I do like this quite a bit. If I'm honest, I don't think this is the
absolute best way, but I don't know if we'll every discover the best way,
so... this is good. I always imagined that I resolve the auctions in
numerical order, so that clearly favors the bids placed on the lowest
numbered auctions, which might be a little unfair, but I don't think it is
too unbalanced. Overall, this of probably the best version.

On Sat, Jul 14, 2018, 03:44 Timon Walshe-Grey <m...@timon.red> wrote:

> Oh, I do read everything, don't worry. I've only skimmed your plan as yet,
> but even with a cursory glance I see you've put a lot more thought into it
> than me!
>
> I would rather keep everything in the proposal pool so I can refer to
> things by ID number, instead of having to keep checking back to older
> messages, so I'm not retracting it right now, but sure, I won't pend "From
> each according to eir means" (or anything like it) until you're ready.
>
> I submit all proposals from my post yesterday that I have not yet
> submitted, except "A new industry: sand and glass" (which, as Trigon
> pointed out, is totally ineffectual in its current form). It's a bit silly,
> but the reason I didn't do this at first was to help obscure my attempts to
> declare apathy; since those have been objected to now there's no point in
> keeping them away from the Promotor. :)
>
> I submit the following proposal. Text within [square brackets] is not part
> of the proposal.
>
> -twg
>
> ---
> Title: Frankenstein's land auctions
> Adoption index: 1.0
> Author: twg
>
> [ Here's another option: specific land auction rules that are a hybrid of
> one
>   and five auctions. Pick your favourite? ]
>
> Amend rule 2004, "Land Auctions", by replacing the last sentence with the
> following:
>
>            For this auction, the announcer is the Cartographor, the
>       auctioneer is Agora, the minimum bid is 1 coin, and the authorized
>       bidders are all active players.
>
> [ The above bans zombies from bidding. ]
>
> Amend rule 2004, "Land Auctions", by appending the following as a new
> paragraph:
>
>       When a land auction ends, all bids by the winner of that auction on
>       other land auctions are withdrawn.
>
> [ The phrasing here is based on the assumption that auctions started in the
>   same message end one at a time rather than simultaneously, which I think
> I
>   remember reading a CFJ about. The idea is that people can choose which
> units
>   of land they are interested in (which is the principal advantage of the
> five-
>   auction method) but can't dominate the market and win all the auctions. ]
> ---
> ​​
>
> ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
>
> On July 14, 2018 6:45 AM, Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > ​​
> >
> > twg, in case you don't read all threads, please see my thread "Long
> >
> > Term Economic Reform Plan". In particular, I request that you delay
> >
> > "From each according to eir means" till next week. You may also want
> >
> > to read the rest of the thread.
> >
> > Thanks,
> >
> > Aris
> >
> > On Fri, Jul 13, 2018 at 3:00 PM Reuben Staley
> >
> > reuben.sta...@gmail.com wrote:
> >
> > > Comments inline. If there are no comments on a proposal that means I
> would
> > >
> > > support it the way it is.
> > >
> > > On Fri, Jul 13, 2018, 14:51 Timon Walshe-Grey m...@timon.red wrote:
> > >
> > > > [snippity snip]
> > >
> > > > Title: From each according to eir means
> > > >
> > > > Adoption index: 2.0
> > > >
> > > > Author: twg
> > > >
> > > > Co-authors:
> > > >
> > > > [ This is an attempt at a reset/rebalance that strikes a middle
> ground
> > > >
> > > > between
> > > >
> > > > completely erasing everyone's progress and leaving the current
> > > >
> > > > exponentially-
> > > >
> > > > growing inequality in place. I'm not positive that I struck the right
> > > >
> > > > balance
> > > >
> > > > but even if it's rejected it can be a starting point for discussion.
> ]
> > > >
> > > > For each facility owned by a player, transfer all coins owned by that
> > > >
> > > > facility
> > > >
> > > > to its owner.
> > > >
> > > > For each zombie owned by a player, transfer all coins owned by that
> zombie
> > > >
> > > > to
> > > >
> > > > its owner.
> > > >
> > > > Decrease the coin balance of each player to the square root (rounded
> up to
> > > >
> > > > the
> > > >
> > > > next largest integer) of however many coins e possessed before this
> > > >
> > > > sentence
> > > >
> > > > took effect.
> > > >
> > > >
> > > >
> --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
> > >
> > > While this does technically bring everyone closer to the same amount of
> > >
> > > money, I'm not sure this is the best way to do it. This also doesn't
> fix
> > >
> > > the gap in land ownership. I really think we need to do a map reset to
> > >
> > > achieve maximum equality.
