On Tue, 16 Oct 2018, Reuben Staley wrote: > The best way to combat Boilerplate Syndrome is to add interesting gameplay. I > don't know where you want to go with this so I'm just going to throw some of > my ideas here and leave you to be insprired. I think you need to be very careful here - too many bells and whistles at the beginning, without focus on core game play, is what hurt Land out of the gate. Make sure the basic mechanic is both working and strategically interesting (playtested) first.
- DIS: [Proto-proposal] space i guess? ATMunn
- Re: DIS: [Proto-proposal] space i guess? Kerim Aydin
- Re: DIS: [Proto-proposal] space i guess? Reuben Staley
- Re: DIS: [Proto-proposal] space i guess? Kerim Aydin
- Re: DIS: [Proto-proposal] space i guess? Reuben Staley
- Re: DIS: [Proto-proposal] space i guess... Kerim Aydin
- Re: DIS: [Proto-proposal] space i ... Reuben Staley
- Re: DIS: [Proto-proposal] spac... ATMunn
- Re: DIS: [Proto-proposal] ... Aris Merchant
- Re: DIS: [Proto-proposal] ... ATMunn
- Re: DIS: [Proto-proposal] spac... Kerim Aydin
- Re: DIS: [Proto-proposal] space i guess? Timon Walshe-Grey
- Re: DIS: [Proto-proposal] space i guess? ATMunn