That's fair, yeah, I missed that.
On 2017-11-13 10:11, Aris Merchant wrote:
Yeah, but that's disputed and has been CFJed. This way I can't get in
trouble for distributing a non-pending proposal.
-Aris
On Sun, Nov 12, 2017 at 3:09 PM Madeline <j...@iinet.net.au> wrote:
It is - Silly Proposals are Official Proposals, which are automatically
pending.
On 2017-11-13 10:05, Aris Merchant wrote:
If "Backed Out the Door" is not pending, I pend it for 1 AP.
-Aris
On Mon, Nov 6, 2017 at 2:52 PM, VJ Rada <vijar...@gmail.com> wrote:
TTTTPF
On Tue, Nov 7, 2017 at 9:52 AM, VJ Rada <vijar...@gmail.com> wrote:
I call an AP CFJ w/ the statement: "Alexis's proposal 'Backed Out the
Door' is a 'truly hideous pun' under rule 1650."
Pretty self-explanatory. I think it does include puns, but that doesn't
mean it IS a pun.
On Mon, Nov 6, 2017 at 8:27 AM, Alexis Hunt <aler...@gmail.com> wrote:
Silly Proposal: Backed Out the Door (AI=2, coauthors=Telnaior, ais523,
Aris,
G.)
{{{
Enact a new power-2 rule entitled "Political Parties", reading as
follows:
There are 5 Parties, in order:
- Platonic Isolationists
- New Punchbowl Reformers
- Costume Conservatives
- Substance Use Liberals
- Official Raving Monster Looney Party
Politicians are entities; each Politician has a name and an
associated Party. Politicians exist only as specified by the
rules. Creating, altering, or destroying Politicians is
secured.
If there are ever fewer than 20 Politicians, then the Clork CAN
and SHALL, by announcement, create a new Politician, specifying
eir Party and name. The Party must be selected at random from:
- If any Party has fewer than 3 Politicans, the Party or
Parties
with the fewest.
- Otherwise, the Parties with fewer than 5 Politicians.
Enact a new power-2 rule entitled "Clork", reading as follows:
The Clork (pronounced "clark") is an office. The Clork's weekly
report includes:
- a list of all Politicans with their names and Parties.
- the assignment of Policies to Parties.
The portion of a document purporting to be a Clork's report
containing the above information is self-ratifying.
Enact a new power-2 rule entitled "Echelon Forms", reading as follows:
A Post is a position which can be held by at most one
Politician.
Each Politican can hold at most one Post at a time. Each Post
is
in an Echelon, which has an associated Rank. The Echelons, and
their Posts and Ranks, are as follows:
Chamber of Power (Rank 5):
- Host
Upper Echelon (Rank 3):
- Planner
- Enforcer
- Organizer
- Creep
Row Echelon (Rank 1):
- Schmoozer
- Decorator
- Loner
- Drunk
- Mystery
- Wild One
- Hat Rack
Each Politician who holds a Post is in the Echelon of that
post;
other Politicians are in the Row-Reduced Echelon, which has
Rank
0. Likewise, the Rank of a Post or Politician is the Rank of
their
Echelon.
If a rule provides that a Post can take an action, then the
Advisor of the holder of that Post CAN take that action. If
there
is no such player, and the Post is required to take that
action,
then the Clork CAN do it prior to any deadline for its
performance. After a deadline for a Post to perform an action,
any
player CAN take it.
Enact a new power-2 rule entitled "Taken Under Advisement", reading as
follows:
Advisor is a Politician switch, tracked by the Clork, with
possible values all players and none (default). For each
Politician, Influence over <Politician> is a natural player
switch, tracked by the Clork.
A player CAN, by announcement, spend Favours in a Party to gain
Influence over that Politican, depending on the Politician's
Echelon:
- Chamber of Power: 3 Favours for 2 Influence
- Upper Echelon: 1 Favour for 1 Influence
- Row Echelon: 2 Favours for 3 Influence
- Row-Reduced Echelon: 1 Favour for 2 Influence
If a player has more Influence over a given Politician than any
other player, e can Advise that Politican by announcement.
When e
does so, if no other player Advises the same Politician later
in
the same Agoran week, then at the start of the next Agoran
week,
that player becomes that Politician's Advisor.
