"  An asset or class of assets is private, rather than public, if it's
  backing document is a contract."

There should be no apostrophe in "it's". Sorry for spamming six
messages in a row, I should have put these all in one message.



On Sat, Oct 14, 2017 at 7:12 PM, VJ Rada <vijar...@gmail.com> wrote:
> "An asset is an entity defined as such by a (a) rule,"
>
> The current rules use the term "the ruleset" here for good reason.
> This amendment would bring back the debates as to whether Shinies are
> an asset etc. It should say "the ruleset"
>
> On Sat, Oct 14, 2017 at 7:11 PM, VJ Rada <vijar...@gmail.com> wrote:
>> " Other persons CAN become
>>   parties by announcement if the contract permits them do so."
>>
>> This should be "them to do so", of course.
>>
>> I think the Protected Actions bit might go a bit far. We've used
>> agencies to allow people to file reports on behalf of others before:
>> in fact that's the only useful use of agencies I can ever recall.
>> However these rules prohibit "modifying the performance of"
>> "performing any official duty", which would stop that use.
>>
>> Has o. agreed to be the notary? I presume so.
>>
>>
>> On Sat, Oct 14, 2017 at 7:03 PM, VJ Rada <vijar...@gmail.com> wrote:
>>> ". E NEED NOT
>>>   follow any regulation constraining em to take or not to take some action 
>>> with
>>>   to eir regulations,"
>>>
>>> Not sure what "with to eir regulations means", is it missing a "regards"?
>>>
>>> On Sat, Oct 14, 2017 at 7:02 PM, VJ Rada <vijar...@gmail.com> wrote:
>>>> "Parties can leave
>>>>   a contract by announcement, ceasing being parties, if the contract 
>>>> permits
>>>>   the to do so."
>>>>
>>>> This should be "if the contract permits them to do so"
>>>>
>>>> On Sat, Oct 14, 2017 at 6:52 PM, Reuben Staley <reuben.sta...@gmail.com> 
>>>> wrote:
>>>>> I like this. Slight spelling fix, though: in the paragraph after the list 
>>>>> of
>>>>> protected actions, "ILLEGAL" is wrongly spelled "ILEGAL"
>>>>>
>>>>> --
>>>>> Trigon
>>>>>
>>>>> On Oct 14, 2017 1:30 AM, "Aris Merchant"
>>>>> <thoughtsoflifeandligh...@gmail.com> wrote:
>>>>>>
>>>>>> Hello everyone! Here is the latest draft of my contracts proposal. I
>>>>>> plan to submit it this weekend, so I would appreciate it if people
>>>>>> would try to stick to small fixes. If anyone wants to help look it
>>>>>> over, prevent exploitable bugs, list problems, or tell me that they're
>>>>>> planing to vote AGAINST and why, I'd appreciate it.
>>>>>>
>>>>>> For those who weren't around or want to see it again, here is my
>>>>>> statement from the first draft:
>>>>>>
>>>>>> {{
>>>>>>
>>>>>> I'm going to preface this by saying that my contracts proposal is kind
>>>>>> of long. It may take a few days for everyone to read through it and
>>>>>> stuff. It's long for several reasons. For one thing, it repeals about
>>>>>> as many rules as it creates. As I suggested, this is a consolidation
>>>>>> of the existing Agency and Organization mechanics, which means it
>>>>>> should be a net simplification, even though it doesn't feel like it.
>>>>>> It also adds in the whole new element that the thing is binding. At
>>>>>> some point we may be able to repeal pledges too, once everyone's used
>>>>>> to the new mechanics. Another reason is that I've littered the thing
>>>>>> with safety features. They're probably unnecessary, but better safe
>>>>>> than sorry.
>>>>>>
>>>>>> A few design principles:
>>>>>>
>>>>>> 1. Contracts should be easy to use. The primary cause for the failure
>>>>>> of organizations was their complexity. You had to come up with a name.
>>>>>> You had to deal with member's budgets. You had to specify whether
>>>>>> things were "appropriate", without the ease of CANs and CANNOTs. You
>>>>>> couldn't specify SHALLs and SHALL NOTs.
>>>>>>
>>>>>> 2. Contracts should be powerful, but not too powerful. The primary
>>>>>> cause for the limited adoption of agencies was that you couldn't do
>>>>>> much with them. Yeah, sure, you can do CANs and CANNOTs now. That's
>>>>>> great, but the agency can't own assets, or create obligations, or even
>>>>>> have more than one "Director". There was only one agency (the PDA,
>>>>>> which I created to let someone else run Promotor temporarily) before
>>>>>> Free Agency passed, greatly expanding what you could do with agencies.
>>>>>> Now there are many of them, but they're still not as versatile as they
>>>>>> could be. It goes without saying that we would like to avoid
>>>>>> mousetraps or other scams too, so some limitations are necessary.
