I do like this quite a bit. If I'm honest, I don't think this is the absolute best way, but I don't know if we'll every discover the best way, so... this is good. I always imagined that I resolve the auctions in numerical order, so that clearly favors the bids placed on the lowest numbered auctions, which might be a little unfair, but I don't think it is too unbalanced. Overall, this of probably the best version.
On Sat, Jul 14, 2018, 03:44 Timon Walshe-Grey <m...@timon.red> wrote: > Oh, I do read everything, don't worry. I've only skimmed your plan as yet, > but even with a cursory glance I see you've put a lot more thought into it > than me! > > I would rather keep everything in the proposal pool so I can refer to > things by ID number, instead of having to keep checking back to older > messages, so I'm not retracting it right now, but sure, I won't pend "From > each according to eir means" (or anything like it) until you're ready. > > I submit all proposals from my post yesterday that I have not yet > submitted, except "A new industry: sand and glass" (which, as Trigon > pointed out, is totally ineffectual in its current form). It's a bit silly, > but the reason I didn't do this at first was to help obscure my attempts to > declare apathy; since those have been objected to now there's no point in > keeping them away from the Promotor. :) > > I submit the following proposal. Text within [square brackets] is not part > of the proposal. > > -twg > > --- > Title: Frankenstein's land auctions > Adoption index: 1.0 > Author: twg > > [ Here's another option: specific land auction rules that are a hybrid of > one > and five auctions. Pick your favourite? ] > > Amend rule 2004, "Land Auctions", by replacing the last sentence with the > following: > > For this auction, the announcer is the Cartographor, the > auctioneer is Agora, the minimum bid is 1 coin, and the authorized > bidders are all active players. > > [ The above bans zombies from bidding. ] > > Amend rule 2004, "Land Auctions", by appending the following as a new > paragraph: > > When a land auction ends, all bids by the winner of that auction on > other land auctions are withdrawn. > > [ The phrasing here is based on the assumption that auctions started in the > same message end one at a time rather than simultaneously, which I think > I > remember reading a CFJ about. The idea is that people can choose which > units > of land they are interested in (which is the principal advantage of the > five- > auction method) but can't dominate the market and win all the auctions. ] > --- > > > ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ > > On July 14, 2018 6:45 AM, Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > > > > > > > twg, in case you don't read all threads, please see my thread "Long > > > > Term Economic Reform Plan". In particular, I request that you delay > > > > "From each according to eir means" till next week. You may also want > > > > to read the rest of the thread. > > > > Thanks, > > > > Aris > > > > On Fri, Jul 13, 2018 at 3:00 PM Reuben Staley > > > > reuben.sta...@gmail.com wrote: > > > > > Comments inline. If there are no comments on a proposal that means I > would > > > > > > support it the way it is. > > > > > > On Fri, Jul 13, 2018, 14:51 Timon Walshe-Grey m...@timon.red wrote: > > > > > > > [snippity snip] > > > > > > > Title: From each according to eir means > > > > > > > > Adoption index: 2.0 > > > > > > > > Author: twg > > > > > > > > Co-authors: > > > > > > > > [ This is an attempt at a reset/rebalance that strikes a middle > ground > > > > > > > > between > > > > > > > > completely erasing everyone's progress and leaving the current > > > > > > > > exponentially- > > > > > > > > growing inequality in place. I'm not positive that I struck the right > > > > > > > > balance > > > > > > > > but even if it's rejected it can be a starting point for discussion. > ] > > > > > > > > For each facility owned by a player, transfer all coins owned by that > > > > > > > > facility > > > > > > > > to its owner. > > > > > > > > For each zombie owned by a player, transfer all coins owned by that > zombie > > > > > > > > to > > > > > > > > its owner. > > > > > > > > Decrease the coin balance of each player to the square root (rounded > up to > > > > > > > > the > > > > > > > > next largest integer) of however many coins e possessed before this > > > > > > > > sentence > > > > > > > > took effect. > > > > > > > > > > > > > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > > > > > While this does technically bring everyone closer to the same amount of > > > > > > money, I'm not sure this is the best way to do it. This also doesn't > fix > > > > > > the gap in