By the way, Aris, have you appointed a Silly Person for next week? Just fair notice that that's an obligation.
On Mon, Nov 13, 2017 at 10:11 AM, VJ Rada <[email protected]> wrote: > There's a pending CFJ contending that it isn't silly, is the reason e > did that. Obviously AP resets in 50 minutes so the conditional has no > game impact, and it would be less uncertain to have it pending than > not. > > > > On Mon, Nov 13, 2017 at 10:09 AM, Madeline <[email protected]> wrote: >> It is - Silly Proposals are Official Proposals, which are automatically >> pending. >> >> >> On 2017-11-13 10:05, Aris Merchant wrote: >>> >>> If "Backed Out the Door" is not pending, I pend it for 1 AP. >>> >>> -Aris >>> >>> >>> On Mon, Nov 6, 2017 at 2:52 PM, VJ Rada <[email protected]> wrote: >>>> >>>> TTTTPF >>>> >>>> >>>> On Tue, Nov 7, 2017 at 9:52 AM, VJ Rada <[email protected]> wrote: >>>>> >>>>> I call an AP CFJ w/ the statement: "Alexis's proposal 'Backed Out the >>>>> Door' is a 'truly hideous pun' under rule 1650." >>>>> >>>>> Pretty self-explanatory. I think it does include puns, but that doesn't >>>>> mean it IS a pun. >>>>> >>>>> >>>>> >>>>> On Mon, Nov 6, 2017 at 8:27 AM, Alexis Hunt <[email protected]> wrote: >>>>>> >>>>>> Silly Proposal: Backed Out the Door (AI=2, coauthors=Telnaior, ais523, >>>>>> Aris, >>>>>> G.) >>>>>> {{{ >>>>>> Enact a new power-2 rule entitled "Political Parties", reading as >>>>>> follows: >>>>>> >>>>>> There are 5 Parties, in order: >>>>>> >>>>>> - Platonic Isolationists >>>>>> - New Punchbowl Reformers >>>>>> - Costume Conservatives >>>>>> - Substance Use Liberals >>>>>> - Official Raving Monster Looney Party >>>>>> >>>>>> Politicians are entities; each Politician has a name and an >>>>>> associated Party. Politicians exist only as specified by the >>>>>> rules. Creating, altering, or destroying Politicians is secured. >>>>>> >>>>>> If there are ever fewer than 20 Politicians, then the Clork CAN >>>>>> and SHALL, by announcement, create a new Politician, specifying >>>>>> eir Party and name. The Party must be selected at random from: >>>>>> >>>>>> - If any Party has fewer than 3 Politicans, the Party or Parties >>>>>> with the fewest. >>>>>> - Otherwise, the Parties with fewer than 5 Politicians. >>>>>> >>>>>> Enact a new power-2 rule entitled "Clork", reading as follows: >>>>>> >>>>>> The Clork (pronounced "clark") is an office. The Clork's weekly >>>>>> report includes: >>>>>> - a list of all Politicans with their names and Parties. >>>>>> - the assignment of Policies to Parties. >>>>>> >>>>>> The portion of a document purporting to be a Clork's report >>>>>> containing the above information is self-ratifying. >>>>>> >>>>>> Enact a new power-2 rule entitled "Echelon Forms", reading as follows: >>>>>> >>>>>> A Post is a position which can be held by at most one >>>>>> Politician. >>>>>> Each Politican can hold at most one Post at a time. Each Post is >>>>>> in an Echelon, which has an associated Rank. The Echelons, and >>>>>> their Posts and Ranks, are as follows: >>>>>> >>>>>> Chamber of Power (Rank 5): >>>>>> - Host >>>>>> Upper Echelon (Rank 3): >>>>>> - Planner >>>>>> - Enforcer >>>>>> - Organizer >>>>>> - Creep >>>>>> Row Echelon (Rank 1): >>>>>> - Schmoozer >>>>>> - Decorator >>>>>> - Loner >>>>>> - Drunk >>>>>> - Mystery >>>>>> - Wild One >>>>>> - Hat Rack >>>>>> >>>>>> Each Politician who holds a Post is in the Echelon of that post; >>>>>> other Politicians are in the Row-Reduced Echelon, which has Rank >>>>>> 0. Likewise, the Rank of a Post or Politician is the Rank of >>>>>> their >>>>>> Echelon. >>>>>> >>>>>> If a rule provides that a Post can take an action, then the >>>>>> Advisor of the holder of that Post CAN take that action. If >>>>>> there >>>>>> is no such player, and the Post is required to take that action, >>>>>> then the Clork CAN do it prior to any deadline for its >>>>>> performance. After a deadline for a Post to perform an action, >>>>>> any >>>>>> player