> On Oct 15, 2017, at 8:20 PM, Aris Merchant 
> <thoughtsoflifeandligh...@gmail.com> wrote:
> 
> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 8.0 and the valid options are FOR and AGAINST (PRESENT is
> also a valid vote).
> 
> 
> ID     Author(s)     AI   Title                         Pender      Pend fee
> ---------------------------------------------------------------------------
> 7922*  Alexis         3.0  Clarity Act                  Alexis      1 AP
FOR
> 7923*  Gaelan         1.0  Another Economy Fix Attempt  Gaelan      1 AP
AGAINST; this needs some fixes
> 7924*  Aris, [1]      3.0  Contracts v8                 Aris        1 sh.
FOR
> 7925*  Aris, Alexis   3.0  Safety Regulations v2        Aris        1 AP
FOR
> 7926*  Alexis         3.0  Deregulation                 Alexis      1 AP
CONDITIONAL: if safety regulations passed (or is about to pass), then AGAINST. 
else, FOR. If, save for this sentence, a conditional vote on 7925 would cause 
the result of my vote on 7926 to be circular, act as if the result of that 
conditional resolves to PRESENT.
> 7927*  V.J. Rada, G.  2.0  Estate Auction Fix           V.J. Rada   1 sh.
FOR
> 7928*  G.             3.0  no we can't                  G.          1 AP
FOR
> 7929*  V.J. Rada      1.0  Consumerism                  V.J. Rada   1 sh.

AGAINST. The problem here is that deregistration without objection isn’t 
cuddlebeam-proof. We should just fix that instead.

Gaelan

> 
> The proposal pool currently contains the following proposals:
> 
> ID    Author(s)     AI   Title
> ---------------------------------------------------------------------------
> pp1   o             2.0  Faster Auctions
> 
> Legend: <ID>* : Proposal is pending.
> 
> [1] o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon, Alexis, P.S.S.
> 
> A proposal may be pended for 1 AP, or for 1/20th the Floating Value
> in shines (see the Secretary's report).
> 
> The full text of the aforementioned proposals is included below. Please note
> that, due to its length, Proposal 7924 is listed last.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7922
> Title: Clarity Act
> Adoption index: 3.0
> Author: Alexis
> Co-authors:
> 
> 
> Text in square brackets is not a part of this proposal's substance and
> is ignored when it takes effect.
> 
> Enact a new power 3 rule entitled Voting Methods, reading as follows:
> 
>  Each Agoran decision has a voting method, which must be
>  AI-majority, instant runoff, or first-past-the-post. The voting
>  method is that specified by the authorizing authority, or
>  first-past-the-post by default.
> 
>  Each Agoran decision has a set of valid options (the choices that
>  the voters are being asked to select from) and valid votes (the
>  ways in which the voters can express their opinion or lack thereof.
>  For AI-majority decisions, the valid options are FOR and AGAINST;
>  for other decisions, the valid options are defined by other rules.
> 
>  The valid votes on an Agoran decision are:
>  1. PRESENT;
>  2. The valid conditional votes, as defined by rules of power at
>     least that of this rule; and
>  3. For an instant runoff decision, the ordered lists of entities.
>  4. For any other decision, the valid options.
> 
> [This splits off the portion of 955 that isn't actually related to
> resolution. The definition of instant runoff is changed to evaluate
> validity of options at the end of the voting period, and avoid
> retroactively invalidating votes if an option drops out.]
> 
> Amend Rule 955 by replacing the second paragraph and numbered list with
> the following and by deleting the second bullet in the unnumbered list.
> 
>  1. For an AI-majority decision, let F be the total strength of all
>     valid ballots cast FOR a decision, A be the same for AGAINST,
>     and AI be the adoption index of the decision. The outcome is
>     ADOPTED if F/A >= AI and F/A > 1 (or F>0 and A=0), otherwise
>     REJECTED.
> 
>  2. For an instant runoff decision, the outcome is whichever option
>     wins according to the standard definition of instant runoff.
>     For this purpose, a ballot of strength N is treated as if it
>     were N distinct ballots expressing the same preferences. In
>     case multiple valid options tie for the lowest number of votes
>     at any stage, the vote collector CAN and must, in the
>     announcement of the decision's resolution, select one such
>     option to eliminate; if, for M > 1, all eir possible choices in
>     the next M stages would result in the same set of options being
>     eliminated, e need not specify the order of elimination. If an
>     entity that is part of a valid vote is not a valid option at
>     the end of the voting period, or disqualified by the rule
>     providing for the decision, then that entity is eliminated
>     prior to the first round of counting.
