This was actually intentional - I reasoned that there might be occasions when 
we'd want to award a certain amount of prestige permanently (or at least until 
the recipient won via prestige) for some achievement or service. For example, 
awarding a token amount (say 1) to each officer at Payday.

Of course, I suppose we could always remove the definition as a switch for now, 
for simplicity, and re-add it in the event that such an occasion does arise.

-twg


‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On August 20, 2018 3:10 AM, Alex Smith <ais...@alumni.bham.ac.uk> wrote:

> On Sun, 2018-08-19 at 20:29 +0000, Timon Walshe-Grey wrote:
>
> > I have been drafting a proto. I haven't finished it yet, but this is
> > the main part:
>
> The switch-based wording you have here means that it's possible to have
> persistent prestige changes that aren't tied to any facilities (and
> there will probably be some way that the two end up out of sync0.
>
> If you don't want that, it'd be much simpler to have it as a
> continuously calculated value rather than a switch; "a player's Land
> Prestige is the total Prestigiousness of all facilities e owns" or the
> like is enough.
>
> ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>
> ais523


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