>>>>>>
>>>>>> 3. Reuse what worked. A lot of my new contract rules is drawn from the
>>>>>> successful parts of the existing organization system.
>>>>>>
>>>>>> My proposal has three parts. Part 1 cleans up (tweaks and repeals)
>>>>>> existing rules. A lot of it is drawn from o's organization repeal
>>>>>> proposal, which I borrowed and then edited. Thank you, o. The second
>>>>>> part consists of new rules to create contracts. The third part
>>>>>> modifies the assets rule, both to conform with contracts and for some
>>>>>> general minor fixes of ambiguities that have been pointed out. Each
>>>>>> part has subheadings, which should hopefully make it easier to
>>>>>> read/not get lost in.
>>>>>>
>>>>>> Without further ado, here is my draft proposal. Comments and concerns
>>>>>> appreciated, though please try not to complain about the length :).
>>>>>> }}
>>>>>>
>>>>>> Here's a change-log, which may be somewhat incomplete:
>>>>>>
>>>>>> - Extricability is defined in this proposal, but is only a definition 
>>>>>> with
>>>>>> no
>>>>>>   intrinsic effect.
>>>>>>   - Various contract operations are constrained by sanity checks.
>>>>>>   - Regulations are made binding on their promulgators so that they work
>>>>>>   with the assets "bound by" restriction for recordkeeping, and because 
>>>>>> it
>>>>>> seems
>>>>>>   like a good idea.
>>>>>>   - The Notary is given various throttling powers, to stop players from
>>>>>> making
>>>>>>   eir life hell. These have been chosen such that they shouldn't 
>>>>>> interfere
>>>>>>   with the activities of the average player.
>>>>>>   - Clearer guidelines are laid down for contract interpretation.
>>>>>>   - Creating a contract is made restricted to stop the "agencies that
>>>>>> create
>>>>>>   agencies" thing. I'm getting bored of that pseudo-scam.
>>>>>>   - The Notary is required to post eir full report weekly, as e probably
>>>>>>   produces it from same source and differential reports aren't very
>>>>>> useful.
>>>>>>   - Changes are made to the spending definition, see the a-d thread
>>>>>>
>>>>>> Affixed is the actual proposal text.
>>>>>>
>>>>>> -Aris
>>>>>>
>>>>>> ---
>>>>>> Title: Contracts v3
>>>>>> Adoption index: 3.0
>>>>>> Author: Aris
>>>>>> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam
>>>>>>
>>>>>>
>>>>>> Lines beginning with hashmarks ("#") and comments in square brackets
>>>>>> ("[]")
>>>>>> have no effect on the behavior of this proposal. They are not part of any
>>>>>> rules
>>>>>> created or amended herein, and may be considered for all game purposes to
>>>>>> have been removed before its resolution.
>>>>>>
>>>>>> # 1 Cleanup & Miscellaneous
>>>>>> # 1.1 Gamestate Cleanup
>>>>>>
>>>>>> Destroy each organization.
>>>>>>
>>>>>> Destroy each agency.
>>>>>>
>>>>>> Destroy each contract. [Just in case.]
>>>>>>
>>>>>> # 1.2 Organization, Secretary, and Economic Cleanup
>>>>>> # 1.2.1 Repeal Organizations
>>>>>>
>>>>>> Repeal rule 2459 ("Organizations").
>>>>>>
>>>>>> Repeal rule 2461 ("Death and Birth of Organizations").
>>>>>>
>>>>>> Repeal rule 2460 ("Organizational Restructuring").
>>>>>>
>>>>>> Repeal rule 2457 ("Lockout").
>>>>>>
>>>>>> Repeal rule 2458 ("Invoking Lockout").
>>>>>>
>>>>>> Repeal rule 2462 ("Bankruptcy").
>>>>>>
>>>>>> # 1.2.2 Change Secretary to Treasuror
>>>>>>
>>>>>> Amend rule 2456 ("The Secretary") by
>>>>>>
>>>>>>   * Changing its title to "The Treasuror", then by
>>>>>>   * Replacing its text, entirely, with:
>>>>>>
>>>>>>     {{{
>>>>>>         The Treasuror is an office, and the recordkeepor of Shinies.
>>>>>>
>>>>>>         The Treasuror's weekly report also includes:
>>>>>>
>>>>>>         1. the current Floating Value, and all derived values
>>>>>>            defined by the Rules.
>>>>>>         2. the list of all public classes of assets.
>>>>>>
>>>>>>     }}}
>>>>>>
>>>>>> Make o the Treasuror.
