreciate it.
>
> For those who weren't around or want to see it again, here is my
> statement from the first draft:
>
> {{
>
> I'm going to preface this by saying that my contracts proposal is kind
> of long. It may take a few days for everyone to read through it and
> stuff. It's long for several reasons. For one thing, it repeals about
> as many rules as it creates. As I suggested, this is a consolidation
> of the existing Agency and Organization mechanics, which means it
> should be a net simplification, even though it doesn't feel like it.
> It also adds in the whole new element that the thing is binding. At
> some point we may be able to repeal pledges too, once everyone's used
> to the new mechanics. Another reason is that I've littered the thing
> with safety features. They're probably unnecessary, but better safe
> than sorry.
>
> A few design principles:
>
> 1. Contracts should be easy to use. The primary cause for the failure
> of organizations was their complexity. You had to come up with a name.
> You had to deal with member's budgets. You had to specify whether
> things were "appropriate", without the ease of CANs and CANNOTs. You
> couldn't specify SHALLs and SHALL NOTs.
>
> 2. Contracts should be powerful, but not too powerful. The primary
> cause for the limited adoption of agencies was that you couldn't do
> much with them. Yeah, sure, you can do CANs and CANNOTs now. That's
> great, but the agency can't own assets, or create obligations, or even
> have more than one "Director". There was only one agency (the PDA,
> which I created to let someone else run Promotor temporarily) before
> Free Agency passed, greatly expanding what you could do with agencies.
> Now there are many of them, but they're still not as versatile as they
> could be. It goes without saying that we would like to avoid
> mousetraps or other scams too, so some limitations are necessary.
>
> 3. Reuse what worked. A lot of my new contract rules is drawn from the
> successful parts of the existing organization system.
>
> My proposal has three parts. Part 1 cleans up (tweaks and repeals)
> existing rules. A lot of it is drawn from o's organization repeal
> proposal, which I borrowed and then edited. Thank you, o. The second
> part consists of new rules to create contracts. The third part
> modifies the assets rule, both to conform with contracts and for some
> general minor fixes of ambiguities that have been pointed out. Each
> part has subheadings, which should hopefully make it easier to
> read/not get lost in.
>
> Without further ado, here is my draft proposal. Comments and concerns
> appreciated, though please try not to complain about the length :).
> }}
>
> Here's a change-log, which may be somewhat incomplete:
>
> - Extricability is defined in this proposal, but is only a definition with
> no
>   intrinsic effect.
>   - Various contract operations are constrained by sanity checks.
>   - Regulations are made binding on their promulgators so that they work
>   with the assets "bound by" restriction for recordkeeping, and because it
> seems
>   like a good idea.
>   - The Notary is given various throttling powers, to stop players from
> making
>   eir life hell. These have been chosen such that they shouldn't interfere
>   with the activities of the average player.
>   - Clearer guidelines are laid down for contract interpretation.
>   - Creating a contract is made restricted to stop the "agencies that
> create
>   agencies" thing. I'm getting bored of that pseudo-scam.
>   - The Notary is required to post eir full report weekly, as e probably
>   produces it from same source and differential reports aren't very useful.
>   - Changes are made to the spending definition, see the a-d thread
>
> Affixed is the actual proposal text.
>
> -Aris
>
> ---
> Title: Contracts v3
> Adoption index: 3.0
> Author: Aris
> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam
>
>
> Lines beginning with hashmarks ("#") and comments in square brackets ("[]")
> have no effect on the behavior of this proposal. They are not part of any
> rules
> created or amended herein, and may be considered for all game purposes to
> have been removed before its resolution.
>
> # 1 Cleanup & Miscellaneous
> # 1.1 Gamestate Cleanup
>
> Destroy each organization.
>
> Destroy each agency.
>
> Destroy each contract. [Just in case.]
>
> # 1.2 Organization, Secretary, and Economic Cleanup
> # 1.2.1 Repeal Organizations
>
> Repeal rule 2459 ("Organizations").
>
> Repeal rule 2461 ("Death and Birth of Organizations").
>
> Repeal rule 2460 ("Organizational Restructuring").
>
> Repeal rule 2457 ("Lockout").
>
> Repeal rule 2458 ("Invoking Lockout").