> 
>  3. For a first-past-the-post decision, the outcome is whichever
>     option received the highest total strength of valid ballots. In
>     case of a tie, the vote collector CAN and must, in the
>     announcement of the decision's resolution, select one of the
>     leaders as the outcome.
> 
> [No change here, except for removing the valid votes, and clearly
> specifying what happens to options that are no longer valid at the end
> of the voting period.]
> 
> If the text "The rule providing for an Agoran Decision by instant runoff
> may disqualify one or more options; in such a case, they are eliminated
> prior to beginning the first stage of the vote count." appears in Rule
> 955, delete it.
> 
> [Coordinating amendment to the Election Procedure proposal. H. Assessor,
> please resolve that one first.]
> 
> Amend Rule 2127 to read as follows:
> 
>  A conditional vote on an Agoran decision is a vote which indicates
>  a vote based on some condition(s). A conditional vote is evaluated
>  at the end of the voting period and, rules to the contrary
>  notwithstanding, is clearly specified if and only if the value of
>  the condition(s) is/are determinate at the end of the voting
>  period. If the conditional is clearly specified, and evaluates to
>  a valid vote, it is counted as that vote; otherwise, it is counted
>  as PRESENT.
> 
>  Any vote which is clearly expressed as a conditional, e.g. "FOR if
>  <X> is true, AGAINST otherwise", is a valid conditional vote that
>  evaluates as specified.
> 
>  A vote endorsing another person is equivalent to a conditional
>  vote evaluating to the vote specified in that person's valid
>  ballot on the decision, if any.
> 
>  For an instant runoff decision, a vote consisting of a list, one
>  or more entries of which are valid conditional votes, and the
>  remaining entries of which are valid options, is a valid
>  conditional vote. Such a vote is evaluated by evaluating each
>  conditional entry to a list of votes (or an empty list, if it
>  evaluates to PRESENT either directly or indirectly), and then
>  concatenating those lists with the specified valid options in the
>  order they occurred in the original vote.
> 
> [New conditional vote rule clearly specifies what conditional votes are
> valid, as well as providing for evaluation of conditional lists in
> instant runoff in the sensible way.]
> 
> Amend Rule 2438 by replacing the paragraph describing Orange
> Ribbons with:
> 
>  Orange (O): When a proposal is adopted via an Agoran Decision on
>  which no valid ballots were AGAINST (after evaluating
>  conditionals), its proposer earns an Orange Ribbon.
> 
> Award G. a Transparent Ribbon.
> 
> [I accept that it's fair that this may not actually be a problem,
> but clarifying it and converging gamestate does not hurt.]
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7823
> Title: Another Economy Fix Attempt
> Adoption index: 1.0
> Author: Gaelan
> Co-authors:
> 
> 
> Create a power-1 rule titled "Keep it up" with the following text:
> ===
>  If an action defined entirely by the rules that would otherwise be
>  POSSIBLE for a player to perform is IMPOSSIBLE due to Agora having a
>  low shiny balance, that player may win the game with 2 Days Notice.
>  Upon doing so, half of all player's shiny balances (rounded down) are
>  transferred to Agora.
> ===
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7825
> Title: Safety Regulations v2
> Adoption index: 3.0
> Author: Aris
> Co-author(s): Alexis
> 
> 
> Amend Rule 2493, "Regulations", by
> 
>  * Replacing every instance of the word "instrument" with the words "textual
>    entity"; and
>  * Amending the second paragraph to read in full "A regulation must be
>    authorized by at least one rule in order for it to exist. A regulation has
>    effect on the game (only) insofar as the rule or rules that authorized it
>    permit it to have effect. If reasonably possible, a regulation should be
>    interpreted so as to defer to other rules. The procedure for resolving
>    conflict between regulations is the same as it is for rules (for the
>    purposes of resolving conflicts only, a regulation is treated as if it
>    had the power of its least powerful parent rule)."
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7826
> Title: Deregulation
> Adoption index: 3.0
> Author: Alexis
> Co-author(s):
> 
> 
> Repeal Rule 2493 (Regulations).
> Repeal Rule 2494 (The Regkeepor).