>>>>>>
>>>>>> Amend the following rules, in order, by replacing the word
>>>>>> "Secretary" with the word "Treasuror" wherever it appears:
>>>>>>
>>>>>>   * Rule 2487 ("Shiny Supply Level")
>>>>>>   * Rule 2498 ("Economic Wins")
>>>>>>   * Rule 2497 ("Floating Value")
>>>>>>
>>>>>> # 1.2.3 General Economy Fixes/Cleanup
>>>>>>
>>>>>> Amend rule 2489 ("Estates") by replacing the first sentence with:
>>>>>>
>>>>>>   {{{
>>>>>>       An Estate is a type of indestructible liquid asset.
>>>>>>   }}}
>>>>>>
>>>>>> Amend rule 2491 ("Estate Auctions") by replacing its text,
>>>>>> entirely, with:
>>>>>>
>>>>>>   {{{
>>>>>>       At the start of each month, if Agora owns at least one
>>>>>>       Estate, the Surveyor CAN and SHALL put one Estate which is owned by
>>>>>>       Agora up for auction by announcement. Each auction ends
>>>>>>       seven days after it begins.
>>>>>>
>>>>>>       During an auction, any player or contract may bid a number of
>>>>>> Shinies
>>>>>>       by announcement, provided that the bid is higher than all
>>>>>>       previously-placed bids in the same auction.
>>>>>>
>>>>>>       If, at the end of the auction, there is a single highest bid,
>>>>>>       then the player or contract who placed that bid wins the auction.
>>>>>>       The winner CAN cause Agora to transfer the auctioned Estate to
>>>>>> emself
>>>>>>       by announcement, if e pays Agora the amount of the bid. The person
>>>>>> who
>>>>>>       placed the bid SHALL see to it that this is done in a timely
>>>>>> fashion.
>>>>>>   }}}
>>>>>>
>>>>>> Amend rule 2483 ("Economics") by replacing its text, entirely, with:
>>>>>>
>>>>>>   {{{
>>>>>>       Shinies (singular "shiny", abbreviated "sh.") are an
>>>>>>       indestructible liquid currency, and the official currency
>>>>>>       of Agora. The Treasuror is the recordkeepor for shinies.
>>>>>>
>>>>>>       The Treasuror CAN cause Agora to pay any player or
>>>>>>       contract by announcement if doing so is specified by a
>>>>>>       another rule.
>>>>>>   }}}
>>>>>>
>>>>>> Repeal Rule 2485 ("You can't take it with you").
>>>>>>
>>>>>>
>>>>>> # 1.3 Agency Cleanup
>>>>>>
>>>>>> Repeal Rule 2467 ("Agencies")
>>>>>>
>>>>>> Repeal Rule 2468 ("Superintendent")
>>>>>>
>>>>>> # 1.4 Define Extricability
>>>>>>
>>>>>> [Note that I do not believe this section makes any substantive changes on
>>>>>> its
>>>>>> own. Because of the volume of concerns raised about restricting by
>>>>>> announcement
>>>>>> conditionals, this section only contains definitions.]
>>>>>>
>>>>>> Create a new power 3.0 rule entitled "Conditionals and Extricability",
>>>>>> with the
>>>>>> following text:
>>>>>>
>>>>>>   A conditional is any textual structure that attempts to make a 
>>>>>> statement
>>>>>>   affecting any part or aspect of the gamestate (the substrate), or the
>>>>>>   permissibility or possibility of any action affecting such a part or
>>>>>> aspect,
>>>>>>   dependent on the truth value or other state of a textual structure
>>>>>>   (the condition). The condition is said to be "affixed" to the substrate
>>>>>>   (inverse "to be conditional upon").
>>>>>>
>>>>>>   A condition is inextricable if it is unclear, ambiguous, circular,
>>>>>>   inconsistent, paradoxical, depends on information that is impossible or
>>>>>>   unreasonably difficult to determine, or otherwise requires an
>>>>>> unreasonable
>>>>>>   effort resolve; otherwise it is extricable. A conditional is
>>>>>> inextricable if
>>>>>>   its condition is inextricable; otherwise it is extricable. A player
>>>>>> SHOULD NOT
>>>>>>   use an inextricable conditional for any purpose.
>>>>>>
>>>>>>   An action said to be "subject to" a conditional if the possibility,
>>>>>>   permissibility, or effect (depending on context) is determined by the
>>>>>>   conditional. A value is said to be subject to a conditional of the the
>>>>>> state
>>>>>>   of the value is determined by the conditional.
>>>>>>
>>>>>> Create a new power 3.0 rule entitled "Determinacy", with the following
>>>>>> text:
>>>>>>
>>>>>>   If a value CANNOT be reasonably determined (without circularity or
>>>>>> paradox)
>>>>>>   from information reasonably available, or if it alternates indefinitely
>>>>>>   between values, then the value is considered to be indeterminate,
>>>>>> otherwise
>>>>>>   it is determinate.