land ownership. I really think we need to do a map reset to > > > > > > achieve maximum equality. > > > > > > [snip snap] > > > > > > > Title: Crackdown on minting (reindustrialisation edition) > > > > > > > > Adoption index: 2.0 > > > > > > > > Author: twg > > > > > > > > Co-authors: > > > > > > > > [ As I've said before, I think coin production needs to go > altogether, but > > > > > > > > destroying the refineries outright seems unnecessarily unfair, so my > > > > > > > > preference is for this edition - though I haven't come up with > anything > > > > > > > > to > > > > > > > > use steel for yet. Also, G., I apologise for my appalling timing in > > > > > > > > proposing > > > > > > > > to render your contract ineffective! ] > > > > > > > > Amend rule 2483, "Economics", by: > > > > > > > > - adding "steel" to the list of currencies (appropriately numbered) > > > > - adding "steel" to the list of refined currencies > > > > - adding "coins" to the list of unrefinable currencies > > > > - removing "coins" from the list of refined currencies > > > > > > > > Amend rule 2564, "Processing Facilities", by changing "coins" to > "steel" > > > > > > > > in the > > > > > > > > Processing Details of Refineries. > > > > > > > > > > > > > ----------------------------------------------------------------------------------------------------------------------- > > > > > > I like this, and if I had it my way, steel would even become an > important > > > > > > building resource, like cloth is now. > > > > > > [spin] > > > > > > > Title: Back to one auction > > > > > > > > Adoption index: 1.0 > > > > > > > > Author: twg > > > > > > > > Amend rule 2004, "Land Auctions", by replacing the first sentence of > the > > > > > > > > last > > > > > > > > paragraph with the following: > > > > > > > > If at least one land unit is selected by the process described > above, > > > > the Cartographor CAN and SHALL initiate an auction with each > selected > > > > land unit as a lot. The authorized bidders for this auction > are all > > > > active players. > > > > > > > > > > > > [ Note that, unlike the original version, zombies are banned from > bidding. > > > > > > > > ] > > > > > > > > > > > > > --------------------------------------------------------------------------------- > > > > > > I don't recall who, but someone said that each different auction > system had > > > > > > its own benefits, which I agree with. I really think alternating > between 5 > > > > > > auctions and one is the best way to run these auctions. So let it be > known > > > > > > that I while would support this, I think there's a better way to do it. > > > > > > > Title: This planet is too chilly > > > > > > > > Adoption index: 2.0 > > > > > > > > Author: twg > > > > > > > > Co-authors: Trigon > > > > > > > > [ Coal is not my idea; I lifted it from Trigon's proto-proposal. It > > > > > > > > restricts > > > > > > > > processing facilities a little, which is perhaps a good thing, but it > > > > > > > > also > > > > > > > > increases the number of land units you need to maintain > self-sufficiency, > > > > > > > > which is a bit of a barrier for new players. I figured I might as > well > > > > > > > > put > > > > > > > > it in the pile. ] > > > > > > > > Amend rule 2483, "Economics", by adding: > > > > > > > > - "coal" to the list of currencies (appropriately numbered); and > > > > - "coal" to the list of unrefinable currencies. > > > > > > > > Amend rule 2561, "Asset Generation with Facilities", by changing the > third > > > > > > > > paragraph to read in full: > > > > > > > > At the end of every Agoran Week, for each Processing facility, > as > > > > many times as possible, Agora destroys a number of assets in > the > > > > possession of that facility and replaces them with a > corresponding > > > > number of different assets, as specified by the rule that > creates > > > > the facility. > > > > > > > > > > > > Amend rule 2564, "Processing Facilities", by changing every > occurrence of > > > > > > > > the > > > > > > > > word "to" to "and 1 coal to". > > > > > > > > Amend rule 2563, "Production Facilities", by adding the following > new list > > > > > > > > item, appropriately numbered: > > > > > > > > Coal Mines > > > > - Build Cost: 5 lumber > > > > - Upkeep Cost: 2n-2 lumber > > > > - Production Details: 3n stones and 2n coal > > > > - Upgrade Costs: > > > > - Rank 2: 3 coins, 2 lumber > > > > - Rank 3: 4 coins, 4 lumber > > > > - Rank 4: 5 coins, 4 lumber, 3 stones > > > > - Rank 5: 6 coins, 6 lumber, 6 stones, 2 fabric > > > > > > > > > > > > [ This is functionally equivalent to adding in Trigon's > specialisation > > > > > > > > options, > > > > > > > > but I felt it would have made the proposal