Enact a new power-2 rule entitled "Balloons", reading as follows:
Balloons are a fixed currency, tracked by the Clork, with
ownership restricted to players. Creation or destruction of
balloons is secured.
At the start of each Agoran week, after Advisors are flipped:
- For each player, if e owns more Balloons than e was awarded
by
this procedure at the start of the previous week, any excess
Balloons are destroyed.
- Each player is awarded Balloons equal to the sum of the
Ranks of
the Politicians for which e is Advisor.
- The Decorator's Advisor, if any is awarded one additional
Balloon.
A player CAN, by announcement, spend a Balloon e owns to
increase
eir voting strength on a specified Agoran Decision, other than
one
with an adoption index of 3 or higher, by 1.
A player CAN, by announcement, spend Balloons equal to the sum
of
the Ranks of all Posts in order to win the game. Upon doing so,
all eir Influence switches are set to 0.
Enact a new power-2 rule entitled "Party Favours", reading as follows:
For each Party, there is a currency called Favours in that
Party.
Ownership of Favours is tracked by the Clork. Ownership of
Favours
is restricted to players.
A player CAN, by announcement, spend 3 Favours in a single
Party
to award another player 2 Favours in that Party.
A player CAN, by announcement, spend 3 Favours in a single
Party
to gain a Favour in another specified Party.
Enact a new power-2 rule entitled "Retirement", reading as follows:
Stress Level is a natural Politician switch, tracked by the
Clork.
At the start of each Agoran week, each Politician's Stress
Level
is increased by eir Rank. If, after this procedure, a
Politician's
Stress Level is 20 or greater, the Politician announces
retirement
and is destroyed at the beginning of the following Agoran week.
The Clork SHALL announce this fact in a timely fashion.
Enact a new power-2 rule entitled "Political Elections", reading as
follows:
For each Post, Vote for <Post> is a secured Politician switch
tracked by the Clork, with possible values all Politicians and
undecided (default).
The voting strength of a Politician for a Post is defined as
follows:
- For an election for Host, Politicians have strength equal to
their Rank.
- For an election for an Upper Echelon Post, the Host has
strength
4, and Upper Echelon Politicians have strength 2.
- For an election for a Row Echelon Post, the Host has
strength 3,
Upper Echelon Politicians have strength 2, and Row Echelon
politicians have strength 1.
- The Organizer has voting strength 1 greater than e would have
based on the above.
The eligible Politicians in an election for a Post are all
Politicians in the highest non-empty Echelon below that of the
Post up for election. The number of votes cast for an eligible
Politician in an election is the sum of voting strengths for
that
Post of all Politician voting for em; the number of votes cast
for
an ineligible Politician is 0.
An election for a Post is resolvable if that Post is vacant,
there
is a single Politician with the most votes in that election,
and
either at least four days have passed since either the vacancy
or
since its previous occupant Announced Retirement, whichever was
first, or if the leader has more votes than the Policitian with
the second-most, plus the total voting strength of all
undecided
Politicians in that election. When an election for a Post is
resolvable, any player CAN, by announcement, end the election
and
install the winning Politician (which must be specified or else
the announcement is INEFFECTIVE) into the Post.
If a Post is vacant and either has been so for seven days or
more
than eleven days have passed since its previous holder
Announced
Retirement, then the Host CAN and SHALL, in a timely fashion,
by
announcement end the election and install one of the
Politicians
with the most votes into the Post.
When an election for a Post ends, all Vote switches for that
Post
are set to undecided.
Enact a new power-1 rule entitled "Party Policy", reading as follows:
There are 5 Policies, in order:
- Justice: interested in seeing justice served
- Efficiency: interested in seeing official duties performed
- Legislation: interested in seeing proposals passed
- Participation: interested in seeing votes cast
- Economy: interested in economic activity
At any time, each Policy is held by exactly one Party. The
assignments must be in cyclic order of their definitions,
wrapping
from bottom to top. For example, if the Platonic Isolationists
hold Participation as their Policy, then the New Punchbowl
Reformers
hold Economy, the Costume Conservatives hold Justice, and so
on.