> Amend Rule 2464 (Tournaments) to read as follows:
> 
>  A Tournament is a sub-game of Agora specifically sanctioned
>  to be initiated as a tournament by the Rules.  If a winner of a
>  tournament is determined within 4 weeks of its initiation, that
>  person or persons win the game, otherwise the tournament
>  concludes with no winner.
> 
>  In a timely fashion after the start of June 1 of each year,
>  the Herald SHALL propose a set of Regulations governing a
>  Birthday Tournament for that year; the Herald CAN also
>  delegate the responsibility for creating or running the
>  tournament to another player, with that player's consent.
> 
>  The Birthday Tournament's regulations SHOULD be such that all
>  persons who choose to participate have a fair chance of winning
>  the tournament (according to its regulations), and a winner
>  SHOULD be expected within 2-3 weeks following the tournament's
>  initiation.
> 
>  After adequate time for discussion of the Birthday Tournament's
>  regulations, the Herald (or delegate) CAN initiate a sanctioned
>  tournament with a specified, finalized set of regulations,
>  Without 3 Objections.  The initiation SHOULD be timed to
>  coincide with Agora's Birthday.
> 
> Repeal Rule 2495 (The Birthday Tournament).
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7827
> Title: Estate Auction Fix
> Adoption index: 2.0
> Author: V.J. Rada
> Co-author(s): G.
> 
> 
> Amend rule 2491 by replacing the text "transfer the auctioned
> Estate to the winner by announcement, by paying Agora the amount of
> the bid, or by causing the winning Organization" with "transfer the
> auctioned Estate to the winner by announcement and by either paying
> Agora the amount of the bid or causing the winning Organization"
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7828
> Title: no we can't
> Adoption index: 3.0
> Author: G.
> Co-author(s):
> 
> 
> Amend Rule 2125 (Regulated Actions) by replacing:
> 
>  Restricted Actions CAN only be performed as described by the Rules.
> 
> with:
>  A Restricted Action CAN only be performed as described by the Rules, and only
>  using the methods explicitly specified in the Rules for performing the given
>  action.
> 
> [this over-arching protection means in general, "by announcement"
> is NOT implied.  I just want to put this in place and absolutely
> clarify the ruleset if it passes, and we can add the MMI change later
> if desired].
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7829
> Title: Consumerism
> Adoption index: 1.0
> Author: V.J. Rada
> Co-author(s):
> 
> 
> Create a new rule called "Spend Spend Spend" with the text
> 
>  {{Monthly, the Secretary CAN and SHALL transfer the Shinies of any player who
>  has not spent any shinies in the previous month to Agora.}}
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp1
> Title: Faster Auctions
> Adoption index: 2.0
> Author: o
> Co-author(s):
> 
> 
> Amend rule 2491 ("Estate Auctions") by replacing the phrase "At the start
> of each month" with "At the start of each week".
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7824
> Title: Contracts v8
> Adoption index: 3.0
> Author: Aris
> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon,
> Alexis, P.S.S.
> 
> 
> Lines beginning with hashmarks ("#") and comments in square brackets ("[]")
> have no effect on the behavior of this proposal. They are not part of any 
> rules
> created or amended herein, and may be considered for all game purposes to
> have been removed before its resolution.
> 
> # 1 Cleanup & Miscellaneous
> # 1.1 Gamestate Cleanup
> 
> Destroy each organization.
> 
> Destroy each agency.
> 
> For the purposes of this proposal, neither pledges nor rules are contracts.
> 
> Destroy each contract. [Just in case.]
> 
> # 1.2 Organization, Secretary, and Economic Cleanup
> # 1.2.1 Repeal Organizations
> 
> Repeal rule 2459 ("Organizations").
> 
> Repeal rule 2461 ("Death and Birth of Organizations").
> 
> Repeal rule 2460 ("Organizational Restructuring").
> 
> Repeal rule 2457 ("Lockout").
> 
> Repeal rule 2458 ("Invoking Lockout").
> 
> Repeal rule 2462 ("Bankruptcy").
> 
> # 1.2.2 Change Secretary to Treasuror
> 
> Amend rule 2456 ("The Secretary") by
> 
>  * Changing its title to "The Treasuror", then by
>  * Replacing its text, entirely, with:
> 
>    {{{
>        The Treasuror is an office, and the recordkeepor of Shinies.
> 
>        The Treasuror's weekly report also includes:
> 
>        1. the current Floating Value, and all derived values
>           defined by the Rules.
