That "can't revoke a negative number of assets" is CFJ-worthy:  D. Margaux
interpreted it otherwise.  (I'm not going to give an argument either way,
personally - it's exactly what I wanted to find out about).

On 2/2/2019 3:04 AM, Timon Walshe-Grey wrote:
I would also add a clause allowing parties to leave the contract if not currently 
engaging in a Space Battle, but in principle I think it works too, although I don't 
entirely see the point - an Energy value higher than the Spaceship's Energy balance is 
explicitly reduced to the Spaceship's Energy balance, and a negative Energy value should 
have the same effect as zero Energy (because you can't "revoke" a negative 
number of assets).

(And effects on Armour are based on the amount of Energy actually revoked, not 
the amount stated.)


‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Tuesday, January 29, 2019 6:18 PM, D. Margaux <> wrote:

I think this works. Punishment for violation could be to permit the aggrieved 
player to act on behalf of the violator to transfer to the aggrieved player a 
number of coins sufficient (but not more than necessary) to enable the 
aggrieved player to put emself in the same position with respect to armour and 
energy as e would have been in if the contract had been followed. (The precise 
language of that punishment may need to be ironed out a little.)

On Jan 29, 2019, at 1:11 PM, Kerim Aydin wrote:
Proto-contract: Unlasting Damage
(does this work? thoughts, edits?)
When a combatant is a member of this contract, when they initiate a space
battle with another member, they can specify that the combat uses Anti-
Entropy. Members of this contract agree that, for any space battle in
which both combatants are members and this is specified, they will submit a
value in the range N-30, where N is between 0 and 20, inclusive.
(thoughts on punishment if broken?)
This contract is not an alliance.

On 1/29/2019 8:15 AM, D. Margaux wrote:
I resolve space battle 0002 as follows:
twg chose 10 energy.
G. chose -10 (i.e., negative 10) energy.
twg's spaceship: 10/10 armour*, 10/20 energy
G.'s spaceship: 0/10 armour, 20/20 energy**
twg is the winner.


*By Rule 2591, armour is a switch with value 0 to 10, so twg's armour
CANNOT grow to 20.
**By Rule 2592, any energy in excess of 20 is destroyed, so G.'s
energy CANNOT grow to 30 (or if it does, it is immediately reduced
back to 20).

On 1/15/2019 6:02 AM, Timon Walshe-Grey wrote:
------------------------- SPACE BATTLE 0002 -------------------------
2019-01-15 - UNRESOLVED
Aggressor: twg VS. Defender: G.
Energy: ?? Energy: ??
Resolver: D. Margaux

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