>
> Repeal rule 2462 ("Bankruptcy").
>
> # 1.2.2 Change Secretary to Treasuror
>
> Amend rule 2456 ("The Secretary") by
>
>   * Changing its title to "The Treasuror", then by
>   * Replacing its text, entirely, with:
>
>     {{{
>         The Treasuror is an office, and the recordkeepor of Shinies.
>
>         The Treasuror's weekly report also includes:
>
>         1. the current Floating Value, and all derived values
>            defined by the Rules.
>         2. the list of all public classes of assets.
>
>     }}}
>
> Make o the Treasuror.
>
> Amend the following rules, in order, by replacing the word
> "Secretary" with the word "Treasuror" wherever it appears:
>
>   * Rule 2487 ("Shiny Supply Level")
>   * Rule 2498 ("Economic Wins")
>   * Rule 2497 ("Floating Value")
>
> # 1.2.3 General Economy Fixes/Cleanup
>
> Amend rule 2489 ("Estates") by replacing the first sentence with:
>
>   {{{
>       An Estate is a type of indestructible liquid asset.
>   }}}
>
> Amend rule 2491 ("Estate Auctions") by replacing its text,
> entirely, with:
>
>   {{{
>       At the start of each month, if Agora owns at least one
>       Estate, the Surveyor CAN and SHALL put one Estate which is owned by
>       Agora up for auction by announcement. Each auction ends
>       seven days after it begins.
>
>       During an auction, any player or contract may bid a number of Shinies
>       by announcement, provided that the bid is higher than all
>       previously-placed bids in the same auction.
>
>       If, at the end of the auction, there is a single highest bid,
>       then the player or contract who placed that bid wins the auction.
>       The winner CAN cause Agora to transfer the auctioned Estate to emself
>       by announcement, if e pays Agora the amount of the bid. The person
> who
>       placed the bid SHALL see to it that this is done in a timely fashion.
>   }}}
>
> Amend rule 2483 ("Economics") by replacing its text, entirely, with:
>
>   {{{
>       Shinies (singular "shiny", abbreviated "sh.") are an
>       indestructible liquid currency, and the official currency
>       of Agora. The Treasuror is the recordkeepor for shinies.
>
>       The Treasuror CAN cause Agora to pay any player or
>       contract by announcement if doing so is specified by a
>       another rule.
>   }}}
>
> Repeal Rule 2485 ("You can't take it with you").
>
>
> # 1.3 Agency Cleanup
>
> Repeal Rule 2467 ("Agencies")
>
> Repeal Rule 2468 ("Superintendent")
>
> # 1.4 Define Extricability
>
> [Note that I do not believe this section makes any substantive changes on
> its
> own. Because of the volume of concerns raised about restricting by
> announcement
> conditionals, this section only contains definitions.]
>
> Create a new power 3.0 rule entitled "Conditionals and Extricability",
> with the
> following text:
>
>   A conditional is any textual structure that attempts to make a statement
>   affecting any part or aspect of the gamestate (the substrate), or the
>   permissibility or possibility of any action affecting such a part or
> aspect,
>   dependent on the truth value or other state of a textual structure
>   (the condition). The condition is said to be "affixed" to the substrate
>   (inverse "to be conditional upon").
>
>   A condition is inextricable if it is unclear, ambiguous, circular,
>   inconsistent, paradoxical, depends on information that is impossible or
>   unreasonably difficult to determine, or otherwise requires an
> unreasonable
>   effort resolve; otherwise it is extricable. A conditional is
> inextricable if
>   its condition is inextricable; otherwise it is extricable. A player
> SHOULD NOT
>   use an inextricable conditional for any purpose.
>
>   An action said to be "subject to" a conditional if the possibility,
>   permissibility, or effect (depending on context) is determined by the
>   conditional. A value is said to be subject to a conditional of the the
> state
>   of the value is determined by the conditional.
>
> Create a new power 3.0 rule entitled "Determinacy", with the following
> text:
>
>   If a value CANNOT be reasonably determined (without circularity or
> paradox)
>   from information reasonably available, or if it alternates indefinitely
>   between values, then the value is considered to be indeterminate,
> otherwise
>   it is determinate.