>        2. the list of all public classes of assets.
> 
>    }}}
> 
> Make o the Treasuror.
> 
> Amend the following rules, in order, by replacing the word
> "Secretary" with the word "Treasuror" wherever it appears:
> 
>  * Rule 2487 ("Shiny Supply Level")
>  * Rule 2498 ("Economic Wins")
>  * Rule 2497 ("Floating Value")
> 
> # 1.2.3 General Economy Fixes/Cleanup
> 
> Amend rule 2489 ("Estates") by replacing the first sentence with:
> 
>  {{{
>      An Estate is a type of indestructible liquid asset.
>  }}}
> 
> Amend rule 2491 ("Estate Auctions") by replacing its text,
> entirely, with:
> 
>  {{{
>      At the start of each month, if Agora owns at least one
>      Estate, the Surveyor CAN and SHALL put one Estate that is owned by
>      Agora up for auction by announcement. Each auction ends
>      seven days after it begins.
> 
>      During an auction, any player or contract may bid a number of Shinies
>      by announcement, provided that the bid is higher than all
>      previously-placed bids in the same auction.
> 
>      If, at the end of the auction, there is a single highest bid,
>      then the player or contract who placed that bid wins the auction.
>      The winner CAN cause Agora to transfer the auctioned Estate to emself
>      by announcement, if e pays Agora the amount of the bid for the explicit
>      and sole purpose of fulfilling this requirement. The person who
>      placed the bid SHALL see to it that this is done in a timely fashion.
>  }}}
> 
> Amend rule 2483 ("Economics") by replacing its text, entirely, with:
> 
>  {{{
>      Shinies (singular "shiny", abbreviated "sh.") are an
>      indestructible liquid currency, and the official currency
>      of Agora. The Treasuror is the recordkeepor for shinies.
> 
>  }}}
> 
> 
> # 1.3 Agency Cleanup
> 
> Repeal Rule 2467 ("Agencies")
> 
> Repeal Rule 2468 ("Superintendent")
> 
> # 1.4 Define Extricability
> 
> [Note that I do not believe this section makes any substantive changes on its
> own. Because of the volume of concerns raised about restricting by 
> announcement
> conditionals, this section only contains definitions.]
> 
> Create a new power 3.0 rule entitled "Conditionals and Extricability", with 
> the
> following text:
> 
>  A conditional is any textual structure that attempts to make a statement (the
>  substrate) affecting any part or aspect of the gamestate, or the
>  permissibility, possibility, or effect of any action affecting such a part or
>  aspect, dependent on the truth value or other state of a textual structure
>  (the condition). The condition is said to be "affixed" to the substrate
>  (inverse "to be conditional upon").
> 
>  A condition is inextricable if it is unclear, ambiguous, circular,
>  inconsistent, paradoxical, depends on information that is indeterminate, or
>  is impossible or unreasonably difficult to determine, or otherwise requires 
> an
>  unreasonable effort to resolve; otherwise it is extricable. A conditional is
>  inextricable if its condition is inextricable; otherwise it is extricable. A
>  player SHOULD NOT use an inextricable conditional for any purpose.
> 
>  An action is said to be "subject to" a conditional if its possibility,
>  permissibility, or effect (depending on context) is determined by the
>  conditional. A value is said to be subject to a conditional of the state
>  of the value is determined by the conditional.
> 
> Create a new power 3.0 rule entitled "Determinacy", with the following text:
> 
>  If a value CANNOT be reasonably determined (without circularity or paradox)
>  from information reasonably available, or if it alternates indefinitely
>  between values, then the value is considered to be indeterminate, otherwise
>  it is determinate.
> 
> Amend Rule 1023, "Common Definitions", by (please note that these actions
> are severable):
> 
>    * removing the third item of the top level list;
>    * renumbering appropriately; and
>    * changing its title to "Agoran Time"
> 
> 
> # 1.5 General-purpose Rules
> 
> Reenact Rule 1586, "Definition and Continuity of Entities" (Power = 2), with
> the text:
> 
>  If multiple rules attempt to define an entity with the same name, then they
>  refer to the same entity. A rule-defined entity's name CANNOT be changed to
>  be the same as another rule-defined entity's name.
> 
>  A rule, contract, or regulation that refers to an entity by name refers to 
> the
>  entity that had that name when the rule first came to include that reference,
>  even if the entity's name has since changed.
