This was actually intentional - I reasoned that there might be occasions when we'd want to award a certain amount of prestige permanently (or at least until the recipient won via prestige) for some achievement or service. For example, awarding a token amount (say 1) to each officer at Payday.
Of course, I suppose we could always remove the definition as a switch for now, for simplicity, and re-add it in the event that such an occasion does arise. -twg ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ On August 20, 2018 3:10 AM, Alex Smith <ais...@alumni.bham.ac.uk> wrote: > On Sun, 2018-08-19 at 20:29 +0000, Timon Walshe-Grey wrote: > > > I have been drafting a proto. I haven't finished it yet, but this is > > the main part: > > The switch-based wording you have here means that it's possible to have > persistent prestige changes that aren't tied to any facilities (and > there will probably be some way that the two end up out of sync0. > > If you don't want that, it'd be much simpler to have it as a > continuously calculated value rather than a switch; "a player's Land > Prestige is the total Prestigiousness of all facilities e owns" or the > like is enough. > > ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ > > ais523