This doesn’t need to be 3.1, just 3. Oops.

> On Feb 28, 2018, at 7:19 AM, Gaelan Steele <g...@canishe.com> wrote:
> 
> Title: PAoaM Patch
> AI: 3.1
> 
> —
> 
> Remove the sentence "If the reenacting proposal provides new text for the
> rule, the rule must have materially the same purpose as did the
> repealed version; otherwise, the attempt to reenact the rule is
> null and void.” from Rule 105 “Rule Changes.”
> 
> If rule 2599 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  If a player has not received a Welcome Package since e most
>  recently registered, any player CAN cause em to receive one by
>  announcement.
> 
>  When a player receives a Welcome Package, Agora creates the
>  following assets in eir possession:
> 
>  1. 10 coins
>  2. 5 lumber
>  3. 5 stones
>  4. 10 apples
>  5. 3 papers
> }
> 
> If no rule titled “Paydays” exists, create it at power 2 with the following 
> text; if it exists but does not have the following text, amend it to have the 
> following text: {
>  Whenever a Payday occurs, the following events happen in order:
> 
>  1. The following assets are created in the possession of each
>     player:
>     A. 10 coins
>     B. 5 apples
>     C. 2 papers
> 
>  2. For each office, if a single player held that office for 16 or
>     more days in the previous month and e was not issued any Cards
>     other than Green for eir conduct in that office during that
>     time, the following assets are created in the possession of
>     that player:
>     A. 5 coins
>     B. 1 corn
> 
>  The occurrence of Paydays is secured.  At the beginning of each
>  month, a Payday occurs.
> }
> 
> If Rule 1993 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Arcadia is a land entirely defined by the Arcadian Map (the Map).
>  The Map is the term for the set of all Land Units.
> 
>  The Map divides Arcadia into a finite, discrete number of Units of
>  Land, or simply Land. Each Unit of Land is an indestructible asset
>  specified by an ordered pair of integers known as its Latitude and
>  Longitude.
> 
>  Every unique ordered pair of integers within the limits defined in
>  the Rules for Latitude and Longitude signifies an existent Unit of
>  Land. No other Units of Land exist. Units of Land CAN only be
>  created or destroyed by changing the limits of Latitude and
>  Longitude defined in the Rules.
> 
>  All values for Latitude and Longitude MUST lie between -6 and +6,
>  inclusive.
> 
>  The Total Land Area of Arcadia is the number of existent Units of
>  Land defined by permissible Latitude and Longitude pairs.
> }
> 
> If Rule 1994 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Any existent Land for which ownership has not been explicitly
>  changed belongs to Agora.
> 
>  Land belonging to Agora is called Public Land. Land belonging to
>  a contract is called Communal Land. Land belonging to any other
>  entity is called Private Land. Together, Communal Land and Private
>  Land are called Proprietary Land.
> }
> 
> If Rule 1995 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Each Unit of Land has a Land Type switch, tracked by the
>  Cartographor, whose values are "Black", "White", and "Aether" (the
>  default). Changes to Land Type switches are secured. To "change
>  the type" of, or to "transform" a Unit of Land is to flip its Type
>  switch. A “Unit of X” is a Unit of Land whose Land Type switch has
>  the value X.
> 
>  When existent Land has not had its Type changed as explicitly
>  permitted by the Rules, or has a Type that is not currently
>  defined by the Rules, it is considered to have the Land Type of
>  Aether. Rules to the contrary nonwithstanding, Units of Aether
>  CANNOT be transferred from Agora, or owned by any entity other
>  than Agora.
> 
>  If Proprietary Land becomes Aether, the Cartographor SHALL
>  transfer it to Agora in a timely fashion, destroy any facilities
>  on the Land Unit, and set all other switches to their default
>  values.
> 
>  Type is a singleton switch with the values of Black and White,
>  defaulting to Black. When an act specifies that an alternating
>  land type is to be used, the current value of the Alternating Land
>  Type switch is used, and the switch is set to the next value of
>  the switch.
> }
> 
> If Rule 1996 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  The Cartographor is an office; its holder is recordkeepor for the
>  Land of Arcadia.
