I already did so for everyone. 

Gaelan 

> On Feb 26, 2018, at 11:36 PM, Ned Strange <edwardostra...@gmail.com> wrote:
> 
> Wonderful post, thanks Murphy.
> 
> I claim a welcome package.
> 
>> On Tue, Feb 27, 2018 at 4:26 PM, Edward Murphy <emurph...@zoho.com> wrote:
>> Agora economic FAQ (updated 2018-02-26)
>> 
>> This is an informal summary of the board-game-esque areas of
>> gameplay (as opposed to proposals/offices/CFJs), and is not
>> guaranteed to cover nuances or otherwise be fully accurate.
>> 
>> Types of assets:
>> 
>> * Coins and such.
>> 
>>  Unrefinable currencies: stones, apples, corn.
>>  Refinable currencies: ore, lumber, cotton.
>>  Refined currencies: coins, paper, fabric.
>> 
>>  How to get them:
>>    - Welcome Package (10 coins, 5 lumber, 5 stones, 10 apples,
>>        3 papers) once per registration, can be claimed or given.
>>    - Monthly Paydays (10 coins, 5 apples, 2 papers; 5 coins and
>>        1 corn per office, unless you got dinged for it last month
>>        or didn't hold it long enough).
>>    - Stones and ore: Produced by mines.
>>    - Apples and lumber: Produced by orchards.
>>    - Corn and cotton: Produced by farms.
>>    - Coins: Processed by refineries from ore.
>>    - Paper: Processed by mills from lumber.
>>    - Fabric: Processed by looms from cotton.
>> 
>>  How to spend them:
>> 
>>    - 1 paper to pend a proposal.
>>    - Apples to move to adjacent Land with non-Aether type (1 if same
>>        type as current Location, 2 if different).
>>    - Apples to set a Land's type.
>>        - You own it: 2 for non-Aether type of your choice.
>>        - Aether and Public and adjacent to you: 3 for Alternating or
>>            4 for type of your choice.
>>        - Aether and Public and not adjacent to you: 6 for Alternating.
>>        - Can substitute 1 corn for 3 apples.
>>    - Lumber: Used to build/upkeep/upgrade facilities.
>>    - Stones: Used to build/upkeep/upgrade facilities.
>>    - Coins: Used to upkeep/upgrade facilities.
>>    - Fabric: Used to upgrade facilities.
>>    - Ore: Processed into coins by refineries.
>>    - Lumber: Processed into paper by mills.
>>    - Cotton: Processed into fabric by looms.
>>    - 1 coin to create a contract.
>>    - Give 1 coin to a contract (limit 1 per month per contract) for its
>>        sustenance (due first week of month, Notary can exempt
>>         public-interest contracts but shall destroy others for
>>         non-payment).
>>    - 10 coins to start a Poetry Duel (limit 1/month).
>> 
>>  Miscellaneous:
>>    - Coins are the default currency for auctions.
>>    - Blue Cards can penalize up to 25 coins even if the bad sport's
>>        illicit profit was less.
>> 
>> * Land.
>> 
>>    - Each unit has integer Latitude and Longitude (-6 to +6). Default
>>         Location is (0, 0). Units are adjacent if one coordinate is the
>>         same and other differs by 1.
>>    - Public (belongs to Agora), Communal (contract), Private (other);
>>        Proprietary = Communal + Private.
>>    - Land types (Black, White, Aether). "Alternating Land Type"
>>        alternates between Black and White.
>>    - Weekly auctions (up to 5 units) if not enough Land is Private.
>>    - Monthly Go-style captures based on types. Captured land becomes
>>        Public, entities there are returned to (0, 0).
>>    - Land may be Preserved (becomes and stays Public).
>> 
>> * Facilities.
>> 
>>    - Max 1 per Land unit. Owner of the Land unit also owns the facility.
>>    - Monthly upkeep = destroyed if not paid.
>>    - Assets generated in the facility's possession, exceed carrying
>>        capacity = excess destroyed.
>>    - Weekly production or processing.
>>    - Assets of a Public facility can be taken by anyone at that location,
>>        Communal = they must be a member and allowed by the contract,
>>        Private = they must be the owner or have owner's permission.
>>    - Rank 1 to 5, default 1, upgrade cost varies by type.
>>    - Production types:
>>        - Mine (lumber to build and upkeep, produces stones and ore)
>>        - Orchard (stones to build and upkeep, produces apples and lumber)
>>        - Farm (lumber and stones to build and upkeep, produces corn and
>>            cotton)
>>    - Processing types: (lumber and stones to build, coins upkeep)
>>        - Refinery (converts ore to coins)
>>        - Mill (converts lumber to paper)
>>        - Loom (converts cotton to fabric)
>> 
>> * Medals of Honor.
>>    - During first week of month, can declare yourself eligible if you
>>        posted and avoided Cards during past month and your karma >= -3
>>        (see below).
>>    - Herald conducts election to determine which eligible player
>>        gets one.
>>    - Cash in 6 for a win (limit once/player).
>>    - Fixed (can't be transferred).
>> 
>> * Pledges.
>>    - Defined as assets just to reuse concept of possession.
>>    - Fixed (can't be transferred).
>> 
>> * Contracts can define assets.
>> 
>> Other quasi-asset things:
>> 
>> * Ribbons.
>>    - Achievement badges of varying difficulty.
>>    - Collect them all for a win.
>> 
>> * Karma.
>>    - Can go negative.
>>    - Weekly, each player can transfer 1 from one player (possibly
>>        emself) to another (not emself).
>>    - Quarterly, non-player karma is halved (rounded toward zero) and
>>        Agora's karma is set so sum(karma) = zero. Transfers can
>>        specify Agora if it brings its karma closer to zero.
>>    - Prerequisite for Medals of Honor (see above).
>> 
> 
> 
> 
> -- 
> From V.J. Rada

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