I would also add a clause allowing parties to leave the contract if not 
currently engaging in a Space Battle, but in principle I think it works too, 
although I don't entirely see the point - an Energy value higher than the 
Spaceship's Energy balance is explicitly reduced to the Spaceship's Energy 
balance, and a negative Energy value should have the same effect as zero Energy 
(because you can't "revoke" a negative number of assets).

(And effects on Armour are based on the amount of Energy actually revoked, not 
the amount stated.)

-twg


‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Tuesday, January 29, 2019 6:18 PM, D. Margaux <dmargaux...@gmail.com> wrote:

> I think this works. Punishment for violation could be to permit the aggrieved 
> player to act on behalf of the violator to transfer to the aggrieved player a 
> number of coins sufficient (but not more than necessary) to enable the 
> aggrieved player to put emself in the same position with respect to armour 
> and energy as e would have been in if the contract had been followed. (The 
> precise language of that punishment may need to be ironed out a little.)
>
> > On Jan 29, 2019, at 1:11 PM, Kerim Aydin ke...@uw.edu wrote:
> > Proto-contract: Unlasting Damage
> > (does this work? thoughts, edits?)
> > When a combatant is a member of this contract, when they initiate a space
> > battle with another member, they can specify that the combat uses Anti-
> > Entropy. Members of this contract agree that, for any space battle in
> > which both combatants are members and this is specified, they will submit a
> > value in the range N-30, where N is between 0 and 20, inclusive.
> > (thoughts on punishment if broken?)
> > This contract is not an alliance.
> >
> > > On 1/29/2019 8:15 AM, D. Margaux wrote:
> > > I resolve space battle 0002 as follows:
> > > twg chose 10 energy.
> > > G. chose -10 (i.e., negative 10) energy.
> > > twg's spaceship: 10/10 armour*, 10/20 energy
> > > G.'s spaceship: 0/10 armour, 20/20 energy**
> > > twg is the winner.
> > >
> > > ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
> > >
> > > *By Rule 2591, armour is a switch with value 0 to 10, so twg's armour
> > > CANNOT grow to 20.
> > > **By Rule 2592, any energy in excess of 20 is destroyed, so G.'s
> > > energy CANNOT grow to 30 (or if it does, it is immediately reduced
> > > back to 20).
> > >
> > > > On 1/15/2019 6:02 AM, Timon Walshe-Grey wrote:
> > > > ------------------------- SPACE BATTLE 0002 -------------------------
> > > > 2019-01-15 - UNRESOLVED
> > > > SECTOR 07
> > > > Aggressor: twg VS. Defender: G.
> > > > Energy: ?? Energy: ??
> > > > Resolver: D. Margaux


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