The intent of the first two were to be a last resort, in case you forget to
pay all the zombies' scare debt. They're supposed to be unbalanced.

On Sat, Apr 21, 2018, 16:49 Corona <liliumalbum.ag...@gmail.com> wrote:

> Options 1 and 2 seem very expensive compared to the rest, and they can't
> possibly benefit the giving player, unlike the others, which can,
> indirectly.
>
>
> ~Corona
>
> On Sat, Apr 21, 2018 at 11:39 PM, Reuben Staley <reuben.sta...@gmail.com>
> wrote:
>
> > I remember someone saying that scary public actions weren't enough
> > compensation for all the power zombies provided. Thus:
> >
> > Title: Raising the stakes for zombies
> > AI: 2
> > Author: Trigon
> > Co-authors:
> >
> > Create a new rule, power 2, "Zombie Networks" with text:
> >
> >       The zombie network of a player is an untracked switch with the
> >       possible values of a set containing any number of players. A
> >       player's zombie network consists of any zombies who have that
> >       player set as eir master switch, and the zombie networks of any
> >       such players.
> >
> >       For every player, the term "bound player" is equivalent to "player
> >       who in in either eir zombie network or a zombie network e is in."
> >
> >       For every player, the term "unbound player" is equivalent to
> >       "player who is not in eir zombie network or any zombie network e
> >       is in."
> >
> > Create a new rule, power 2, "Scary Public Actions" with text:
> >
> >       When a rule calls for an entity to perform a Scary Public Action,
> >       that entity SHALL do one of the following:
> >
> >       1. transfer 12 coins, 7 apples, and 4 papers to one or more
> >          unbound players;
> >       2. transfer two land units e owns to one or more unbound players;
> >       3. build a facility on a public, unpreserved land unit;
> >       4. increase the rank of a facility on a public, unpreserved land
> >          unit by at least 1;
> >       5. pend 3 proposals submitted by unbound players;
> >       6. destroy 10 or more apples (or equivalent) specifically in
> >          actions that change the land type of land units from aether.
> >
>

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