On Tue, 21 Nov 2017 at 21:00 Ørjan Johansen <[email protected]> wrote:

> On Mon, 20 Nov 2017, Corona wrote:
>
> > Also, what is the point of campaign proposals? (Except for proposing
> > overpowered powers for yourself and ensuring nobody else gets them)
> > Seems like tying a proposal coming into force to your being elected
> > will lower the chances of either happening; players who like one, but
> > not the other are IMO more likely to vote against both than if you ran
> > for an election and submitted a proposal separately.
>
> This prompted me to look at the rules for those, and I noticed something
> subtly off:
>
> Rule 2513:
>
>        When a Campaign Proposal is adopted, it CANNOT take effect until
>        the associated election ends.
>
> Rule 2034:
>
>        A public message purporting to resolve an Agoran decision
>        constitutes self-ratifying claims that
> [...]
>        3. (if the indicated outcome was to adopt a proposal) such a
>           proposal existed, was adopted, and took effect.
>
> I think 1551 saves the day:
>
>                              Such a modification cannot add
>        inconsistencies between the gamestate and the rules,
>
> although, does this mean a Campaign Proposal adoption never self-ratifies?
>
> Maybe that depends on whether the parts of 3. above are individual
> self-ratifying claims or not.
>
> Greetings,
> Ørjan.
>

This bug wasn't intentional, but I noticed it after the proposal was
adopted and felt like saving it. I think that the result is that the "took
effect" portion of a non-winning campaign proposal's self-ratification must
be CoEd. I don't think that the proposal taking effect adds an
inconsistency with the rules, since taking effect is not a part of the
gamestate; it's merely a series of changes applied to it.

Reply via email to