CAN take it. >>>>>> Enact a new power-2 rule entitled "Taken Under Advisement", reading as >>>>>> follows: >>>>>> >>>>>> Advisor is a Politician switch, tracked by the Clork, with >>>>>> possible values all players and none (default). For each >>>>>> Politician, Influence over <Politician> is a natural player >>>>>> switch, tracked by the Clork. >>>>>> >>>>>> A player CAN, by announcement, spend Favours in a Party to gain >>>>>> Influence over that Politican, depending on the Politician's >>>>>> Echelon: >>>>>> - Chamber of Power: 3 Favours for 2 Influence >>>>>> - Upper Echelon: 1 Favour for 1 Influence >>>>>> - Row Echelon: 2 Favours for 3 Influence >>>>>> - Row-Reduced Echelon: 1 Favour for 2 Influence >>>>>> >>>>>> If a player has more Influence over a given Politician than any >>>>>> other player, e can Advise that Politican by announcement. When >>>>>> e >>>>>> does so, if no other player Advises the same Politician later in >>>>>> the same Agoran week, then at the start of the next Agoran week, >>>>>> that player becomes that Politician's Advisor. >>>>>> >>>>>> Enact a new power-2 rule entitled "Balloons", reading as follows: >>>>>> >>>>>> Balloons are a fixed currency, tracked by the Clork, with >>>>>> ownership restricted to players. Creation or destruction of >>>>>> balloons is secured. >>>>>> >>>>>> At the start of each Agoran week, after Advisors are flipped: >>>>>> - For each player, if e owns more Balloons than e was awarded by >>>>>> this procedure at the start of the previous week, any excess >>>>>> Balloons are destroyed. >>>>>> - Each player is awarded Balloons equal to the sum of the Ranks >>>>>> of >>>>>> the Politicians for which e is Advisor. >>>>>> - The Decorator's Advisor, if any is awarded one additional >>>>>> Balloon. >>>>>> >>>>>> A player CAN, by announcement, spend a Balloon e owns to >>>>>> increase >>>>>> eir voting strength on a specified Agoran Decision, other than >>>>>> one >>>>>> with an adoption index of 3 or higher, by 1. >>>>>> >>>>>> A player CAN, by announcement, spend Balloons equal to the sum >>>>>> of >>>>>> the Ranks of all Posts in order to win the game. Upon doing so, >>>>>> all eir Influence switches are set to 0. >>>>>> >>>>>> Enact a new power-2 rule entitled "Party Favours", reading as follows: >>>>>> >>>>>> For each Party, there is a currency called Favours in that >>>>>> Party. >>>>>> Ownership of Favours is tracked by the Clork. Ownership of >>>>>> Favours >>>>>> is restricted to players. >>>>>> >>>>>> A player CAN, by announcement, spend 3 Favours in a single Party >>>>>> to award another player 2 Favours in that Party. >>>>>> >>>>>> A player CAN, by announcement, spend 3 Favours in a single Party >>>>>> to gain a Favour in another specified Party. >>>>>> >>>>>> Enact a new power-2 rule entitled "Retirement", reading as follows: >>>>>> >>>>>> Stress Level is a natural Politician switch, tracked by the >>>>>> Clork. >>>>>> At the start of each Agoran week, each Politician's Stress Level >>>>>> is increased by eir Rank. If, after this procedure, a >>>>>> Politician's >>>>>> Stress Level is 20 or greater, the Politician announces >>>>>> retirement >>>>>> and is destroyed at the beginning of the following Agoran week. >>>>>> The Clork SHALL announce this fact in a timely fashion. >>>>>> >>>>>> Enact a new power-2 rule entitled "Political Elections", reading as >>>>>> follows: >>>>>> >>>>>> For each Post, Vote for <Post> is a secured Politician switch >>>>>> tracked by the Clork, with possible values all Politicians and >>>>>> undecided (default). >>>>>> >>>>>> The voting strength of a Politician for a Post is defined as >>>>>> follows: >>>>>> - For an election for Host, Politicians have strength equal to >>>>>> their Rank. >>>>>> - For an election for an Upper Echelon Post, the Host has >>>>>> strength >>>>>> 4, and Upper Echelon Politicians have strength 2. >>>>>> - For an election for a Row Echelon Post, the Host has strength >>>>>> 3, >>>>>> Upper