> 
>  If the entity that defines another entity is amended such that it no longer
>  defines the second entity, then the second entity and its attributes cease to
>  exist.
> 
>  If the entity that defines another entity is amended such that it defines
>  the second entity both before and after the amendment, but with different
>  attributes, then the second entity and its attributes continue to exist to
>  whatever extent is possible under the new definitions.
> 
> [Note to the Rulekeepor:
> 
> Created by Proposal 2481, Feb. 16 1996
> Amended(1) by Proposal 2795 (Andre), Jan. 30 1997, substantial
> Amended(2) by Proposal 3999 (harvel), May 2 2000
> Power changed from 1 to 2 by Proposal 3999 (harvel), May 2 2000
> Amended(3) by Proposal 5077 (Murphy), 18 July 2007
> Amended(4) by Proposal 5723 (Murphy), 7 October 2008
> Amended(5) by Proposal 5836 (Murphy), 12 October 2008
> Amended(6) by cleaning (comex), 26 January 2009
> Amended(7) by Proposal 6650 (coppro), 10 March 2010
> Amended(8) by Proposal 6981 (Murphy, omd), 10 April 2011
> Repealed by Proposal 7614 (G., omd), 13 January 2014
> ]
> 
> Create a new power 3 rule entitled "Consent", with the following text:
> 
>  A person gives consent (syn. consents) to an action when e, acting as emself,
>  publicly states that e agrees to the action. This agreement may be implied,
>  but only if it is reasonably clear from context that the person wanted the
>  agreement to take place.
> 
> # 1.6 Random Amendments
> 
> Amend Rule 869, "How to Join and Leave Agora", by changing its last paragraph 
> to
> read:
> 
>  The Rules CANNOT compel non-players to act without their express or 
> reasonably
>  implied consent. The rules CANNOT compel players to unduly harass 
> non-players.
>  A non-person CANNOT be a player, rules to the contrary notwithstanding.
> 
> 
> Amend Rule 2139, "The Registrar", by changing the sentence "The Registrar is
> also responsible for tracking any switches that would otherwise lack an 
> officer
> to track them, unless the switch is defined as untracked." to read "The
> Registrar is also responsible for tracking any switches, defined in a rule,
> that would otherwise lack an officer to track them, unless the switch is 
> defined
> as untracked."
> 
> Amend Rule 2466, "Acting on Behalf", by changing it to read in full:
> 
>  When a rule allows one person (the agent) to act on behalf of another
>  (the principal) to perform an action, that agent CAN perform the action if it
>  is POSSIBLE for the principal to do so, taking into account any prerequisites
>  for the action. If the enabling rule does not specify the mechanism by which
>  the agent may do so, then the agent CAN perform the action in the same manner
>  in which the principal CAN do so, with the additional requirement that the
>  agent must, in the message in which the action is performed, uniquely 
> identify
>  the principal and that the action is being taken on behalf of that person.
> 
>  A person SHALL NOT act on behalf of another person if doing so causes the
>  second person to violate the rules. A person CANNOT act on behalf of another
>  person to do anything except perform a game action; in particular, a person
>  CANNOT act on behalf of another person to send a message, only to perform
>  specific actions that might be taken within a message.
> 
>  When an action is performed on behalf of a principal, then the
>  action is considered for all game purposes to have been performed by the
>  principal, unless a rule specifically states that it is treated differently
>  for some purpose, in which case it is treated as described by that rule.
> 
>  Allowing a person to act on behalf of another person is secured at power 2.0.
>  This rule takes precedence over any rule that would prohibit a person from
>  taking an action, except that it defers to any rule that imposes limitations
>  specifically on actions taken on behalf of another person.
> 
> 
> # 2 Contracts
> # 2.1 Core Contract Features
> 
> Create a new power 2.5 rule, entitled "Contracts", with the following text:
> 
>  A contract is a ruleset-defined entity embodied in text. An entity can only
>  become a contract through the appropriate ruleset defined procedures. Changes
>  to the contract's text by rule defined mechanisms (including those delegated
>  to the contract itself) do not change the identity of the contract.
> 
>  If any change to a contract's text, internal state, or other properties would
>  cause them to become indeterminate and remain so for any non-infinitesimal
>  amount of time, the change is canceled and does not occur.
> 
>  The following changes are secured at power 2.1: creating or modifying a
>  contract or causing an entity to become a contract. [Note that,
>  as a precaution, causing an entity to cease being a contract is not secured.]