> > >
> > > [snip snap]
> > >
> > > > Title: Crackdown on minting (reindustrialisation edition)
> > > >
> > > > Adoption index: 2.0
> > > >
> > > > Author: twg
> > > >
> > > > Co-authors:
> > > >
> > > > [ As I've said before, I think coin production needs to go
> altogether, but
> > > >
> > > > destroying the refineries outright seems unnecessarily unfair, so my
> > > >
> > > > preference is for this edition - though I haven't come up with
> anything
> > > >
> > > > to
> > > >
> > > > use steel for yet. Also, G., I apologise for my appalling timing in
> > > >
> > > > proposing
> > > >
> > > > to render your contract ineffective! ]
> > > >
> > > > Amend rule 2483, "Economics", by:
> > > >
> > > > -   adding "steel" to the list of currencies (appropriately numbered)
> > > > -   adding "steel" to the list of refined currencies
> > > > -   adding "coins" to the list of unrefinable currencies
> > > > -   removing "coins" from the list of refined currencies
> > > >
> > > > Amend rule 2564, "Processing Facilities", by changing "coins" to
> "steel"
> > > >
> > > > in the
> > > >
> > > > Processing Details of Refineries.
> > > >
> > > >
> > > >
> -----------------------------------------------------------------------------------------------------------------------
> > >
> > > I like this, and if I had it my way, steel would even become an
> important
> > >
> > > building resource, like cloth is now.
> > >
> > > [spin]
> > >
> > > > Title: Back to one auction
> > > >
> > > > Adoption index: 1.0
> > > >
> > > > Author: twg
> > > >
> > > > Amend rule 2004, "Land Auctions", by replacing the first sentence of
> the
> > > >
> > > > last
> > > >
> > > > paragraph with the following:
> > > >
> > > >       If at least one land unit is selected by the process described
> above,
> > > >       the Cartographor CAN and SHALL initiate an auction with each
> selected
> > > >       land unit as a lot. The authorized bidders for this auction
> are all
> > > >       active players.
> > > >
> > > >
> > > > [ Note that, unlike the original version, zombies are banned from
> bidding.
> > > >
> > > > ]
> > > >
> > > >
> > > >
> ---------------------------------------------------------------------------------
> > >
> > > I don't recall who, but someone said that each different auction
> system had
> > >
> > > its own benefits, which I agree with. I really think alternating
> between 5
> > >
> > > auctions and one is the best way to run these auctions. So let it be
> known
> > >
> > > that I while would support this, I think there's a better way to do it.
> > >
> > > > Title: This planet is too chilly
> > > >
> > > > Adoption index: 2.0
> > > >
> > > > Author: twg
> > > >
> > > > Co-authors: Trigon
> > > >
> > > > [ Coal is not my idea; I lifted it from Trigon's proto-proposal. It
> > > >
> > > > restricts
> > > >
> > > > processing facilities a little, which is perhaps a good thing, but it
> > > >
> > > > also
> > > >
> > > > increases the number of land units you need to maintain
> self-sufficiency,
> > > >
> > > > which is a bit of a barrier for new players. I figured I might as
> well
> > > >
> > > > put
> > > >
> > > > it in the pile. ]
> > > >
> > > > Amend rule 2483, "Economics", by adding:
> > > >
> > > > -   "coal" to the list of currencies (appropriately numbered); and
> > > > -   "coal" to the list of unrefinable currencies.
> > > >
> > > > Amend rule 2561, "Asset Generation with Facilities", by changing the
> third
> > > >
> > > > paragraph to read in full:
> > > >
> > > >       At the end of every Agoran Week, for each Processing facility,
> as
> > > >       many times as possible, Agora destroys a number of assets in
> the
> > > >       possession of that facility and replaces them with a
> corresponding
> > > >       number of different assets, as specified by the rule that
> creates
> > > >       the facility.
> > > >
> > > >
> > > > Amend rule 2564, "Processing Facilities", by changing every
> occurrence of
> > > >
> > > > the
> > > >
> > > > word "to" to "and 1 coal to".
> > > >
> > > > Amend rule 2563, "Production Facilities", by adding the following
> new list
> > > >
> > > > item, appropriately numbered:
> > > >
> > > >       Coal Mines
> > > >          -  Build Cost: 5 lumber
> > > >          -  Upkeep Cost: 2n-2 lumber
> > > >          -  Production Details: 3n stones and 2n coal
> > > >          -  Upgrade Costs:
> > > >             -  Rank 2: 3 coins, 2 lumber
> > > >             -  Rank 3: 4 coins, 4 lumber
> > > >             -  Rank 4: 5 coins, 4 lumber, 3 stones
> > > >             -  Rank 5: 6 coins, 6 lumber, 6 stones, 2 fabric
> > > >
> > > >
> > > > [ This is functionally equivalent to adding in Trigon's
> specialisation
> > > >
> > > > options,
> > > >
> > > > but I felt it would have made the proposal a little too long and
> hard to
> > > >
> > > > make
> > > >
> > > > a decision on. I intend, without objection, to declare apathy,
> specifying
> > > >
> > > > myself to win the game. If this passes, we can always simplify it
> later;
> > > >
> > > > the
> > > >
> > > > specicialisation options do sound fun in principle. ]
> > > >
> > > >
> > > >
> -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
> > >
> > > You're right. I have a tendency to write things too long. I also really
> > >
> > > like this idea, and am glad someone submitted it.