a little too long and > hard to > > > > > > > > make > > > > > > > > a decision on. I intend, without objection, to declare apathy, > specifying > > > > > > > > myself to win the game. If this passes, we can always simplify it > later; > > > > > > > > the > > > > > > > > specicialisation options do sound fun in principle. ] > > > > > > > > > > > > > ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > > > > > You're right. I have a tendency to write things too long. I also really > > > > > > like this idea, and am glad someone submitted it. > > > > > > > Title: Something to use paper for > > > > > > > > Adoption index: 2.1 > > > > > > > > Author: twg > > > > > > > > [ With free proposals, paper is entirely useless - not that anyone > was > > > > > > > > producing it anyway - so this is an idea to make mills a little more > > > > > > > > attractive. ] > > > > > > > > Enact a new rule of power 2.1, "Libraries", with the following text: > > > > > > > > The following facilities are defined as Miscellaneous > facilities: > > > > > > > > Libraries > > > > - Build Cost: 1 lumber and 1 paper > > > > > > > > > > - Upkeep Cost: n paper > > > > > > > > > > - Upgrade Costs: > > > > - Rank 2: 1 lumber and 2 paper > > > > - Rank 3: 2 lumber and 3 paper > > > > > > > > A player CAN, by announcement, Request Texts from a library e > owns > > > > regarding the reduction of a specified currency in the upkeep > costs > > > > > > > > > > > > of a > > > > > > > > specified non-library facility. This has the following effects, which > > > > > > > > last until the end of the message in which the Texts were Requested: > > > > > > > > - The facility's upkeep cost is reduced by n of the > currency, > > > > > > > > > > > > where n > > > > > > > > is the rank of the library. (If this would cause the facility's > > > > > > > > upkeep cost to include a negative quantity of any currency, it > > > > > > > > instead includes zero of that currency.) > > > > > > > > - Further attempts to Request Texts specifying the same currency > > > > > > > > and > > > > > > > > facility are INEFFECTIVE. > > > > > > > > [ The above phrasing is a little cumbersome but it was the best way > I could > > > > > > > > think of to have the intended effect (each facility can have exactly > one > > > > > > > > library help pay for each currency) without producing more things for > > > > > > > > officers to keep track of. ] > > > > > > > > Libraries CANNOT own assets. > > > > > > > > > > Too cheap, and also I don't really like having all of this information > > > > > > under the assets rule. I suggest moving all the library special > details to > > > > > > another rule. > > > > > > > Title: A new industry: sand and glass > > > > > > > > Adoption index: 2.0 > > > > > > > > Author: twg > > > > > > > > Co-authors: > > > > > > > > [ This isn't intended to fix any perceived problem; I just thought > that an > > > > > > > > extra type of facility might make it a little more interesting so > that > > > > > > > > we're > > > > > > > > not just playing the exact same subgame again with slightly different > > > > > > > > rules. > > > > > > > > I intend, without objection, to declare apathy, specifying myself to > win > > > > > > > > the > > > > > > > > game. On the other hand, it might just make things unnecessarily > > > > > > > > complicated; > > > > > > > > and this proposal doesn't actually contain anything to use glass for, > > > > > > > > though > > > > > > > > ideas are welcome, and I also have a few of my own if people are > > > > > > > > interested > > > > > > > > in principle. ] > > > > > > > > Amend rule 2483, "Economics", by adding: > > > > > > > > - "sand" and "glass" to the list of currencies (appropriately > numbered); > > > > > > > > and > > > > > > > > - "sand" to the list of refinable currencies; and > > > > - "glass" to the list of refined currencies. > > > > > > > > Amend rule 2564, "Processing Facilities", by adding the following > new list > > > > > > > > item, appropriately numbered: > > > > > > > > Glassworks > > > > - Build Cost: 8 lumber and 4 stones > > > > - Upkeep Cost: 3 coins > > > > - Processing Details: 1 sand to 5 glass > > > > > > > > > > > > [ The build cost may be a little unbalanced if refineries are not > also > > > > > > > > removed, but that seems like the sort of thing that's relatively > simple > > > > > > > > to > > > > > > > > tweak after the fact. ] > > > > > > > > > > > > > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > > > > > Yeah but how do you get sand? And glass should be given a purpose, > even if > > > > > > it is just as a building material. > > > > > > I object to all intents to declare apathy in the quoted message. > > > > > > > > > >