>>>>>>
>>>>>>   Amend Rule 1023, "Common Definitions", by (please note that these
>>>>>> actions
>>>>>>   are severable):
>>>>>>
>>>>>>     * removing the third item of the top level list; and
>>>>>>     * renumbering appropriately.
>>>>>>
>>>>>> # 1.5 Random Amendments
>>>>>>
>>>>>> Amend Rule 869, "How to Join and Leave Agora", by changing its last
>>>>>> paragraph to
>>>>>> read:
>>>>>>
>>>>>>   The Rules CANNOT compel non-players to act without their express or
>>>>>> reasonably
>>>>>>   implied consent. The rules CANNOT compel players to unduly harass
>>>>>> non-players.
>>>>>>   A non-person CANNOT be a player, rules to the contrary notwithstanding.
>>>>>>
>>>>>>
>>>>>> Amend Rule 2139, "The Registrar", by changing the sentence "The Registrar
>>>>>> is
>>>>>> also responsible for tracking any switches that would otherwise lack an
>>>>>> officer
>>>>>> to track them, unless the switch is defined as untracked." to read "The
>>>>>> Registrar is also responsible for tracking any switches, defined in a
>>>>>> rule,
>>>>>> that would otherwise lack an officer to track them, unless the switch is
>>>>>> defined
>>>>>> as untracked."
>>>>>>
>>>>>> Amend Rule 2466, "Acting on Behalf", by changing it to read in full:
>>>>>>
>>>>>>   When a rule allows one person (the agent) to act on behalf of another
>>>>>>   (the principal) to perform an action, that agent CAN perform the action
>>>>>> if it
>>>>>>   is POSSIBLE for the principal to do so, taking into account any
>>>>>> prerequisites
>>>>>>   for the action. If the enabling rule does not specify the mechanism by
>>>>>> which
>>>>>>   the agent may do so, then the agent CAN perform the action in the same
>>>>>> manner
>>>>>>   in which the principal CAN do so, with the additional requirement that
>>>>>> the
>>>>>>   agent must, in the message in which the action is performed, uniquely
>>>>>> identify
>>>>>>   the principal and that the action is being taken on behalf of that
>>>>>> person.
>>>>>>
>>>>>>   A person SHALL not act on behalf of another person if doing so causes
>>>>>> the
>>>>>>   second person to violate the rules. A person CANNOT act on behalf of
>>>>>> another
>>>>>>   person to do anything except perform a game action; in particular, a
>>>>>> person
>>>>>>   CANNOT act on behalf of another person to send a message, only to
>>>>>> perform
>>>>>>   specific actions that might be taken within a message.
>>>>>>
>>>>>>   When an action is performed on behalf of a principal, then the
>>>>>>   action is considered for all game purposes to have been performed by 
>>>>>> the
>>>>>>   principal, unless a rule specifically states that it is treated
>>>>>> differently
>>>>>>   for some purpose, in which case it is treated as described by that 
>>>>>> rule.
>>>>>>
>>>>>>   Allowing a person to act on behalf of another person is secured at 
>>>>>> power
>>>>>> 2.0.
>>>>>>   This rule takes precedence over any rule which would prohibit a person
>>>>>> from
>>>>>>   taking an action, except that it defers to any rule that imposes
>>>>>> limitations
>>>>>>   specifically on actions taken on behalf of another person.
>>>>>>
>>>>>>
>>>>>> Amend Rule 2350, "Proposals", by appending the sentence "However, if a
>>>>>> proposal
>>>>>> is submitted as an action on the behalf of a player, then the agent is 
>>>>>> the
>>>>>> author." to the paragraph beginning "Creating a proposal..."
>>>>>>
>>>>>> [The below is needed to make regulations play well with the recordkeeping
>>>>>> restrictions of assets.]
>>>>>>
>>>>>> Amend Rule 2493, "Regulations", by appending the following as a new
>>>>>> paragraph
>>>>>> to the end of the rule:
>>>>>>
>>>>>>   A regulation's promulgator SHALL generally obey eir own regulations as
>>>>>> long
>>>>>>   as they are acting reasonably within their rule defined scope. E NEED
>>>>>> NOT
>>>>>>   follow any regulation constraining em to take or not to take some 
>>>>>> action
>>>>>> with
>>>>>>   to eir regulations, or any regulation constraining em to violate a 
>>>>>> rule.
>>>>>>
>>>>>>
>>>>>> # 2 Contracts
>>>>>> # 2.1 Core Contract Features
>>>>>>
>>>>>> Create a new power 2.5 rule, entitled "Contracts", with the following
>>>>>> text:
>>>>>>
>>>>>>   A contract is a textual entity, and the ruleset described entity
>>>>>> embodied
>>>>>>   therein. A document can only become a contract through the appropriate
>>>>>> ruleset
>>>>>>   defined procedures. Changes to the contracts text by rule defined
>>>>>> mechanisms
>>>>>>   (including those delegated to the contract itself) do not change the
>>>>>> identity
>>>>>>   of the contract.
