On Mon, 13 Nov 2017, Reuben Staley wrote: > > Title: "Putting Agora on a Map" >
A broad rather than detail comment: It's a bit hard to see the use for the machinery here when there's little way to connect it to the rest of the game (other than votes). You say that "powers" are what you need ideas on, but that's the meat of it - without knowing what powers you want to go for, it's hard to see *why* it's useful to have a map and move around on it. I'm concerned that building mechanism before purpose ends up being like Agronomy - a lot of mechanism that doesn't get used. That's not to say the idea of moving around on 2D space and marking territory is a bad mechanism, it just seems like setting a specific goal would really help this (e.g. win condition coming from a certain type of 2D competitive interaction, or a specified set of economic growth or promotion of private trade). Otherwise it's hard to know if the gameplay creates good/interesting situations. As a detail note, we should really unify on AP *or* shinies. Having both around is a bit of a kludge and it would be good to pick just one for basic action apportionment.