>
>   Amend Rule 1023, "Common Definitions", by (please note that these actions
>   are severable):
>
>     * removing the third item of the top level list; and
>     * renumbering appropriately.
>
> # 1.5 Random Amendments
>
> Amend Rule 869, "How to Join and Leave Agora", by changing its last
> paragraph to
> read:
>
>   The Rules CANNOT compel non-players to act without their express or
> reasonably
>   implied consent. The rules CANNOT compel players to unduly harass
> non-players.
>   A non-person CANNOT be a player, rules to the contrary notwithstanding.
>
>
> Amend Rule 2139, "The Registrar", by changing the sentence "The Registrar
> is
> also responsible for tracking any switches that would otherwise lack an
> officer
> to track them, unless the switch is defined as untracked." to read "The
> Registrar is also responsible for tracking any switches, defined in a rule,
> that would otherwise lack an officer to track them, unless the switch is
> defined
> as untracked."
>
> Amend Rule 2466, "Acting on Behalf", by changing it to read in full:
>
>   When a rule allows one person (the agent) to act on behalf of another
>   (the principal) to perform an action, that agent CAN perform the action
> if it
>   is POSSIBLE for the principal to do so, taking into account any
> prerequisites
>   for the action. If the enabling rule does not specify the mechanism by
> which
>   the agent may do so, then the agent CAN perform the action in the same
> manner
>   in which the principal CAN do so, with the additional requirement that
> the
>   agent must, in the message in which the action is performed, uniquely
> identify
>   the principal and that the action is being taken on behalf of that
> person.
>
>   A person SHALL not act on behalf of another person if doing so causes the
>   second person to violate the rules. A person CANNOT act on behalf of
> another
>   person to do anything except perform a game action; in particular, a
> person
>   CANNOT act on behalf of another person to send a message, only to perform
>   specific actions that might be taken within a message.
>
>   When an action is performed on behalf of a principal, then the
>   action is considered for all game purposes to have been performed by the
>   principal, unless a rule specifically states that it is treated
> differently
>   for some purpose, in which case it is treated as described by that rule.
>
>   Allowing a person to act on behalf of another person is secured at power
> 2.0.
>   This rule takes precedence over any rule which would prohibit a person
> from
>   taking an action, except that it defers to any rule that imposes
> limitations
>   specifically on actions taken on behalf of another person.
>
>
> Amend Rule 2350, "Proposals", by appending the sentence "However, if a
> proposal
> is submitted as an action on the behalf of a player, then the agent is the
> author." to the paragraph beginning "Creating a proposal..."
>
> [The below is needed to make regulations play well with the recordkeeping
> restrictions of assets.]
>
> Amend Rule 2493, "Regulations", by appending the following as a new
> paragraph
> to the end of the rule:
>
>   A regulation's promulgator SHALL generally obey eir own regulations as
> long
>   as they are acting reasonably within their rule defined scope. E NEED NOT
>   follow any regulation constraining em to take or not to take some action
> with
>   to eir regulations, or any regulation constraining em to violate a rule.
>
>
> # 2 Contracts
> # 2.1 Core Contract Features
>
> Create a new power 2.5 rule, entitled "Contracts", with the following text:
>
>   A contract is a textual entity, and the ruleset described entity embodied
>   therein. A document can only become a contract through the appropriate
> ruleset
>   defined procedures. Changes to the contracts text by rule defined
> mechanisms
>   (including those delegated to the contract itself) do not change the
> identity
>   of the contract.
>
>   If any change to a contract's text, internal state, or other properties
> would
>   cause them to be indeterminate, it is canceled and does not occur.
>
>   The following changes are secured at power 2.1: creating or modifying a
>   contract or causing an entity to become a contract. [Note that,
>   as a precaution, causing an entity to cease being a contract is not
> secured.]
>
>   The properties of contracts, as defined by other rules, include the
>   following:
>
>     - Parties, persons who agree to be bound by and assume powers under
>       the contract.
>     - The ability to be amended or destroyed.
>     - The ability to compel actions by their parties.
>     - The ability to allow persons to take actions on the part of their
> parties.
>     - The ability to define arbitrary classes of asset.
>     - The ability to possess and control assets.
