Since rule 8004 obliterated the economy, I have created the following proto so that we can potentially do something with money soon.

WARNING: Very rough draft. I haven't looked at the ruleset in a long time so it's likely there are many errors.

Append the following to the third paragraph of rule 2166 "Assets"
(Power=3.0):

      To "spend" an asset is to transfer it to Agora.

Create a new rule called "Tickets" (Power=2.0) with the following text:

      Tickets are assets. Each ticket has a switch with the possible
      values of any 5-digit long combination of the numbers 0-9 called
      its number switch, or "empty", defaulting to empty. A Ticket with
      the value of empty is called "unmarked", and a Ticket with a non-
      empty number is considered "marked".

      Two Tickets are said to have a digit in common when the Nth
      digit of both of the numbers are the same.

      Any player CAN create a Ticket in eir possession by announcement
      by spending 3 shinies. A player CAN set the value of a Ticket in
      eir possession from empty by announcement. Two tickets CANNOT have
      the same number unless the rules specifically state otherwise.

Create a new rule called "The Lottery" (Power=2.0) with the following
text:

      In the first Eastman week of an Agoran month, the Treasuror SHALL
      do the following:

      1. Create a Ticket in Agora's possession and generate a random
         Ticket number, regardless of whether or not another Ticket
         exists with the same number.
      2. Post a message to the public forum containing:
         A. a list of all marked Tickets, their owners, and their
            numbers; and
         B. the number from item 1.
      3. Do the following:
         A. For every Ticket with two digits in common with the number
            from item 1, create 2 tickets in that ticket's owner's
            possession and transfer 20 of Agora's shinies to em;
         B. For every Ticket with three digits in common with the number
            from item 1, create 5 tickets in that ticket's owner's
            possession and transfer 40 of Agora's shinies to em;
         C. For every Ticket with four digits in common with the number
            from item 1, create 10 tickets in that ticket's owner's
            possession and transfer 80 of Agora's shinies to em;
         D. If a Ticket exists with five digits in common, transfer all
            of Agora's shinies to that Ticket's owner.
      4. Destroy all marked Tickets.
--
Trigon

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