Since rule 8004 obliterated the economy, I have created the following
proto so that we can potentially do something with money soon.
WARNING: Very rough draft. I haven't looked at the ruleset in a long
time so it's likely there are many errors.
Append the following to the third paragraph of rule 2166 "Assets"
To "spend" an asset is to transfer it to Agora.
Create a new rule called "Tickets" (Power=2.0) with the following text:
Tickets are assets. Each ticket has a switch with the possible
values of any 5-digit long combination of the numbers 0-9 called
its number switch, or "empty", defaulting to empty. A Ticket with
the value of empty is called "unmarked", and a Ticket with a non-
empty number is considered "marked".
Two Tickets are said to have a digit in common when the Nth
digit of both of the numbers are the same.
Any player CAN create a Ticket in eir possession by announcement
by spending 3 shinies. A player CAN set the value of a Ticket in
eir possession from empty by announcement. Two tickets CANNOT have
the same number unless the rules specifically state otherwise.
Create a new rule called "The Lottery" (Power=2.0) with the following
In the first Eastman week of an Agoran month, the Treasuror SHALL
do the following:
1. Create a Ticket in Agora's possession and generate a random
Ticket number, regardless of whether or not another Ticket
exists with the same number.
2. Post a message to the public forum containing:
A. a list of all marked Tickets, their owners, and their
B. the number from item 1.
3. Do the following:
A. For every Ticket with two digits in common with the number
from item 1, create 2 tickets in that ticket's owner's
possession and transfer 20 of Agora's shinies to em;
B. For every Ticket with three digits in common with the number
from item 1, create 5 tickets in that ticket's owner's
possession and transfer 40 of Agora's shinies to em;
C. For every Ticket with four digits in common with the number
from item 1, create 10 tickets in that ticket's owner's
possession and transfer 80 of Agora's shinies to em;
D. If a Ticket exists with five digits in common, transfer all
of Agora's shinies to that Ticket's owner.
4. Destroy all marked Tickets.