Hrmmmm it feels like joining Monopoly midway when a lot has already been occupied and some people are really rich vs having played from the start lol.
"Having been active at an earlier time" is a real game advantage... (It feels like a mini-gerontocracy. Maybe the gerontocracy phenomenon is this same thing but at a much larger scale) On Mon, May 21, 2018 at 3:27 PM, Kerim Aydin <[email protected]> wrote: > > > On Mon, 21 May 2018, C. V. wrote: > > 1) Zombies are popular, and the zombie owners probably have the majority > of > > votes by now. Most recent attempt to nerf them has been blocked by VJ > Rada > > (alone!) > > I have to say it's a bit frustrating also that gameplay is generally > apathetic - e.g. there are several people who could have bid to make > the last round of zombies *really expensive* without risk to themselves > (if they'd won they'd get the coins back from the zombies instantly plus > a profit in other currencies, if they'd lost they'd force the winners to > bid high enough to drop out of the land auctions at least). > > Designing a game to not be exponential is one thing - designing it to be > "fair" to people who aren't really engaging in the competition is more of > a challenge. > > > >