> 
>  The properties of contracts, as defined by other rules, include the
>  following:
> 
>    - Parties, persons who agree to be bound by and assume powers under
>      the contract.
>    - The ability to be amended or destroyed.
>    - The ability to compel actions by their parties.
>    - The ability to allow persons to take actions on the part of their 
> parties.
>    - The ability to define arbitrary classes of asset.
>    - The ability to possess and control assets.
> 
> Create a new power 2.5 rule, entitled "Parties to Contracts", with the 
> following
> text:
> 
>  Each contract has an associated set of persons, known as the parties. The
>  person who creates a contract is automatically a party. Other persons CAN
>  become parties to a contract by announcement if the contract's text permits
>  them to do so. Parties can leave a contract by announcement, ceasing being
>  parties, if the contract's text permits them to do so. A contract CAN expel a
>  party or group of parties by announcement, causing them to cease being
>  parties.
> 
>  It is IMPOSSIBLE, by any means, for a person to become a party to a contract,
>  for an contract to be created with a person as a party, or for an entity to
>  become a contract with a person as a party, without that person's consent.
>  This rule takes precedence over any rule that might make such a change
>  possible.
> 
> Create a power 2.5 rule entitled "Contract Lifecycle", with the
> following text:
> 
>  A person CAN create a contract by announcement by transferring 1 shiny to
>  Agora, specifying the contract's text. A person SHALL NOT create more than
>  X (where X is the contract limit) contracts per week by this method, and the
>  Notary CAN destroy any excess (i.e. beyond the X permitted) contracts by
>  announcement within 7 days of the contract's formation, but only if the
>  contract(s) were excess at the time of their creation.
> 
>  The contract limit is an untracked singleton switch, defaulting to 3, with
>  possible values of any integer between 3 and 7. The contract limit can be
>  set to any valid value in a regulation promulgated by the Notary.
>  The amendment limit is an untracked singleton switch, with possible values
>  of integers greater than or equal to 5, or positive infinity (default).
>  The amendment limit can be set in a regulation promulgated by the Notary.
> 
>  The person or persons who create a contract CAN and SHOULD also specify a
>  name for the contract; if e does not do so, the Notary CAN and
>  SHALL assign a name in a timely fashion.
> 
>  A contract CAN amend, destroy, or retitle itself by announcement. A player
>  CAN amend, destroy, or retitle a contract without objection, even if its
>  text denies em the ability to do so. Players SHOULD only use this mechanism
>  to recover from situations where the contract is underspecified or has
>  unintended effects.
> 
>  The Notary CAN by regulation stop the same contract from
>  amending or retitling itself more than Y times (where Y is the amendment 
> limit
>  limit) combined times per Agoran day; e CANNOT stop a contract from being
>  destroyed, or from being retitled or amended by any other means.
> 
>  If a contract has fulfilled its purpose, does not specify any gamestate
>  affecting statements, or otherwise seems unlikely to be used, the Notary
>  CAN and SHOULD destroy it with Agoran Consent. Any player CAN destroy a
>  contract with 2 Agoran Consent. Players SHOULD NOT use the methods in this
>  paragraph to further their private interests.
> 
>  If the possibility of any action defined by this rule is indeterminate, or
>  is subject to a inextricable conditional, it is impossible.
> 
> 
> # 2.2 Powers of Contracts
> 
> Create a new power 2.4 rule, entitled "Contracts as Agreements", with the
> following text:
> 
>  The text of a contract can specify obligations upon its parties. Parties to
>  a contract SHALL abide by its terms, breaching them neither negligently nor
>  deliberately. The fact that the action described by the contract is in
>  violation of the rules is not a defense if the violative nature is
>  reasonably clear from its text. If whether an action is permitted or 
> forbidden
>  by a contract is indeterminate or subject to an inextricable conditional,
>  it is presumptively permitted.
> 
>  As an exception to the provisions of the previous paragraph and the
>  circumstances in which cards would ordinarily be appropriate, a person
>  awarding a card under this rule MAY and CAN validly consider the equitable
>  interests of justice and interests of the game, including the importance of
>  the observation of contracts, as a mitigating or aggravating circumstances
>  when awarding a card. Such a person MAY, CAN validly, and SHOULD also 
> consider
>  the instructions of the contract or contracts in question when issuing a 
> card.
