Another option could be to go all the way with this and remove the
supply limit altogether, making shinies destructible and having costs
based on how many are possessed by players, then rewards either fully
constant or based on some kind of logarithmic function? (Having them
tied linearly to how many are in play just invites hyperinflation, I think)
You'd want a lot more player-to-player shiny transaction if we went with
this route, though.
On 2017-10-21 09:37, ATMunn . wrote:
That's an interesting idea. I feel like this could be scammable
though. Then again, what isn't scammable?
On Fri, Oct 20, 2017 at 6:34 PM, Kerim Aydin <[email protected]
<mailto:[email protected]>> wrote:
Why not just change it so a Welcome package Creates money rather than
transferring it? (and to balance it, the secretary can destroy money
if total is above some multiple of # of players).
On Sat, 21 Oct 2017, VJ Rada wrote:
> By the way, with this registration we have 20 players and 1000
> shinies. It's literally only possible for everyone to claim a
welcome
> package if nobody gained any more money than that. We need to print
> money.
>
> On Sat, Oct 21, 2017 at 9:22 AM, VJ Rada <[email protected]
<mailto:[email protected]>> wrote:
> > I pay Telnaior 5 shinies.
> >
> > On Sat, Oct 21, 2017 at 7:42 AM, Telnaior <[email protected]
<mailto:[email protected]>> wrote:
> >> I flip my Citizenship to Registered.
> >>
> >> For recordkeeping purposes, my username is Telnaior and I was
previously
> >> deregistered in 2014.
> >>
> >> Anyways, I'm going to apologise, I feel bad for causing
trouble so early but
> >> I haven't been able to find anything in the rules that
prevents Agora's (or
> >> anyone's) shiny balance from going negative, is there? (This
might be my
> >> first target for proposal, perhaps)
> >>
> >> I receive my Welcome Package, claiming 50 shinies from Agora.
> >>
> >
> >
> >
> > --
> > From V.J. Rada
>
>
>
> --
> From V.J. Rada
>