>
> Create a new power 2.5 rule, entitled "Parties to Contracts", with the
> following
> text:
>
>   Contracts have parties, who are persons. The person(s) who create(s) a
>   contract is/are automatically a party/parties. Other persons CAN become
>   parties by announcement if the contract permits them do so. Parties can
> leave
>   a contract by announcement, ceasing being parties, if the contract
> permits
>   the to do so. A contract CAN expel a party or group of parties by
>   announcement, causing them to cease being parties.
>
>   It is IMPOSSIBLE, by any means, for a person to become a party to a
> contract,
>   for an contract to be created with a person as a party, or for an entity
> to
>   become a contract with a person as a party, without that person's clear,
>   willful consent. This rule takes precedence over any rule that might make
>   such a change possible. A person CANNOT act on behalf of a person to give
>   consent for the purposes of this rule.
>
> Create a power 2.5 rule entitled "Birth and Death of Contracts", with the
> following text:
>
>   A person CAN create a contract by announcement by spending 1 shiny,
> specifying
>   the contract's text. A person SHALL NOT create more than 3 contracts per
>   week by this method, and the Notary CAN destroy any excess (i.e. beyond
> the
>   3 permitted) contracts by announcement within 7 days of the contracts'
>   formation. The Notary CAN by regulation increase this limit up to a
> maximum
>   of 7; e CANNOT decrease it.
>
>   The person or persons who create a contract CAN and SHOULD also specify a
>   name for the contract; if e/they do/does not do so, the Notary CAN and
>   SHALL assign a name in a timely fashion.
>
>   A contract CAN amend, destroy, or retitle itself by announcement. A
> player
>   CAN amend, destroy, or retitle a contract without objection, even if its
>   text denies em the ability to do so. Players SHOULD only use this
> mechanism
>   to recover from situations where the contract is underspecified or has
>   unintended effects. The Notary CAN by regulation stop the same contract
> from
>   amending or retitling itself more than 5 combined times per Agoran day
> (or any
>   number higher than that); e CANNOT stop a contract from being destroyed,
> or
>   from being retitled or amended by any other means.
>
>   If a contract has fulfilled its purpose, does not specify any gamestate
>   affecting statements, or otherwise seems unlikely to be used, the Notary
>   CAN and SHOULD destroy it Without 2 Objections or with Agoran Consent.
> Any
>   player may destroy a contract with 2 Agoran Consent. Players SHOULD NOT
> use
>   the methods in this paragraph to further their private interests.
>
>   If the possibility of any action defined by this rule is indeterminate,
> or
>   is subject to a inextricable conditional, it is presumptively impossible.
>
>
> # 2.2 Powers of Contracts
>
> Create a new power 2.4 rule, entitled "Contracts as Agreements", with the
> following text:
>
>   The text of a contract CAN specify obligations upon its parties. Parties
> to
>   a contract SHALL abide by its terms and SHALL NOT deliberately or
> negligently
>   breach them. The fact that the action described by the contract is in
>   violation of the rules is not a defense if the violative nature is
>   reasonably clear from its text. If whether an action is permitted or
> forbidden
>   by a contract is indeterminate or subject to an inextricable conditional,
>   it is presumptively permitted.
>
>   As an exception to the provisions of the previous paragraph and the
>   circumstances in which cards would ordinarily be appropriate, a person
>   awarding a card under this rule MAY and CAN validly consider the
> equitable
>   interests of justice and interests of the game, including the importance
> of
>   the observation of contracts, as a mitigating or aggravating
> circumstances
>   when awarding a card. Such a person MAY, CAN validly, and SHOULD also
> consider
>   the instructions of the contract or contracts in question when issuing a
> card.
>
>
> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract", with
> the following text:
>
>   If a rule says that a contract CAN do something by announcement, it is
>   equivalent to saying that that any person CAN take that action by
> announcement
>   if the contract permits em to do so. A person SHALL NOT cause a contract
>   to violate a rule using this method.
>
>   If a rule specifies that a contract SHALL or SHALL NOT do something, each
>   party to the contract SHALL ensure that the contract respectively does
>   or does not do that thing.