> 
> 
> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract", with
> the following text:
> 
>  If a rule says that a contract CAN do something by announcement, it is
>  equivalent to saying that that any person CAN take that action by 
> announcement
>  if the contract's text says that e CAN do so under the circumstances; if
>  whether the contract enables the person to do so is indeterminate, or is the
>  subject of an inextricable conditional, the action is IMPOSSIBLE. A person
>  SHALL NOT cause a contract to violate a rule using this method.
> 
>  If a rule specifies that a contract SHALL or SHALL NOT do something, each
>  party to the contract SHALL ensure that the contract respectively does
>  or does not do that thing.
> 
>  The text of a contract can permit persons to act on behalf of a party or
>  group of parties. To do so, it must specify:
> 
>    a. Which of its parties can be acted on behalf of;
>    b. What actions can be taken;
>    c. Who can take the actions; and
>    d. Any conditions or limitations upon the actions. If any such
>       limitations or conditions are inextricable, the actions CANNOT be used.
> 
> # 2.3 Contract Interpretation and Maintenance
> 
> Create a new power 2.6 rule, entitled "Interpreting Contracts",
> with the following text:
> 
>  A contract should generally be interpreted according to its text, including
>  any clauses giving directions for its interpretation or construction.
>  Additionally, justice, the intent of the contract's parties, and the
> principles
>  governing rule interpretation should be reasonably applied when interpreting
>  a contract.
> 
>  A contract is subservient to the rules. Although a contract may specify
>  obligations or powers beyond those created by the rules, a contract may not
>  override the rules: in particular, any provision of a contract that would
>  unreasonably violate an inalienable right of players and/or persons or
>  cause any rule defined statement about the gamestate, or about the 
> possibility
>  of an action, to become false is void and without effect insofar as it does
>  so.
> 
>  The following are protected actions:
> 
>  1. Registering and deregistering;
>  2. Submitting, pending, or voting freely on a proposal, but only if the sole
>     effect the proposal would have if adopted is to create, modify, or destroy
>     a contract or group of contracts, or to cause an entity or group of
>     entities to become or cease to be a contract or group of contracts;
>  3. Creating, destroying, or amending a contract, intending to do so, and
>     supporting, objecting to, or resolving such an intent, except where the
>     mechanism for destruction or amendment is created by the contract
>     itself;
>  4. Making true statements about a contract;
>  5. Calling, judging, assigning, or freely discussing a CFJ;
>  6. Lawfully performing an official duty;
>  7. Objecting to or supporting an intent to perform an action while
>     Speaker;
>  8. Using an executive order;
>  9. Making, amending, revoking or calling in a pledge; and
>  10. Any action affecting the status of a festival.
> 
> 
>  Rules to the contrary notwithstanding, a contract CANNOT compel, forbid,
>  or in any significant way alter, tamper with, or modify the performance of
>  a protected action. A contract CANNOT punish a player for performing or
>  failing protected action, or for doing so in a particular manner, except
>  where it would otherwise be ILLEGAL. A contract also CANNOT enable a person 
> to
>  do any of the things prohibited to the contract by this paragraph. Insofar as
>  a contract or a provision or clause of a contract contravenes the letter or
>  clear intent of this rule, it is void and without effect.
> 
> Create a new power 2.4 rule, entitled "Sustenance Payments", with following
> text:
> 
>  The Notary CAN, once a month, cause each contract that owns at least
>  one shiny to transfer one shiny to Agora. E SHALL do so in the first week
>  of every month. If a contract does not own at least one shiny, and is
>  thus unable to make said payment, the Notary CAN and SHALL destroy
>  it With Notice. If a contract becomes and remains able to pay before its
>  destruction, the Notary CANNOT destroy it, and CAN and SHALL instead
>  collect the shiny.
> 
>  The Notary CAN, by regulation, exempt a contract from the preceding 
> paragraph.
>  E SHALL NOT do so unless the contract seems to be in the public interest of
>  Agora.
> 
> 
> Create a new power 1.0 rule, entitled "The Notary", with the following text:
> 
>  The Notary is an office, and the recordkeepor of contracts. The Notary's
>  weekly report contains all contracts, including their name, text, and
>  parties. The Notary's weekly report also contains the list of private classes
>  of asset. The Notary is ENCOURAGED to list all changes to the information e
>  tracks in eir report.
> 
> Make o the Notary.
