it is a strong expectation in every game that every player can win the
game, and has a decent chance of doing so. that's just what games do.

On Thu, Nov 23, 2017 at 9:51 AM, VJ Rada <[email protected]> wrote:
> in that sense so is every game mechanic in every game ever created.
>
> On Thu, Nov 23, 2017 at 9:50 AM, Corona <[email protected]> wrote:
>> Yes, but enacting ribbons that everyone has a roughly equal chance of
>> winning is kind of "trading wins"
>>
>> On 11/22/17, Aris Merchant <[email protected]> wrote:
>>> What about ribbons? One of those can be one by deceit, but most of
>>> them are a matter of skill. What about victory elections, or medals of
>>> honor? None of these are intended to be won by deceit, nor do I think
>>> the players who enacted them each expected to win by them.
>>>
>>> -Aris
>>>
>>> On Wed, Nov 22, 2017 at 2:43 PM, Corona <[email protected]>
>>> wrote:
>>>> I would not vote for such a mechanic unless I estimated, based on past
>>>> experience, my proposal-voting abilities to be above these of other
>>>> players. If it turns out a player is capable of voting on more
>>>> proposals per month than I estimated, they have arguably commited some
>>>> deceit by not correcting my misconception about their voting ability.
>>>> (And perhaps by rarely voting on proposals prior to the win mechanic's
>>>> introduction, even if they had the time and it did not bore them or
>>>> anything)
>>>>
>>>> On 11/22/17, Alexis Hunt <[email protected]> wrote:
>>>>> That's not true at all. Many meaningful win mechanics are as those in
>>>>> other
>>>>> games: the person who does best at something. For instance, we could
>>>>> decide
>>>>> to award a win to the player who votes on the most proposals in a month;
>>>>> no
>>>>> deceit is necessary for the competition.
>>>>>
>>>>> On Wed, Nov 22, 2017, 17:29 Corona, <[email protected]> wrote:
>>>>>
>>>>>> Indeed, if one is not willing to participate in the questionable
>>>>>> practice of trading wins (I'll support your proposal to award yourself
>>>>>> a win if you support mine), every win in nomics must involve some
>>>>>> level of deceit, as one can't force a win, or offer anything less than
>>>>>> a win for a win, as 'wins' are the most valuable 'asset'.
>>>>>>
>>>>>> On 11/22/17, ATMunn <[email protected]> wrote:
>>>>>> > Yes, me neither, I don't like the idea of breaking the rules just to
>>>>>> prevent
>>>>>> > a win. A win is a win, and if someone wins because of a scam, so
>>>>>> > what?
>>>>>> They
>>>>>> > become the Speaker, and the game moves on.
>>>>>> >
>>>>>> > On 11/22/2017 3:44 PM, Alex Smith wrote:
>>>>>> >> On Wed, 2017-11-22 at 20:39 +0000, Alexis Hunt wrote:
>>>>>> >>> Ahh, hmm, I think that might work provided we can get a non-player
>>>>>> >>> to
>>>>>> >>> call sufficient CFJs. Given the volume we couldn't do it with
>>>>>> >>> Shinies
>>>>>> >>> alone.
>>>>>> >>
>>>>>> >> I can do 5, but am unwilling to violate the rules as part of a
>>>>>> >> counterscam. (Also, I haven't thought of good topics for them yet.)
>>>>>> >>
>>>>>> >
>>>>>>
>>>>>
>>>
>
>
>
> --
> From V.J. Rada



-- 
>From V.J. Rada

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