At the start of each Agoran month, the Planner CAN and SHALL,
in a
timely fashion, by announcement, select a new assignment of
Policies to Parties (specifying the Policy of one Party is
sufficient, since it implies the remainder). E CANNOT specify
either of the assignments used in the previous two months.
Enact a new power-1 rule entitled "Favour Awards":
The following officers CAN by announcement award Favours in the
listed Parties, but SHALL NOT do so except as required by rule.
- Arbitor and Referee: the Party holding Justice.
- ADoP: the Party holding Efficiency.
- Assessor: the Parties holding Legislation and Participation.
- Clork: all Parties.
When a player judges a CFJ, the Arbitor SHALL, in a timely
fashion, award that player 3 Favours in the Party holding
Justice.
When a player's Finger-Pointing leads to a Card award, or when
the
Referee issues Summary Judgement, the Referee shall award a
Favour
in the Party holding Justice to the responsible player.
Complexity is an office switch, tracked by the ADoP, with
values 1
(default), 2, and 3. The ADoP CAN, without 2 Objections, set
the
Complexity of an office. As part of eir weekly duties, the ADoP
SHALL award to each officeholder a number of Favours in the
Party
holding Efficiency equal to the Complexity of that Office.
Whenever the Assessor resolves an Agoran decision:
- If the decision was to adopt a proposal, and it was ADOPTED,
e
SHALL immediately award the proposal's author a number of
Favours in the Party holding Legislation equal to the
proposal's
AI, rounded up.
- For each voter who has not voted on an Agoran decision
resolved
earlier in the same Agoran week, e SHALL award that player 2
Favours in the Party holding Participaiton.
Any player CAN spend shinies equal to the Favour Value to gain
a
Favour in the Party holding Economy.
As part of eir weekly duties, the Clork SHALL award, to the
Advisor of a Politician holding one of the below offices, 3
Favours in the corresponding Party:
- Loner: Platonic Isolationists
- Drunk: New Punchbowl Reformers
- Mystery: Costume Conservatives
- Wild One: Substance Use Liberals
- Hat Rack: Official Raving Monster Looney Party
Enact a new power-2 rule entitled "Post Powers":
The Creep CAN by announcement, but no more than once per Agoran
week, increase eir own Stress Level by 1 in order to increase
the
Stress Level of another specified Politician by 2.
The Schmoozer CAN by announcement, but no more than once per
Agoran week, change the Party of a specified other Politician
to
the next Party in order, wrapping around.
The Enforcer CAN, no more than once per week, with Support
from at
least one other Politician not in the Row-Reduced Echelon,
remove
a specified Row Echelon Politician from eir Post. E must
specify
the supporting Politician when doing so, or it is INEFFECTIVE.
Upon doing so, both the Enforcer and supporting Politician's
Stress Levels are increased by 1.
Set the Complexities of the offices as follows:
- ADoP: 2
- Agronomist: 1
- Arbitor: 2
- Assessor: 3
- Clork: 2
- Fearmongor: 1
- Herald: 1
- Notary: 2
- Prime Minister: 1
- Promotor: 2
- Referee: 2
- Registrar: 2
- Regkeepor: 1
- Reportor: 1
- Rulekeepor: 3
- Speaker: 1
- Surveyor: 1
- Tailor: 1
- Treasuror: 3
Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th
of
the Floating Value, rounded up." to the list of Derived Floating
Values.
Enact a new power-2 rule entitled "Get This Party Started", reading as
follows:
The Clork CAN, by announcement, and SHALL, in a timely fashion
after this rule is enacted:
- Create 20 Politicians, 4 in each Party, specifying their
names;
- Increase each Politician's Stress Level by twice eir Rank;
- Assign one Politician to each Post, chosen at random;
- Randomly assign Policies to Parties (obeying the cyclic order
restriction); then
- Cause this rule to repeal itself.
Rules to the contrary notwithstanding, while this rule is in
effect, it provides the only mechanism by which Politicians
can be
created, Posts or Policies assigned, Stress Levels changed.
Moreover, rules to the contrary notwithstanding, Favour cannot
be
created.
Install Telnaior as Clork.
}}}
I made a few small revisions, but left bigger things for later
work/when
this gets proposed when the rest of the economy settles down.
--
From V.J. Rada
--
From V.J. Rada