On Tue, 21 Nov 2017 at 21:00 Ørjan Johansen <[email protected]> wrote:
> On Mon, 20 Nov 2017, Corona wrote: > > > Also, what is the point of campaign proposals? (Except for proposing > > overpowered powers for yourself and ensuring nobody else gets them) > > Seems like tying a proposal coming into force to your being elected > > will lower the chances of either happening; players who like one, but > > not the other are IMO more likely to vote against both than if you ran > > for an election and submitted a proposal separately. > > This prompted me to look at the rules for those, and I noticed something > subtly off: > > Rule 2513: > > When a Campaign Proposal is adopted, it CANNOT take effect until > the associated election ends. > > Rule 2034: > > A public message purporting to resolve an Agoran decision > constitutes self-ratifying claims that > [...] > 3. (if the indicated outcome was to adopt a proposal) such a > proposal existed, was adopted, and took effect. > > I think 1551 saves the day: > > Such a modification cannot add > inconsistencies between the gamestate and the rules, > > although, does this mean a Campaign Proposal adoption never self-ratifies? > > Maybe that depends on whether the parts of 3. above are individual > self-ratifying claims or not. > > Greetings, > Ørjan. > This bug wasn't intentional, but I noticed it after the proposal was adopted and felt like saving it. I think that the result is that the "took effect" portion of a non-winning campaign proposal's self-ratification must be CoEd. I don't think that the proposal taking effect adds an inconsistency with the rules, since taking effect is not a part of the gamestate; it's merely a series of changes applied to it.