> 
> # 3.0 Asset Changes
> 
> Amend Rule 2166, "Assets", by changing it to read in full:
> 
>  An asset is an entity defined as such by a (a) rule, (b) authorized
>  regulation, (c) group of rules and/or authorized regulations (but if such
>  regulations modify a preexisting asset class defined by a rule or another
>  title of regulations, they must be authorized specifically to do so by their
>  parent rule), or (d) contract (hereafter its backing document), and existing
>  solely because its backing document defines its existence. An asset's backing
>  document can specify when and how that asset is created, destroyed, and
>  transferred.
> 
>  Each asset has exactly one owner. If an asset would otherwise
>  lack an owner, it is owned by Agora.  If an asset's backing document 
> restricts
>  its ownership to a class of entities, then that asset CANNOT be gained by or
>  transferred to an entity outside that class, and is destroyed if it is owned
>  by an entity outside that class (except if it is owned by Agora, in which 
> case
>  any player CAN transfer or destroy it without objection). The restrictions in
>  the previous sentence are subject to modification by its backing document.
> 
>  Unless modified by an asset's backing document, ownership of an asset is
>  restricted to Agora, players, and contracts. As an exception to the last
>  sentence, non-player persons are generally able to own assets defined by
>  a contract they are a party to, subject to modification by the contract in
>  question.
> 
>  A contract's text can specify whether or not that contract is
>  willing to receive assets or a class of assets. Generally, a contract CANNOT
>  be given assets it is unwilling to receive. If the contract is silent on the
>  matter, or if its willingness is indeterminate or the subject of a
>  inextricable conditional, the procedure to determine its willingness is as
>  follows:
> 
>    1. If the contract appears to anticipate being given assets, other than for
>       sustenance (e.g. by authorizing parties to spend the contract's assets),
>       then the contract is willing to receive all assets.
>    2. Otherwise, it is unwilling to receive all assets.
> 
>  The previous paragraph (including the list) notwithstanding, a contract
>  CAN be given 1 shiny a month for its sustenance payment, so long as
>  it never has more than 1 shiny at a time.
> 
>  The recordkeepor of a class of assets is the entity (if any)
>  defined as such by, and bound by, its backing document. That
>  entity's report includes a list of all instances of that class
>  and their owners.  This portion of that entity's report is
>  self-ratifying. Rules to the contrary notwithstanding, a contract CANNOT
>  oblige a person who isn't a member to record its internal state, nor is
>  the default recordkeepor responsible for tracking a contract's internal 
> state.
>  For the purposes of this rule, the promulgator of a regulation is bound by
>  it.
> 
>  An asset generally CAN be destroyed by its owner by
>  announcement, subject to modification by its backing document. An
>  indestructible asset is one defined as such by it backing document, and 
> CANNOT
>  be destroyed except by a rule, other than this one, specifically addressing
>  the destruction of indestructible assets or that asset in particular; any
>  other asset is destructible. In circumstances where another asset would be
>  destroyed, an indestructible asset is generally transferred to Agora, subject
>  to modification by its backing document and the intervention of other rules.
> 
>  To "lose" an asset is to have it destroyed from one's
>  possession; to "revoke" an asset from an entity is to destroy it
>  from that entity's possession.
> 
>  An asset generally CAN be transferred (syn. paid, given) by announcement by
>  its owner to another entity, subject to modification by its
>  backing document. A fixed asset is one defined as such by its backing
>  document, and CANNOT be transferred; any other asset is liquid.
> 
>  When a rule indicates transferring an amount that is not a natural number,
>  the specified amount is rounded up to the nearest natural number.
> 
>  A currency is a class of asset defined as such by its backing document.
>  Instances of a currency with the same owner are fungible.
> 
>  The "x balance of an entity", where x is a currency, is the number of x that
>  entity possesses. If a rule, proposal, or other competent authority attempts
>  to increase or decrease the balance of an entity without specifying a source
>  or destination, then the currency is created or destroyed as needed.
> 
>  When a player causes one or more balances to change, e is ENCOURAGED
>  to specify the resulting balance(s). Players SHOULD NOT specify
>  inaccurate balances.
> 
>  Where it resolves ambiguity, the asset or currency being referred to is the
>  currency designated as "Agora's official currency", if there is one.
> 
>  An asset or class of assets is private, rather than public, if its
>  backing document is a contract.
> 
> //////////////////////////////////////////////////////////////////////


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