Echelon Politicians have strength 2, and Row Echelon >>>>>> politicians have strength 1. >>>>>> - The Organizer has voting strength 1 greater than e would have >>>>>> based on the above. >>>>>> >>>>>> The eligible Politicians in an election for a Post are all >>>>>> Politicians in the highest non-empty Echelon below that of the >>>>>> Post up for election. The number of votes cast for an eligible >>>>>> Politician in an election is the sum of voting strengths for >>>>>> that >>>>>> Post of all Politician voting for em; the number of votes cast >>>>>> for >>>>>> an ineligible Politician is 0. >>>>>> >>>>>> An election for a Post is resolvable if that Post is vacant, >>>>>> there >>>>>> is a single Politician with the most votes in that election, and >>>>>> either at least four days have passed since either the vacancy >>>>>> or >>>>>> since its previous occupant Announced Retirement, whichever was >>>>>> first, or if the leader has more votes than the Policitian with >>>>>> the second-most, plus the total voting strength of all undecided >>>>>> Politicians in that election. When an election for a Post is >>>>>> resolvable, any player CAN, by announcement, end the election >>>>>> and >>>>>> install the winning Politician (which must be specified or else >>>>>> the announcement is INEFFECTIVE) into the Post. >>>>>> >>>>>> If a Post is vacant and either has been so for seven days or >>>>>> more >>>>>> than eleven days have passed since its previous holder Announced >>>>>> Retirement, then the Host CAN and SHALL, in a timely fashion, by >>>>>> announcement end the election and install one of the Politicians >>>>>> with the most votes into the Post. >>>>>> >>>>>> When an election for a Post ends, all Vote switches for that >>>>>> Post >>>>>> are set to undecided. >>>>>> >>>>>> Enact a new power-1 rule entitled "Party Policy", reading as follows: >>>>>> >>>>>> There are 5 Policies, in order: >>>>>> >>>>>> - Justice: interested in seeing justice served >>>>>> - Efficiency: interested in seeing official duties performed >>>>>> - Legislation: interested in seeing proposals passed >>>>>> - Participation: interested in seeing votes cast >>>>>> - Economy: interested in economic activity >>>>>> >>>>>> At any time, each Policy is held by exactly one Party. The >>>>>> assignments must be in cyclic order of their definitions, >>>>>> wrapping >>>>>> from bottom to top. For example, if the Platonic Isolationists >>>>>> hold Participation as their Policy, then the New Punchbowl >>>>>> Reformers >>>>>> hold Economy, the Costume Conservatives hold Justice, and so on. >>>>>> >>>>>> At the start of each Agoran month, the Planner CAN and SHALL, in >>>>>> a >>>>>> timely fashion, by announcement, select a new assignment of >>>>>> Policies to Parties (specifying the Policy of one Party is >>>>>> sufficient, since it implies the remainder). E CANNOT specify >>>>>> either of the assignments used in the previous two months. >>>>>> >>>>>> Enact a new power-1 rule entitled "Favour Awards": >>>>>> >>>>>> The following officers CAN by announcement award Favours in the >>>>>> listed Parties, but SHALL NOT do so except as required by rule. >>>>>> >>>>>> - Arbitor and Referee: the Party holding Justice. >>>>>> - ADoP: the Party holding Efficiency. >>>>>> - Assessor: the Parties holding Legislation and Participation. >>>>>> - Clork: all Parties. >>>>>> >>>>>> When a player judges a CFJ, the Arbitor SHALL, in a timely >>>>>> fashion, award that player 3 Favours in the Party holding >>>>>> Justice. >>>>>> When a player's Finger-Pointing leads to a Card award, or when >>>>>> the >>>>>> Referee issues Summary Judgement, the Referee shall award a >>>>>> Favour >>>>>> in the Party holding Justice to the responsible player. >>>>>> >>>>>> Complexity is an office switch, tracked by the ADoP, with values >>>>>> 1 >>>>>> (default), 2, and 3. The ADoP CAN, without 2 Objections, set the >>>>>> Complexity of an office. As part of eir weekly