>
>   The text of a contract CAN permit persons to act on behalf of a party or
>   group of parties. To do so, it must specify:
>
>     a. Which of its parties can be acted on behalf of;
>     b. What actions can be taken;
>     c. Who can take the actions; and
>     d. Any conditions or limitations upon the actions. Such limitations
>        and conditions CANNOT be inextricable, and if they are,
>        the actions CANNOT be used.
>
> # 2.3 Contract Interpretation and Maintenance
>
> Create a new power 2.6 rule, entitled "Interpreting Contracts",
> with the following text:
>
>   A contract should generally be interpreted according to its text,
> including
>   any clauses giving directions for its interpretation or construction.
>   Additionally, justice, the intent of the contract's parties, and the
> factors
>   laid down in the first paragraph of Rule 217 should be reasonably
> applied when
>   interpreting a contract.
>
>   A contract is subservient to the rules. Although a contract may specify
>   obligations or powers beyond those created by the rules, a contract may
> not
>   override the rules: in particular, any provision of a contract that would
>   unreasonably violate an inalienable right of players and/or persons or
>   cause any rule defined statement about the gamestate or the possibility
> of
>   an action to become false is void and without effect insofar as it does
> so.
>
>
>   The following are protected actions:
>
>   1. Registering and deregistering;
>   2. Submitting, pending, or voting freely on a proposal, but only if the
> sole
>      effect the proposal would have if adopted is to create, modify, or
> destroy
>      a contract or group of contracts, or to cause an entity or group of
>      entities to become or cease to be a contract or group of contracts;
>   3. Destroying or amending a contract, intending to do so, and
>      supporting, objecting to, or resolving such an intent, except where
> the
>      mechanism for such destruction or amendment is created by the contract
>      itself, and creating a contract;
>   4. Making true statements about a contract;
>   5. Calling, judging, assigning, or freely discussing a CFJ;
>   6. Lawfully performing an official duty;
>   7. Objecting to or supporting an intent to perform an action while
>      speaker;
>   8. Using an executive order; and
>   9. Making, amending, revoking or calling in a pledge.
>
>
>   Rules to the contrary notwithstanding, a contract CANNOT compel, forbid,
>   or in any significant way alter, tamper with, or modify the performance
> of
>   a protected action. A contract CANNOT punish a player for performing or
>   failing protected action, or for doing so in a particular manner, except
>   where it would otherwise be ILEGAL. A contract also CANNOT enable a
> person to
>   do any of the things prohibited to the contract by this paragraph.
> Insofar as
>   a contract or a provision or clause of a contract contravenes the letter
> or
>   spirit of this rule, it is void and without effect.
>
> Create a new power 2.4 rule, entitled "Sustenance Payments", with following
> text:
>
>   The Notary CAN, once a month, cause each contract that owns at least
>   one shiny to transfer one shiny to Agora. E SHALL do so in the first week
>   of every month. If a contract does not own at least one shiny, and is
>   thus unable to make said payment, the Notary CAN and SHALL destroy
>   it With Notice. If a contract becomes and remains able to pay before its
>   destruction, the Notary CANNOT destroy it, and CAN and SHALL instead
>   collect the shiny.
>
>   The Notary CAN, by regulation, exempt a contract from the preceding
> paragraph.
>   E SHALL NOT do so unless the contract seems to be in the public interest
> of
>   Agora.
>
>
> Create a new power 1.0 rule, entitled "The Notary", with the following
> text:
>
>   The Notary is an office, and the recordkeepor of contracts. The Notary
> tracks
>   contracts, including their name, text, and parties. The Notary also
> tracks
>   the list of private classes of asset.
>
>   The Notary's weekly report includes all information which e tracks as a
> part
>   of eir official duties. The Notary is ENCOURAGED to list changes to the
>   information e tracks in eir report.
>
> Make o the Notary.
>
> # 3.0 Asset Changes
>
> Amend Rule 2166, "Assets", by changing it to read in full:
>
>   An asset is an entity defined as such by a (a) rule, (b) authorized
>   regulation, (c) group of rules/authorized regulations, or (d) contract
>   (hereafter its backing document), and existing solely because its backing
>   document defines its existence.
