Since rule 8004 obliterated the economy, I have created the following
proto so that we can potentially do something with money soon.
WARNING: Very rough draft. I haven't looked at the ruleset in a long
time so it's likely there are many errors.
Append the following to the third paragraph of rule 2166 "Assets"
(Power=3.0):
To "spend" an asset is to transfer it to Agora.
Create a new rule called "Tickets" (Power=2.0) with the following text:
Tickets are assets. Each ticket has a switch with the possible
values of any 5-digit long combination of the numbers 0-9 called
its number switch, or "empty", defaulting to empty. A Ticket with
the value of empty is called "unmarked", and a Ticket with a non-
empty number is considered "marked".
Two Tickets are said to have a digit in common when the Nth
digit of both of the numbers are the same.
Any player CAN create a Ticket in eir possession by announcement
by spending 3 shinies. A player CAN set the value of a Ticket in
eir possession from empty by announcement. Two tickets CANNOT have
the same number unless the rules specifically state otherwise.
Create a new rule called "The Lottery" (Power=2.0) with the following
text:
In the first Eastman week of an Agoran month, the Treasuror SHALL
do the following:
1. Create a Ticket in Agora's possession and generate a random
Ticket number, regardless of whether or not another Ticket
exists with the same number.
2. Post a message to the public forum containing:
A. a list of all marked Tickets, their owners, and their
numbers; and
B. the number from item 1.
3. Do the following:
A. For every Ticket with two digits in common with the number
from item 1, create 2 tickets in that ticket's owner's
possession and transfer 20 of Agora's shinies to em;
B. For every Ticket with three digits in common with the number
from item 1, create 5 tickets in that ticket's owner's
possession and transfer 40 of Agora's shinies to em;
C. For every Ticket with four digits in common with the number
from item 1, create 10 tickets in that ticket's owner's
possession and transfer 80 of Agora's shinies to em;
D. If a Ticket exists with five digits in common, transfer all
of Agora's shinies to that Ticket's owner.
4. Destroy all marked Tickets.
--
Trigon