>1) Zombies are popular, and the zombie owners probably have the majority of
>votes by now. Most recent attempt to nerf them has been blocked by VJ Rada
>(alone!)

Seven people voted present for no good reason!!!

On Tue, May 22, 2018 at 1:59 AM, Cuddle Beam <[email protected]> wrote:

> Hrmmmm it feels like joining Monopoly midway when a lot has already been
> occupied and some people are really rich vs having played from the start
> lol.
>
> "Having been active at an earlier time" is a real game advantage... (It
> feels like a mini-gerontocracy. Maybe the gerontocracy phenomenon is this
> same thing but at a much larger scale)
>
> On Mon, May 21, 2018 at 3:27 PM, Kerim Aydin <[email protected]>
> wrote:
>
> >
> >
> > On Mon, 21 May 2018, C. V. wrote:
> > > 1) Zombies are popular, and the zombie owners probably have the
> majority
> > of
> > > votes by now. Most recent attempt to nerf them has been blocked by VJ
> > Rada
> > > (alone!)
> >
> > I have to say it's a bit frustrating also that gameplay is generally
> > apathetic - e.g. there are several people who could have bid to make
> > the last round of zombies *really expensive* without risk to themselves
> > (if they'd won they'd get the coins back from the zombies instantly plus
> > a profit in other currencies, if they'd lost they'd force the winners to
> > bid high enough to drop out of the land auctions at least).
> >
> > Designing a game to not be exponential is one thing - designing it to be
> > "fair" to people who aren't really engaging in the competition is more of
> > a challenge.
> >
> >
> >
> >
>



-- 
>From V.J. Rada

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