duties, the ADoP >>>>>> SHALL award to each officeholder a number of Favours in the >>>>>> Party >>>>>> holding Efficiency equal to the Complexity of that Office. >>>>>> >>>>>> Whenever the Assessor resolves an Agoran decision: >>>>>> - If the decision was to adopt a proposal, and it was ADOPTED, e >>>>>> SHALL immediately award the proposal's author a number of >>>>>> Favours in the Party holding Legislation equal to the >>>>>> proposal's >>>>>> AI, rounded up. >>>>>> - For each voter who has not voted on an Agoran decision >>>>>> resolved >>>>>> earlier in the same Agoran week, e SHALL award that player 2 >>>>>> Favours in the Party holding Participaiton. >>>>>> >>>>>> Any player CAN spend shinies equal to the Favour Value to gain a >>>>>> Favour in the Party holding Economy. >>>>>> >>>>>> As part of eir weekly duties, the Clork SHALL award, to the >>>>>> Advisor of a Politician holding one of the below offices, 3 >>>>>> Favours in the corresponding Party: >>>>>> - Loner: Platonic Isolationists >>>>>> - Drunk: New Punchbowl Reformers >>>>>> - Mystery: Costume Conservatives >>>>>> - Wild One: Substance Use Liberals >>>>>> - Hat Rack: Official Raving Monster Looney Party >>>>>> >>>>>> Enact a new power-2 rule entitled "Post Powers": >>>>>> >>>>>> The Creep CAN by announcement, but no more than once per Agoran >>>>>> week, increase eir own Stress Level by 1 in order to increase >>>>>> the >>>>>> Stress Level of another specified Politician by 2. >>>>>> >>>>>> The Schmoozer CAN by announcement, but no more than once per >>>>>> Agoran week, change the Party of a specified other Politician to >>>>>> the next Party in order, wrapping around. >>>>>> >>>>>> The Enforcer CAN, no more than once per week, with Support from >>>>>> at >>>>>> least one other Politician not in the Row-Reduced Echelon, >>>>>> remove >>>>>> a specified Row Echelon Politician from eir Post. E must specify >>>>>> the supporting Politician when doing so, or it is INEFFECTIVE. >>>>>> Upon doing so, both the Enforcer and supporting Politician's >>>>>> Stress Levels are increased by 1. >>>>>> >>>>>> Set the Complexities of the offices as follows: >>>>>> - ADoP: 2 >>>>>> - Agronomist: 1 >>>>>> - Arbitor: 2 >>>>>> - Assessor: 3 >>>>>> - Clork: 2 >>>>>> - Fearmongor: 1 >>>>>> - Herald: 1 >>>>>> - Notary: 2 >>>>>> - Prime Minister: 1 >>>>>> - Promotor: 2 >>>>>> - Referee: 2 >>>>>> - Registrar: 2 >>>>>> - Regkeepor: 1 >>>>>> - Reportor: 1 >>>>>> - Rulekeepor: 3 >>>>>> - Speaker: 1 >>>>>> - Surveyor: 1 >>>>>> - Tailor: 1 >>>>>> - Treasuror: 3 >>>>>> >>>>>> Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th >>>>>> of >>>>>> the Floating Value, rounded up." to the list of Derived Floating >>>>>> Values. >>>>>> >>>>>> Enact a new power-2 rule entitled "Get This Party Started", reading as >>>>>> follows: >>>>>> The Clork CAN, by announcement, and SHALL, in a timely fashion >>>>>> after this rule is enacted: >>>>>> - Create 20 Politicians, 4 in each Party, specifying their >>>>>> names; >>>>>> - Increase each Politician's Stress Level by twice eir Rank; >>>>>> - Assign one Politician to each Post, chosen at random; >>>>>> - Randomly assign Policies to Parties (obeying the cyclic order >>>>>> restriction); then >>>>>> - Cause this rule to repeal itself. >>>>>> >>>>>> Rules to the contrary notwithstanding, while this rule is in >>>>>> effect, it provides the only mechanism by which Politicians can >>>>>> be >>>>>> created, Posts or Policies assigned, Stress Levels changed. >>>>>> Moreover, rules to the contrary notwithstanding, Favour cannot >>>>>> be >>>>>> created. >>>>>> >>>>>> Install Telnaior as Clork. >>>>>> }}} >>>>>> >>>>>> I made a few small revisions, but left bigger things for later >>>>>> work/when >>>>>> this gets proposed when the rest of the economy settles down. >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> From V.J. Rada >>>> >>>> >>>> >>>> >>>> -- >>>> From V.J. Rada >> >> >> > > > > -- > From V.J. Rada -- >From V.J. Rada

