Mornington Crescent!

On Thu, Feb 7, 2019 at 3:47 PM Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> Y’all, come on. Surely you have an opinion?
>
> -Aris
>
> On Wed, Feb 6, 2019 at 4:56 PM Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > So I was looking at the best ways to handle the illegal win problem,
> > and I decided to bring back an older set of somewhat more complicated
> > victory rules. They involve Winning Conditions, Losing Conditions,
> > Victory Announcements, and Cleanup Procedures. Basically, if you
> > satisfy a Winning Condition and no Losing Conditions, you can make a
> > self-ratifying Victory Announcement to that effect. If the
> > announcement ratifies, you win, and the Cleanup Procedure for the
> > Winning Condition you satisfied is activated. This seemed a robust set
> > of generic concepts for dealing with victory, so I thought reenacting
> > them with some modifications might solve our problems. Here's a proto
> > that does that. Part 1 consists of the new victory rules, and part 2
> > consists of assorted modifications to existing rules to make them
> > compatible. I'd love to hear what you think!
> >
> > -Aris
> >
> > P.S. The old rules were R2186 from March 2008 [1] and R2343 from March
> > 2012 [2]
> >
> > [1]
> >
> https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2008-March/004137.html
> > [2]
> >
> https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2012-March/009331.html
> >
> > ---
> >
> > Title: Conditional Victory
> > Adoption index: 3.0
> > Author: Aris
> > Co-author(s):
> >
> > Lines beginning with hashmarks ("#") and text in square brackets ("[]")
> > are comments.
> >
> > # 1 WINNING REWRITE
> >
> > Enact a new power 3.0 rule, entitled "Winning: Terms and Conditions",
> > and reading as follows:
> >
> >   Winning Conditions and Losing Conditions are conditions
> >   explicitly defined as such by the Rules. Such conditions are
> >   generally satisfied instantaneously, not continuously. No such
> >   condition is satisfied unless a rule specifies that it is.
> >
> >   Each Winning Condition should (if needed) specify a Cleanup
> >   Procedure to prevent an arbitrary number of wins arising from
> >   essentially the same circumstances. When one or more persons win
> >   the game by some Winning Condition, for each of those persons who
> satisfy
> >   that Winning Condition, its Cleanup Procedure occurs.
> >
> >   If a rule states that a person "achieves victory by X", it is to be
> >   construed as meaning that mean that the specified person satisfies
> >   the Winning Condition of X for a period of one month, beginning
> >   at the specified time, or until e wins the game by X, whichever is
> > sooner.
> >   The one month period is tolled (suspended) for so long as any CFJ
> > relating
> >   substantially to the circumstances of the win is open and for one week
> > after
> >   its closure.
> >
> >
> > Amend Rule 2449, "Winning the Game", to read as follows:
> >
> >   A Victory Announcement is a published statement, labeled as a
> >   Victory Announcement, that declares clearly that a specified person
> >   or persons satisfy a specified Winning Condition while
> >   not satisfying any Losing Conditions (and explicitly and clearly
> >   states which persons and which Winning Condition). A Victory
> >   Announcement is self-ratifying.
> >
> >   When a Victory Announcement ratifies, or a judgement confirming
> >   the veracity of a victory announcement has been in effect and
> >   unappealed for one week the person(s) Win the Game; specifically they
> > win the
> >   Round that ends with the indicated win. Agora itself does not end and
> the
> >   ruleset remains unchanged. The game CANNOT be won in any other way,
> > rules to
> >   the contrary notwithstanding.
> >
> >   The Herald SHALL award the Patent Title Champion to any person
> >   who wins the game, in a timely fashion the win. The
> >   Herald SHOULD note the method of winning in eir report.
> >
> > Retitle Rule 2449 to "Winning: Apply Here".
> >
> >
> > Enact a new power 3.0 rule, entitled "Winning: Exemptions and
> Exclusions",
> > with the following text:
> >
> >   Any person who is included in an attempt to win the game, for the
> purpose
> >   of which attempt that person has either knowingly violated a rule, or
> >   willingly and knowingly been a party to a rules violation, where that
> >   violation is directly and materially responsible for circumstances
> > necessary
> >   for or beneficial to that attempt, commits the Class-6 Crime of
> >   Poor Sportsmanship, and furthermore satisfies the Losing Condition of
> > Bad Form
> >   with respect the attempted victory.
> >
> >   Any person, having already been listed as winning in a correct Victory
> >   Announcement, who is again listed to win in Victory Announcement,
> > published
> >   within 30 days of the first one, where the circumstances of the
> attempted
> >   victory are substantially unchanged, satisfies the Losing Condition of
> >   Excessive Repetition with respect to the later attempt.
> >
> >
> > # 2 TECHNICAL AND CONFORMING AMENDMENTS
> > # 2.1 THE ONE AND ONLY OLD LOSING CONDITION
> >
> > Amend Rule 2556, Penalties, by changing the first paragraph of that rule
> > to read as follows:
> >   Every impure person satisfies the Losing Condition of Disrepute.
> >
> > # 2.1 WINNING CONDITIONS
> > Amend Rule 2594, Fame, by changing the paragraph beginning
> >   "Any player whose Fame"
> > to read
> >   "Any player whose Fame has been either 10 or -10 for at least 2 days
> >   satisfies the Winning Condition of Stellar Domination. Cleanup
> Procedure:
> >   The Victor's fame is reset to 0."
> >
> > [The following isn't phrased as a Cleanup condition since that would
> allow
> > the person to dispose of the coins in the intervening period.]
> >
> > Amend Rule 2483, "Economics", by changing the text
> >   "A player CAN win the game by paying a fee of 1,000 Coins."
> > to read
> >   "A player CAN achieve victory by Wealth by paying a fee of 1,000
> Coins."
> >
> > Amend Rule 2465, "Victory by Apathy", by changing the text "win the game"
> > to read "achieve victory by Apathy".
> >
> > Amend Rule 2537, "Balloons", by changing the text
> >   "A player CAN, by announcement, spend Balloons equal to the sum of
> >   the Ranks of all Posts in order to win the game. Upon doing so,
> >   all eir Influence switches are set to 0."
> > to read
> >   "A player CAN pay a fee of Balloons equal in number to the sum of
> >   the Ranks of all Posts in order to achieve victory by Politics.
> >   Cleanup Condition: All of the Victor's Influence switches are set to
> 0."
> >
> > Amend Rule 2553, "Win by Paradox", by changing its first paragraph to
> read
> > as
> > follows:
> >   Whenever a CFJ about the legality or possibility of a game action has
> >   been assigned a judgment of PARADOXICAL continuously for at least
> >   7 days, the case's initiator achieves victory by Paradox.
> >
> > Retitle Rule 2553 to "Victory by Paradox".
> >
> > Amend Rule 2438, "Ribbons", by changing the text
> >   "While a person owns all types of Ribbon, that person can Raise a
> >   Banner by announcement. This causes that person to win the game.
> >   That person's Ribbon Ownership becomes the empty set."
> > to read
> >   "While a person owns all types of Ribbon, that person satisfies the
> >   Winning Condition of Renaissance. Cleanup Procedure: The Victor's
> >   ribbon ownership becomes the empty set."
> >
> > Amend Rule 2464, "Tournaments", by changing the text "win the game" to
> > "achieve victory by Contest".
> >
>


-- 
"I don't know about that, as it is outside of my area of expertise." --
competent specialized practitioners, all the time

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