I remember someone saying that scary public actions weren't enough
compensation for all the power zombies provided. Thus:

Title: Raising the stakes for zombies
AI: 2
Author: Trigon
Co-authors:

Create a new rule, power 2, "Zombie Networks" with text:

      The zombie network of a player is an untracked switch with the
      possible values of a set containing any number of players. A
      player's zombie network consists of any zombies who have that
      player set as eir master switch, and the zombie networks of any
      such players.

      For every player, the term "bound player" is equivalent to "player
      who in in either eir zombie network or a zombie network e is in."

      For every player, the term "unbound player" is equivalent to
      "player who is not in eir zombie network or any zombie network e
      is in."

Create a new rule, power 2, "Scary Public Actions" with text:

      When a rule calls for an entity to perform a Scary Public Action,
      that entity SHALL do one of the following:

      1. transfer 12 coins, 7 apples, and 4 papers to one or more
         unbound players;
      2. transfer two land units e owns to one or more unbound players;
      3. build a facility on a public, unpreserved land unit;
      4. increase the rank of a facility on a public, unpreserved land
         unit by at least 1;
      5. pend 3 proposals submitted by unbound players;
      6. destroy 10 or more apples (or equivalent) specifically in
         actions that change the land type of land units from aether.

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