>>>>>>
>>>>>>   If any change to a contract's text, internal state, or other properties
>>>>>> would
>>>>>>   cause them to be indeterminate, it is canceled and does not occur.
>>>>>>
>>>>>>   The following changes are secured at power 2.1: creating or modifying a
>>>>>>   contract or causing an entity to become a contract. [Note that,
>>>>>>   as a precaution, causing an entity to cease being a contract is not
>>>>>> secured.]
>>>>>>
>>>>>>   The properties of contracts, as defined by other rules, include the
>>>>>>   following:
>>>>>>
>>>>>>     - Parties, persons who agree to be bound by and assume powers under
>>>>>>       the contract.
>>>>>>     - The ability to be amended or destroyed.
>>>>>>     - The ability to compel actions by their parties.
>>>>>>     - The ability to allow persons to take actions on the part of their
>>>>>> parties.
>>>>>>     - The ability to define arbitrary classes of asset.
>>>>>>     - The ability to possess and control assets.
>>>>>>
>>>>>> Create a new power 2.5 rule, entitled "Parties to Contracts", with the
>>>>>> following
>>>>>> text:
>>>>>>
>>>>>>   Contracts have parties, who are persons. The person(s) who create(s) a
>>>>>>   contract is/are automatically a party/parties. Other persons CAN become
>>>>>>   parties by announcement if the contract permits them do so. Parties can
>>>>>> leave
>>>>>>   a contract by announcement, ceasing being parties, if the contract
>>>>>> permits
>>>>>>   the to do so. A contract CAN expel a party or group of parties by
>>>>>>   announcement, causing them to cease being parties.
>>>>>>
>>>>>>   It is IMPOSSIBLE, by any means, for a person to become a party to a
>>>>>> contract,
>>>>>>   for an contract to be created with a person as a party, or for an 
>>>>>> entity
>>>>>> to
>>>>>>   become a contract with a person as a party, without that person's 
>>>>>> clear,
>>>>>>   willful consent. This rule takes precedence over any rule that might
>>>>>> make
>>>>>>   such a change possible. A person CANNOT act on behalf of a person to
>>>>>> give
>>>>>>   consent for the purposes of this rule.
>>>>>>
>>>>>> Create a power 2.5 rule entitled "Birth and Death of Contracts", with the
>>>>>> following text:
>>>>>>
>>>>>>   A person CAN create a contract by announcement by spending 1 shiny,
>>>>>> specifying
>>>>>>   the contract's text. A person SHALL NOT create more than 3 contracts 
>>>>>> per
>>>>>>   week by this method, and the Notary CAN destroy any excess (i.e. beyond
>>>>>> the
>>>>>>   3 permitted) contracts by announcement within 7 days of the contracts'
>>>>>>   formation. The Notary CAN by regulation increase this limit up to a
>>>>>> maximum
>>>>>>   of 7; e CANNOT decrease it.
>>>>>>
>>>>>>   The person or persons who create a contract CAN and SHOULD also specify
>>>>>> a
>>>>>>   name for the contract; if e/they do/does not do so, the Notary CAN and
>>>>>>   SHALL assign a name in a timely fashion.
>>>>>>
>>>>>>   A contract CAN amend, destroy, or retitle itself by announcement. A
>>>>>> player
>>>>>>   CAN amend, destroy, or retitle a contract without objection, even if 
>>>>>> its
>>>>>>   text denies em the ability to do so. Players SHOULD only use this
>>>>>> mechanism
>>>>>>   to recover from situations where the contract is underspecified or has
>>>>>>   unintended effects. The Notary CAN by regulation stop the same contract
>>>>>> from
>>>>>>   amending or retitling itself more than 5 combined times per Agoran day
>>>>>> (or any
>>>>>>   number higher than that); e CANNOT stop a contract from being 
>>>>>> destroyed,
>>>>>> or
>>>>>>   from being retitled or amended by any other means.
>>>>>>
>>>>>>   If a contract has fulfilled its purpose, does not specify any gamestate
>>>>>>   affecting statements, or otherwise seems unlikely to be used, the 
>>>>>> Notary
>>>>>>   CAN and SHOULD destroy it Without 2 Objections or with Agoran Consent.
>>>>>> Any
>>>>>>   player may destroy a contract with 2 Agoran Consent. Players SHOULD NOT
>>>>>> use
>>>>>>   the methods in this paragraph to further their private interests.
>>>>>>
>>>>>>   If the possibility of any action defined by this rule is indeterminate,
>>>>>> or
>>>>>>   is subject to a inextricable conditional, it is presumptively
>>>>>> impossible.