> > >
> > > > Title: Something to use paper for
> > > >
> > > > Adoption index: 2.1
> > > >
> > > > Author: twg
> > > >
> > > > [ With free proposals, paper is entirely useless - not that anyone
> was
> > > >
> > > > producing it anyway - so this is an idea to make mills a little more
> > > >
> > > > attractive. ]
> > > >
> > > > Enact a new rule of power 2.1, "Libraries", with the following text:
> > > >
> > > >       The following facilities are defined as Miscellaneous
> facilities:
> > > >
> > > >       Libraries
> > > >          -  Build Cost: 1 lumber and 1 paper
> > > >
> > >
> > >          -  Upkeep Cost: n paper
> > >
> > >
> > > >          -  Upgrade Costs:
> > > >             -  Rank 2: 1 lumber and 2 paper
> > > >             -  Rank 3: 2 lumber and 3 paper
> > > >
> > > >       A player CAN, by announcement, Request Texts from a library e
> owns
> > > >       regarding the reduction of a specified currency in the upkeep
> costs
> > > >
> > > >
> > > > of a
> > > >
> > > > specified non-library facility. This has the following effects, which
> > > >
> > > > last until the end of the message in which the Texts were Requested:
> > > >
> > > >          - The facility's upkeep cost is reduced by n of the
> currency,
> > > >
> > > >
> > > > where n
> > > >
> > > > is the rank of the library. (If this would cause the facility's
> > > >
> > > > upkeep cost to include a negative quantity of any currency, it
> > > >
> > > > instead includes zero of that currency.)
> > > >
> > > > - Further attempts to Request Texts specifying the same currency
> > > >
> > > > and
> > > >
> > > > facility are INEFFECTIVE.
> > > >
> > > > [ The above phrasing is a little cumbersome but it was the best way
> I could
> > > >
> > > > think of to have the intended effect (each facility can have exactly
> one
> > > >
> > > > library help pay for each currency) without producing more things for
> > > >
> > > > officers to keep track of. ]
> > > >
> > > >       Libraries CANNOT own assets.
> > > >
> > >
> > > Too cheap, and also I don't really like having all of this information
> > >
> > > under the assets rule. I suggest moving all the library special
> details to
> > >
> > > another rule.
> > >
> > > > Title: A new industry: sand and glass
> > > >
> > > > Adoption index: 2.0
> > > >
> > > > Author: twg
> > > >
> > > > Co-authors:
> > > >
> > > > [ This isn't intended to fix any perceived problem; I just thought
> that an
> > > >
> > > > extra type of facility might make it a little more interesting so
> that
> > > >
> > > > we're
> > > >
> > > > not just playing the exact same subgame again with slightly different
> > > >
> > > > rules.
> > > >
> > > > I intend, without objection, to declare apathy, specifying myself to
> win
> > > >
> > > > the
> > > >
> > > > game. On the other hand, it might just make things unnecessarily
> > > >
> > > > complicated;
> > > >
> > > > and this proposal doesn't actually contain anything to use glass for,
> > > >
> > > > though
> > > >
> > > > ideas are welcome, and I also have a few of my own if people are
> > > >
> > > > interested
> > > >
> > > > in principle. ]
> > > >
> > > > Amend rule 2483, "Economics", by adding:
> > > >
> > > > -   "sand" and "glass" to the list of currencies (appropriately
> numbered);
> > > >
> > > >     and
> > > >
> > > > -   "sand" to the list of refinable currencies; and
> > > > -   "glass" to the list of refined currencies.
> > > >
> > > > Amend rule 2564, "Processing Facilities", by adding the following
> new list
> > > >
> > > > item, appropriately numbered:
> > > >
> > > >         Glassworks
> > > >            - Build Cost: 8 lumber and 4 stones
> > > >            - Upkeep Cost: 3 coins
> > > >            - Processing Details: 1 sand to 5 glass
> > > >
> > > >
> > > > [ The build cost may be a little unbalanced if refineries are not
> also
> > > >
> > > > removed, but that seems like the sort of thing that's relatively
> simple
> > > >
> > > > to
> > > >
> > > > tweak after the fact. ]
> > > >
> > > >
> > > >
> --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
> > >
> > > Yeah but how do you get sand? And glass should be given a purpose,
> even if
> > >
> > > it is just as a building material.
> > >
> > > I object to all intents to declare apathy in the quoted message.
> > >
> > > >
>
>
>

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