Hrmmmm it feels like joining Monopoly midway when a lot has already been
occupied and some people are really rich vs having played from the start
lol.

"Having been active at an earlier time" is a real game advantage... (It
feels like a mini-gerontocracy. Maybe the gerontocracy phenomenon is this
same thing but at a much larger scale)

On Mon, May 21, 2018 at 3:27 PM, Kerim Aydin <[email protected]> wrote:

>
>
> On Mon, 21 May 2018, C. V. wrote:
> > 1) Zombies are popular, and the zombie owners probably have the majority
> of
> > votes by now. Most recent attempt to nerf them has been blocked by VJ
> Rada
> > (alone!)
>
> I have to say it's a bit frustrating also that gameplay is generally
> apathetic - e.g. there are several people who could have bid to make
> the last round of zombies *really expensive* without risk to themselves
> (if they'd won they'd get the coins back from the zombies instantly plus
> a profit in other currencies, if they'd lost they'd force the winners to
> bid high enough to drop out of the land auctions at least).
>
> Designing a game to not be exponential is one thing - designing it to be
> "fair" to people who aren't really engaging in the competition is more of
> a challenge.
>
>
>
>

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