>>>>>>
>>>>>>
>>>>>> # 2.2 Powers of Contracts
>>>>>>
>>>>>> Create a new power 2.4 rule, entitled "Contracts as Agreements", with the
>>>>>> following text:
>>>>>>
>>>>>>   The text of a contract CAN specify obligations upon its parties. 
>>>>>> Parties
>>>>>> to
>>>>>>   a contract SHALL abide by its terms and SHALL NOT deliberately or
>>>>>> negligently
>>>>>>   breach them. The fact that the action described by the contract is in
>>>>>>   violation of the rules is not a defense if the violative nature is
>>>>>>   reasonably clear from its text. If whether an action is permitted or
>>>>>> forbidden
>>>>>>   by a contract is indeterminate or subject to an inextricable
>>>>>> conditional,
>>>>>>   it is presumptively permitted.
>>>>>>
>>>>>>   As an exception to the provisions of the previous paragraph and the
>>>>>>   circumstances in which cards would ordinarily be appropriate, a person
>>>>>>   awarding a card under this rule MAY and CAN validly consider the
>>>>>> equitable
>>>>>>   interests of justice and interests of the game, including the 
>>>>>> importance
>>>>>> of
>>>>>>   the observation of contracts, as a mitigating or aggravating
>>>>>> circumstances
>>>>>>   when awarding a card. Such a person MAY, CAN validly, and SHOULD also
>>>>>> consider
>>>>>>   the instructions of the contract or contracts in question when issuing 
>>>>>> a
>>>>>> card.
>>>>>>
>>>>>>
>>>>>> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract",
>>>>>> with
>>>>>> the following text:
>>>>>>
>>>>>>   If a rule says that a contract CAN do something by announcement, it is
>>>>>>   equivalent to saying that that any person CAN take that action by
>>>>>> announcement
>>>>>>   if the contract permits em to do so. A person SHALL NOT cause a 
>>>>>> contract
>>>>>>   to violate a rule using this method.
>>>>>>
>>>>>>   If a rule specifies that a contract SHALL or SHALL NOT do something,
>>>>>> each
>>>>>>   party to the contract SHALL ensure that the contract respectively does
>>>>>>   or does not do that thing.
>>>>>>
>>>>>>   The text of a contract CAN permit persons to act on behalf of a party 
>>>>>> or
>>>>>>   group of parties. To do so, it must specify:
>>>>>>
>>>>>>     a. Which of its parties can be acted on behalf of;
>>>>>>     b. What actions can be taken;
>>>>>>     c. Who can take the actions; and
>>>>>>     d. Any conditions or limitations upon the actions. Such limitations
>>>>>>        and conditions CANNOT be inextricable, and if they are,
>>>>>>        the actions CANNOT be used.
>>>>>>
>>>>>> # 2.3 Contract Interpretation and Maintenance
>>>>>>
>>>>>> Create a new power 2.6 rule, entitled "Interpreting Contracts",
>>>>>> with the following text:
>>>>>>
>>>>>>   A contract should generally be interpreted according to its text,
>>>>>> including
>>>>>>   any clauses giving directions for its interpretation or construction.
>>>>>>   Additionally, justice, the intent of the contract's parties, and the
>>>>>> factors
>>>>>>   laid down in the first paragraph of Rule 217 should be reasonably
>>>>>> applied when
>>>>>>   interpreting a contract.
>>>>>>
>>>>>>   A contract is subservient to the rules. Although a contract may specify
>>>>>>   obligations or powers beyond those created by the rules, a contract may
>>>>>> not
>>>>>>   override the rules: in particular, any provision of a contract that
>>>>>> would
>>>>>>   unreasonably violate an inalienable right of players and/or persons or
>>>>>>   cause any rule defined statement about the gamestate or the possibility
>>>>>> of
>>>>>>   an action to become false is void and without effect insofar as it does
>>>>>> so.
>>>>>>
>>>>>>
>>>>>>   The following are protected actions:
>>>>>>
>>>>>>   1. Registering and deregistering;
>>>>>>   2. Submitting, pending, or voting freely on a proposal, but only if the
>>>>>> sole
>>>>>>      effect the proposal would have if adopted is to create, modify, or
>>>>>> destroy
>>>>>>      a contract or group of contracts, or to cause an entity or group of
>>>>>>      entities to become or cease to be a contract or group of contracts;
>>>>>>   3. Destroying or amending a contract, intending to do so, and
>>>>>>      supporting, objecting to, or resolving such an intent, except where
>>>>>> the
>>>>>>      mechanism for such destruction or amendment is created by the
>>>>>> contract
>>>>>>      itself, and creating a contract;
>>>>>>   4. Making true statements about a contract;
>>>>>>   5. Calling, judging, assigning, or freely discussing a CFJ;
>>>>>>   6. Lawfully performing an official duty;
>>>>>>   7. Objecting to or supporting an intent to perform an action while
>>>>>>      speaker;
>>>>>>   8. Using an executive order; and
>>>>>>   9. Making, amending, revoking or calling in a pledge.