> 
>  The Cartographor's Weekly Report shall include:
> 
>  1. the ownership and land type of all existing land;
>  2. all changes in the ownership and land type of existing land
>     since the most recent report;
>  3. the location for the previous week and the current week of each
>     entity with a defined location;
>  4. the next alternating land type;
>  5. all facilities and their parent land units; and
>  6. a list of all preserved land units.
> }
> 
> If Rule 1996 is not titled “The Cartographor”, retitle it “The Cartographor”.
> 
> If Rule 1998 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Two Units of Land are Adjacent if they have the same Latitude, and
>  their Longitudes differ by exactly one; or they have the same
>  Longitude, and their Latitudes differ by exactly one.
> 
>  Land Unit A is said to be connected to Land Unit B if it is
>  possible to reach B by moving only to adjacent Land Units of the
>  same color, starting from A.
> }
> 
> If Rule 1999 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Location is a player switch, tracked by the Cartographer, whose
>  values are ordered pairs of integers where the first value is a
>  valid Latitude, and the second is a valid Longitude. The default
>  Location is (0, 0).
> 
>  To "move" a player is to flip that player’s Location switch to the
>  Latitude and Longitude of the destination.
> 
>  No other Entity can have a location unless it is defined in a rule
>  other than this one. Changes to the Location of an Entity are
>  secured. If an Entity is specified by this Rule as having a
>  defined Location, but its Location has not been explicitly set or
>  changed, its Location is set to (0, 0).
> }
> 
> If Rule 2003 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Players CAN destroy:
> 
>  1. 1 apple to move from one Land Unit to an adjacent Unit if their
>     Land Types are the same and the destination is not Aether;
> 
>  2. 2 apples to move from one Land Unit to an adjacent Unit if
>     their Land Types differ and the destination is not Aether;
> 
>  3. 2 apples to set Land Type of a Land Unit which e owns to any
>     Land Type other than Aether, whether or not e is located at
>     that Land Unit.
> 
>  4. 3 apples to set the Land Type of a Land Unit that is adjacent
>     to the Entity's current location, is of type Aether, and is
>     owned by Agora, to an alternating Land Type.
> 
>  5. 4 apples to set the Land Type of a Land Unit that is adjacent
>     to the Entity's current location, is of type Aether, and is
>     owned by Agora, to a Land Type of eir choice.
> 
>  6. 6 apples to set the Land Type of a Land Unit that is of type
>     Aether, and is owned by Agora, to an alternating Land Type.
> 
>  Players CAN, while performing the above actions, substitute 3
>  apples for 1 corn.
> }
> 
> If rule 2004 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  Every Agoran Week, if the number of units of Private Land is less
>  than one half the total number of units of Land, an auction SHALL
>  be initiated. For this auction, the announcer is the Cartographor,
>  the auctioneer is the Cartographor, the lots are chosen as such:
> 
>  1. if there exist at least 5 Units of non-Aether Land in the
>     possession of Agora with the preservation switch set to False:
>     any 5 such Units of Land, to be chosen by the Cartographor,
>     each Land Unit in a separate lot;
> 
>  2. if there exist fewer than 5 Units of non-Aether Land in the
>     possession of Agora: all such Units, each land unit in a
>     separate lot;
> 
>  and the minimum bid is 1 coin.
> }
> 
> If Rule 2022 is not currently enacted, re-enact it with the following text; 
> if it is enacted but does not have the following text, amend it to have the 
> following text: {
>  During the second Eastman week of each Agoran Month, the
>  Cartographor SHALL perform the following actions in sequence, and
>  report these changes:
> 
>  1. Every Land Unit, with a preservation switch of False
>     that is not directly connected to a unit of Aether, or is not
>     connected by its own type to a unit of Aether, shall be
>     transformed to Aether.
> 
>  2. Any entities whose locations are on land units so transformed
>     shall have their locations set to (0, 0).
> 
>  3. If any land unit so transformed is not property of Agora, it
>     becomes property of Agora.
> }
> 
> If Rule 2022 is not titled “Land Transfiguration”, retitle it “Land 
> Transfiguration”.
> 
> Amend rule 2166 by replacing “shiny” with “unit of Agora’s official currency” 
> in both instances.
> 
> Amend rule 1995 by replacing “all other switches” with “all other switches on 
> the Land Unit.”
> 
> —
> 
> Did I miss anything? We would keep gameplay by simply ratifying our reports, 
> which I think is the simplest solution.
> 
> Gaelan

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