I would also add a clause allowing parties to leave the contract if not currently engaging in a Space Battle, but in principle I think it works too, although I don't entirely see the point - an Energy value higher than the Spaceship's Energy balance is explicitly reduced to the Spaceship's Energy balance, and a negative Energy value should have the same effect as zero Energy (because you can't "revoke" a negative number of assets).
(And effects on Armour are based on the amount of Energy actually revoked, not the amount stated.) -twg ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ On Tuesday, January 29, 2019 6:18 PM, D. Margaux <dmargaux...@gmail.com> wrote: > I think this works. Punishment for violation could be to permit the aggrieved > player to act on behalf of the violator to transfer to the aggrieved player a > number of coins sufficient (but not more than necessary) to enable the > aggrieved player to put emself in the same position with respect to armour > and energy as e would have been in if the contract had been followed. (The > precise language of that punishment may need to be ironed out a little.) > > > On Jan 29, 2019, at 1:11 PM, Kerim Aydin ke...@uw.edu wrote: > > Proto-contract: Unlasting Damage > > (does this work? thoughts, edits?) > > When a combatant is a member of this contract, when they initiate a space > > battle with another member, they can specify that the combat uses Anti- > > Entropy. Members of this contract agree that, for any space battle in > > which both combatants are members and this is specified, they will submit a > > value in the range N-30, where N is between 0 and 20, inclusive. > > (thoughts on punishment if broken?) > > This contract is not an alliance. > > > > > On 1/29/2019 8:15 AM, D. Margaux wrote: > > > I resolve space battle 0002 as follows: > > > twg chose 10 energy. > > > G. chose -10 (i.e., negative 10) energy. > > > twg's spaceship: 10/10 armour*, 10/20 energy > > > G.'s spaceship: 0/10 armour, 20/20 energy** > > > twg is the winner. > > > > > > ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > > > > > *By Rule 2591, armour is a switch with value 0 to 10, so twg's armour > > > CANNOT grow to 20. > > > **By Rule 2592, any energy in excess of 20 is destroyed, so G.'s > > > energy CANNOT grow to 30 (or if it does, it is immediately reduced > > > back to 20). > > > > > > > On 1/15/2019 6:02 AM, Timon Walshe-Grey wrote: > > > > ------------------------- SPACE BATTLE 0002 ------------------------- > > > > 2019-01-15 - UNRESOLVED > > > > SECTOR 07 > > > > Aggressor: twg VS. Defender: G. > > > > Energy: ?? Energy: ?? > > > > Resolver: D. Margaux