>>>>>>
>>>>>>
>>>>>>   Rules to the contrary notwithstanding, a contract CANNOT compel, 
>>>>>> forbid,
>>>>>>   or in any significant way alter, tamper with, or modify the performance
>>>>>> of
>>>>>>   a protected action. A contract CANNOT punish a player for performing or
>>>>>>   failing protected action, or for doing so in a particular manner, 
>>>>>> except
>>>>>>   where it would otherwise be ILEGAL. A contract also CANNOT enable a
>>>>>> person to
>>>>>>   do any of the things prohibited to the contract by this paragraph.
>>>>>> Insofar as
>>>>>>   a contract or a provision or clause of a contract contravenes the 
>>>>>> letter
>>>>>> or
>>>>>>   spirit of this rule, it is void and without effect.
>>>>>>
>>>>>> Create a new power 2.4 rule, entitled "Sustenance Payments", with
>>>>>> following
>>>>>> text:
>>>>>>
>>>>>>   The Notary CAN, once a month, cause each contract that owns at least
>>>>>>   one shiny to transfer one shiny to Agora. E SHALL do so in the first
>>>>>> week
>>>>>>   of every month. If a contract does not own at least one shiny, and is
>>>>>>   thus unable to make said payment, the Notary CAN and SHALL destroy
>>>>>>   it With Notice. If a contract becomes and remains able to pay before 
>>>>>> its
>>>>>>   destruction, the Notary CANNOT destroy it, and CAN and SHALL instead
>>>>>>   collect the shiny.
>>>>>>
>>>>>>   The Notary CAN, by regulation, exempt a contract from the preceding
>>>>>> paragraph.
>>>>>>   E SHALL NOT do so unless the contract seems to be in the public 
>>>>>> interest
>>>>>> of
>>>>>>   Agora.
>>>>>>
>>>>>>
>>>>>> Create a new power 1.0 rule, entitled "The Notary", with the following
>>>>>> text:
>>>>>>
>>>>>>   The Notary is an office, and the recordkeepor of contracts. The Notary
>>>>>> tracks
>>>>>>   contracts, including their name, text, and parties. The Notary also
>>>>>> tracks
>>>>>>   the list of private classes of asset.
>>>>>>
>>>>>>   The Notary's weekly report includes all information which e tracks as a
>>>>>> part
>>>>>>   of eir official duties. The Notary is ENCOURAGED to list changes to the
>>>>>>   information e tracks in eir report.
>>>>>>
>>>>>> Make o the Notary.
>>>>>>
>>>>>> # 3.0 Asset Changes
>>>>>>
>>>>>> Amend Rule 2166, "Assets", by changing it to read in full:
>>>>>>
>>>>>>   An asset is an entity defined as such by a (a) rule, (b) authorized
>>>>>>   regulation, (c) group of rules/authorized regulations, or (d) contract
>>>>>>   (hereafter its backing document), and existing solely because its
>>>>>> backing
>>>>>>   document defines its existence.
>>>>>>
>>>>>>   Each asset has exactly one owner. If an asset would otherwise
>>>>>>   lack an owner, it is owned by Agora.  If an asset's backing document
>>>>>> restricts
>>>>>>   its ownership to a class of entities, then that asset CANNOT be gained
>>>>>> by or
>>>>>>   transferred to an entity outside that class, and is destroyed if it is
>>>>>> owned
>>>>>>   by an entity outside that class (except if it is owned by Agora, in
>>>>>> which case
>>>>>>   any player CAN transfer or destroy it without objection). The
>>>>>> restrictions in
>>>>>>   the previous sentence are subject to modification by its backing
>>>>>> document.
>>>>>>
>>>>>>   Unless modified by an asset's backing document, ownership of an asset 
>>>>>> is
>>>>>>   restricted to Agora, players, and contracts. As an exception to the 
>>>>>> last
>>>>>>   sentence, non-player persons are generally able to own assets defined 
>>>>>> by
>>>>>>   a contract they are a party to, subject to modification by the contract
>>>>>> in
>>>>>>   question.
>>>>>>
>>>>>>   A contract's text can specify whether or not that contract is
>>>>>>   willing receive assets or a class of assets. Generally, a contract
>>>>>> CANNOT
>>>>>>   be given assets it is unwilling to receive. If the contract is silent 
>>>>>> on
>>>>>> the
>>>>>>   matter, or if its willingness is indeterminate or the subject of a
>>>>>>   inextricable conditional, the procedure to determine its willingness is
>>>>>> as
>>>>>>   follows:
>>>>>>
>>>>>>     1. If the contract appears to anticipate being given assets (e.g. by
>>>>>>        authorizing parties to spend the contract's assets), then the
>>>>>> contract
>>>>>>        is willing to receive all assets.