>
>   Each asset has exactly one owner. If an asset would otherwise
>   lack an owner, it is owned by Agora.  If an asset's backing document
> restricts
>   its ownership to a class of entities, then that asset CANNOT be gained
> by or
>   transferred to an entity outside that class, and is destroyed if it is
> owned
>   by an entity outside that class (except if it is owned by Agora, in
> which case
>   any player CAN transfer or destroy it without objection). The
> restrictions in
>   the previous sentence are subject to modification by its backing
> document.
>
>   Unless modified by an asset's backing document, ownership of an asset is
>   restricted to Agora, players, and contracts. As an exception to the last
>   sentence, non-player persons are generally able to own assets defined by
>   a contract they are a party to, subject to modification by the contract
> in
>   question.
>
>   A contract's text can specify whether or not that contract is
>   willing receive assets or a class of assets. Generally, a contract CANNOT
>   be given assets it is unwilling to receive. If the contract is silent on
> the
>   matter, or if its willingness is indeterminate or the subject of a
>   inextricable conditional, the procedure to determine its willingness is
> as
>   follows:
>
>     1. If the contract appears to anticipate being given assets (e.g. by
>        authorizing parties to spend the contract's assets), then the
> contract
>        is willing to receive all assets.
>     2. Otherwise, it is unwilling to receive all assets.
>
>   The previous paragraph (including the list) notwithstanding, a contract
>   CAN be given 1 shiny a month for its sustenance payment, so long as
>   it never has more than 1 shiny at a time.
>
>   The recordkeepor of a class of assets is the entity (if any)
>   defined as such by, and bound by, its backing document.  That
>   entity's report includes a list of all instances of that class
>   and their owners.  This portion of that entity's report is
>   self-ratifying. Rules to the contrary notwithstanding, a contract CANNOT
>   oblige a person who isn't a member to record its internal state.
>
>   An asset generally CAN be destroyed by its owner by
>   announcement, subject to modification by its backing document. An
>   indestructible asset is one defined as such by it backing document, and
> CANNOT
>   be destroyed except by a rule, other than this one, specifically
> addressing
>   the destruction of indestructible assets or that asset in particular; any
>   other asset is destructible. In circumstances where another asset would
> be
>   destroyed, an indestructible asset is generally transferred to Agora,
> subject
>   to modification by its backing document and the intervention of other
> rules.
>
>   To "lose" an asset is to have it destroyed from one's
>   possession; to "revoke" an asset from an entity is to destroy it
>   from that entity's possession.
>
>   An asset generally CAN be transferred (syn. payed, given) by
> announcement by
>   its owner to another entity, subject to modification by its
>   backing document. A fixed asset is one defined as such by its backing
>   document, and CANNOT be transferred; any other asset is liquid.
>
>   To spend an asset is to pay or destroy it for the purpose of doing some
> other
>   action or fulfilling an obligation by announcement; if the action would
> not
>   be completed, the obligation would not be at least partially fulfilled,
> or
>   more of the asset would be spent than is needed to perform the
> action/fulfill
>   the obligation, then the attempt to spend fails. Whether the asset must
> be
>   spent or payed is determined by what is needed to perform the action. If
>   the entity defining or enabling the action does not specify which is
>   necessary, but merely that the asset must be spent, then it is
> transferred
>   (to Agora unless otherwise specified).
>
>   When a rule indicates transferring an amount that is not a natural
> number,
>   the specified amount is rounded up to the nearest natural number.
>
>   A currency is a class of asset defined as such by its backing document.
>   Instances of a currency with the same owner are fungible.
>
>   The "x balance of an entity", where x is a currency, is the number of x
> that
>   entity possesses. If a rule, proposal, or other competent authority
> attempts
>   to increase or decrease the balance of an entity without specifying a
> source
>   or destination, then the currency is created or destroyed.
>
>   When a player causes one or more balances to change, e is ENCOURAGED
>   to specify the resulting balance(s). Players SHOULD NOT specify
>   inaccurate balances.
>
>   Where it resolves ambiguity, the asset or currency being referred to is
> the
>   currency designated as "Agora's official currency", if there is one.
>
>   Amendments to a backing document shall not be construed to alter,
> transfer,
>   destroy, or otherwise effect any assets defined by that document, unless
>   that is their clear intent.
>
>   An asset or class of assets is private, rather than public, if it's
>   backing document is a contract.
>

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