Here is a silly minigame that I would like feedback on:

   -

   The Clork (pronounced ‘clark’) tracks everything in this proposal and
   additionally names politicians (puns are encouraged).
   -

   Have Politicians, each of whom has a Party.
   -

   5 Parties (in order):
   -

      Platonic Isolationists
      -

      New Punchbowl Reformers
      -

      Costume Conservatives
      -

      Substance Use Liberals
      -

      Official Raving Monster Looney Party
      -

   There are always 20 Politicians; when there are not enough, new
   Politicians are created by the Clork. If any Party has fewer than 3
   Politicians, new Politicians go to the Party with the fewest; no Party can
   have greater than 5. Parties are chosen randomly within these parameters.
   -

   Each Party has a Policy, which changes monthly as described below (in
   order):
   -

      Justice: want to see justice served.
      -

      Efficiency: want to see official duties carried out
      -

      Legislation: want to see proposals passed
      -

      Participation: want to see votes cast
      -

      Economy: want to see economic activity
      -

   After adoption, 20 Politicians are created, 4 from each Party, and
   randomly assigned to Posts. Each then suffers Stress from their office
   twice. Policies are randomly assigned, but must maintain cyclic order (e.g.
   if CCs are Justice, SULs are Efficiency and so on).
   -

   Players obtain Favours in a Party by doing things which match its
   Policy. Favours are tied to the Party, not the Policy, once created.
   Generally, recordkeepors of relevant information award Favours as all
   awards are pragmatic. Also, some Posts award Favour.
   -

      Offices award between 1 and 3 Efficiency Favours per week, depending
      on office, given by the ADoP. Initial values will be set by proposal,
      modifiable by the ADoP with Agoran Consent.
      -

      Author of adopted proposals receives Legislation Favours equal to AI,
      rounded up, given by the Assessor.
      -

      Everyone who voted in a given week gets 2 Participation Favours,
      given by the Assessor.
      -

      Everyone who judges a CFJ gets 3 Justice Favours, given by the
      Arbitor.
      -

      When the Referee awards a Card, e awards 1 Justice Favour to the
      Finger Pointer, or emself for Summary Judgment.
      -

      Players can pay the 1/10th of the FV, rounded up, to buy an Economy
      Favour.
      -

      Some Posts award 3 extra Favours each week in a given Party, given by
      the Clork.
      -

   Favours can be transferred to other players, but 1/3 (rounded up) is
   lost.
   -

   Favours can be traded 2:1 for other parties.
   -

   Politicians can occupy Posts in Echelons:
   -

      1 Post in the Chamber of Power (Rank 5)
      -

         Host
         -

      4 Posts in the Upper Echelon (Rank 3)
      -

         Planner
         -

         Enforcer
         -

         Organizer
         -

         Creep
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      7 Posts in the Row Echelon (Rank 1)
      -

         Schmoozer
         -

         Decorator
         -

         Loner
         -

         Hat Rack
         -

         Wild One
         -

         Drunk
         -

         Mystery
         -

      Politicians without Posts are in the Row-Reduced Echelon
      -

   Every Politician may have an Advisor, default none.
   -

   Players can spend Favours to gain Influence over a Politican per the
   following ratios:
   -

      2:1 for politicians in the Row-Reduced Echelon
      -

      3:2 for politicians in the Row Echelon
      -

      1:1 for politicians in the Upper Echelon
      -

      1:2 for politicians in the Host
      -

   If a player has more Influence than any other over a Politician, they
   can become their Advisor, effective at the start of the next week.
   -

   When a power is assigned to a Post, the occupant’s Advisor can perform
   it. If it’s a duty and the Post is vacant or the occupant has no Advisor,
   then the Clork can perform it within the deadline and must do so. Either
   way, after the deadline, any player can perform it.
   -

   At the start of the above week (after the above takes effect), each
   politician awards Balloons to their Advisor based on Rank. The Decorator
   awards an extra Balloon.
   -

   Balloons can be used on any Agoran Decision for an extra vote, but
   expire in two weeks so they cannot be accumulated. They cannot be traded.
   -

   A player can spend a number of Balloons equal to one more than the total
   Rank of all Posts to win the game. Doing so resets all eir Influence to 0.
   -

   Politicians have a Stress Level, initially 0. At the start of each week,
   a Politician gains Stress equal to the rank of their Post, regardless of
   whether they have an Advisor.
   -

   If a Politician has 20+ Stress after the above, they announce
   retirement. At the end of the week, they retire and are destroyed.
   -

   When a Post becomes vacant, an election occurs. All eligible Politicians
   (as defined below) cast their votes for the Successor by announcement; they
   can be changed.
   -

      Only Politicians in the highest non-empty Echelon lower than that of
      the Post are eligible (eligibility can change during an election).
      -

      For the Host, politicians vote with power equal to the Rank of their
      post.
      -

      For the Upper Echelon, the Host has 4 votes, Upper Echelon
      politicians have 2.
      -

      For the Row Echelon, the Host has 3 votes, Upper Echelon has 2, and
      Row Echelon have 1 each.
      -

      The Organizer can cast 1 extra vote.
      -

   Politicians can cast votes in advance of an election; they must be for a
   specific Politician and Post though. They are cleared after each election
   for a given Post.
   -

   An election can be concluded by announcement if four days have passed
   since the vacancy or announcement of retirement, or if the votes of
   undecided Politicians can no longer create a plurality. Any player may
   resolve by announcement if there is no tie an; otherwise, only the Host can
   do so and they must break the tie. This must be done within seven days of
   the vacancy, or eleven days of the announcement of retirement, whichever is
   first. If it is not, anyone can break the tie.
   -

   At the start of each month, the Planner must rotate the Policy<->Party
   assignment within one week. They cannot pick a rotation used in either of
   the previous two months.
   -

   Posts have the following powers (some duplication with the above).
   -

      The Host’s Advisor qualifies for a Rainbow Ribbon.
      -

      The Enforcer can, once per week, remove a Row Echelon Politician from
      eir Post. E must have the support of at least one other Politician not in
      the Row-Reduced Echelon. The Enforcer and supporter each gain 1
stress; in
      the event of multiple supporters, the Enforcer chooses one.
      -

      The Creep can, once per week, give emself 1 Stress to give another
      Politician 2 Stress.
      -

      The Schmoozer can, once per week, rotate a Politician into the next
      Party in the list. This gives em 1 Stress.
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      The following Posts award 3 extra Favours to the respective party at
      the start of each week.
      -

         Loner: Platonic Isolationists
         -

         Drunk: New Punchbowl Reformers
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         Mystery: Costume Conservatives
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         Wild One: Substance Use Liberals
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         Hat Rack: Official Raving Monster Looney Party

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