>>>>>>     2. Otherwise, it is unwilling to receive all assets.
>>>>>>
>>>>>>   The previous paragraph (including the list) notwithstanding, a contract
>>>>>>   CAN be given 1 shiny a month for its sustenance payment, so long as
>>>>>>   it never has more than 1 shiny at a time.
>>>>>>
>>>>>>   The recordkeepor of a class of assets is the entity (if any)
>>>>>>   defined as such by, and bound by, its backing document.  That
>>>>>>   entity's report includes a list of all instances of that class
>>>>>>   and their owners.  This portion of that entity's report is
>>>>>>   self-ratifying. Rules to the contrary notwithstanding, a contract 
>>>>>> CANNOT
>>>>>>   oblige a person who isn't a member to record its internal state.
>>>>>>
>>>>>>   An asset generally CAN be destroyed by its owner by
>>>>>>   announcement, subject to modification by its backing document. An
>>>>>>   indestructible asset is one defined as such by it backing document, and
>>>>>> CANNOT
>>>>>>   be destroyed except by a rule, other than this one, specifically
>>>>>> addressing
>>>>>>   the destruction of indestructible assets or that asset in particular;
>>>>>> any
>>>>>>   other asset is destructible. In circumstances where another asset would
>>>>>> be
>>>>>>   destroyed, an indestructible asset is generally transferred to Agora,
>>>>>> subject
>>>>>>   to modification by its backing document and the intervention of other
>>>>>> rules.
>>>>>>
>>>>>>   To "lose" an asset is to have it destroyed from one's
>>>>>>   possession; to "revoke" an asset from an entity is to destroy it
>>>>>>   from that entity's possession.
>>>>>>
>>>>>>   An asset generally CAN be transferred (syn. payed, given) by
>>>>>> announcement by
>>>>>>   its owner to another entity, subject to modification by its
>>>>>>   backing document. A fixed asset is one defined as such by its backing
>>>>>>   document, and CANNOT be transferred; any other asset is liquid.
>>>>>>
>>>>>>   To spend an asset is to pay or destroy it for the purpose of doing some
>>>>>> other
>>>>>>   action or fulfilling an obligation by announcement; if the action would
>>>>>> not
>>>>>>   be completed, the obligation would not be at least partially fulfilled,
>>>>>> or
>>>>>>   more of the asset would be spent than is needed to perform the
>>>>>> action/fulfill
>>>>>>   the obligation, then the attempt to spend fails. Whether the asset must
>>>>>> be
>>>>>>   spent or payed is determined by what is needed to perform the action. 
>>>>>> If
>>>>>>   the entity defining or enabling the action does not specify which is
>>>>>>   necessary, but merely that the asset must be spent, then it is
>>>>>> transferred
>>>>>>   (to Agora unless otherwise specified).
>>>>>>
>>>>>>   When a rule indicates transferring an amount that is not a natural
>>>>>> number,
>>>>>>   the specified amount is rounded up to the nearest natural number.
>>>>>>
>>>>>>   A currency is a class of asset defined as such by its backing document.
>>>>>>   Instances of a currency with the same owner are fungible.
>>>>>>
>>>>>>   The "x balance of an entity", where x is a currency, is the number of x
>>>>>> that
>>>>>>   entity possesses. If a rule, proposal, or other competent authority
>>>>>> attempts
>>>>>>   to increase or decrease the balance of an entity without specifying a
>>>>>> source
>>>>>>   or destination, then the currency is created or destroyed.
>>>>>>
>>>>>>   When a player causes one or more balances to change, e is ENCOURAGED
>>>>>>   to specify the resulting balance(s). Players SHOULD NOT specify
>>>>>>   inaccurate balances.
>>>>>>
>>>>>>   Where it resolves ambiguity, the asset or currency being referred to is
>>>>>> the
>>>>>>   currency designated as "Agora's official currency", if there is one.
>>>>>>
>>>>>>   Amendments to a backing document shall not be construed to alter,
>>>>>> transfer,
>>>>>>   destroy, or otherwise effect any assets defined by that document, 
>>>>>> unless
>>>>>>   that is their clear intent.
>>>>>>
>>>>>>   An asset or class of assets is private, rather than public, if it's
>>>>>>   backing document is a contract.
>>>>
>>>>
>>>>
>>>> --
>>>> From V.J. Rada
>>>
>>>
>>>
>>> --
>>> From V.J. Rada
>>
>>
>>
>> --
>> From V.J. Rada
>
>
>
> --
> From V.J. Rada



-- 
>From V.J. Rada

Reply via email to