I vote as follows:

ID    Author(s)              AI    Title
---------------------------------------------------------------------------
8188  G.                     3.0   Blanket Denial
FOR


8189  Jason Cobb             1.7   Rule 2479 Cleanup (v1.2)

FOR


8190  G., D Margaux          2.0   Report Rewards

FOR


8191  R. Lee                 1.1   Spaceships

FOR


8192  G.                     1.0   auctions have fees

FOR


8193  Falsifian              0.5   It's caused enough trouble already

I do NOT cast a vote on this proposal, as it has an invalid adoption index.


8194  Falsifian              2.0   Agora can transfer zombies

I do NOT cast a vote on this proposal, as it was withdrawn.


8195  Aris, omd, Jason Cobb  3.0   Timeline Control Ordnance v2
FOR


Jason Cobb

On 6/23/19 5:35 PM, Aris Merchant wrote:
I hereby distribute each listed proposal, initiating the Agoran
Decision of whether to adopt it, and removing it from the proposal
pool. For this decision, the vote collector is the Assessor, the
quorum is 7, the voting method is AI-majority, and the valid
options are FOR and AGAINST (PRESENT is also a valid vote, as are
conditional votes).

ID    Author(s)              AI    Title
---------------------------------------------------------------------------
8188  G.                     3.0   Blanket Denial
8189  Jason Cobb             1.7   Rule 2479 Cleanup (v1.2)
8190  G., D Margaux          2.0   Report Rewards
8191  R. Lee                 1.1   Spaceships
8192  G.                     1.0   auctions have fees
8193  Falsifian              0.5   It's caused enough trouble already
8194  Falsifian              2.0   Agora can transfer zombies
8195  Aris, omd, Jason Cobb  3.0   Timeline Control Ordnance v2

The proposal pool is currently empty.

The full text of the aforementioned proposal(s) is included below.

//////////////////////////////////////////////////////////////////////
ID: 8188
Title: Blanket Denial
Adoption index: 3.0
Author: G.
Co-authors:


Amend Rule 2201 (Self-Ratification) by replacing:
   do one of the following in a timely fashion:
with
   do one of the following in a timely fashion, in an announcement
   that clearly cites the claim of error:

//////////////////////////////////////////////////////////////////////
ID: 8189
Title: Rule 2479 Cleanup (v1.2)
Adoption index: 1.7
Author: Jason Cobb
Co-authors:


Amend Rule 2479 ("Official Justice") as follows:

Replace the text

  The Referee CAN, subject to the provisions of this rule, impose
  Summary Judgment on a person who plays the game by levying a fine
  of up to 2 blots on em. Summary Judgement is imposed on the
  Referee's own initiative, and not in response to any official
  proceeding.
with the text

  Subject to the provisions of this rule, the Referee CAN, by announcement,
  impose Summary Judgment on a player. When e does so, e levies a fine of
  up to 2 Blots on em. If e does not specify the number of Blots in the fine,
  the attempt to impose Summary Judgment is INEFFECTIVE. Summary Judgement is
  imposed on the Referee's own initiative, and not in response to any official 
proceeding.
//////////////////////////////////////////////////////////////////////
ID: 8190
Title: Report Rewards
Adoption index: 2.0
Author: G.
Co-authors: D Margaux


Amend Rule 1006 (Offices) by prepending the following text to the 1st
paragraph:
   An Office is a position described as an Office by the Rules.

Amend Rule 2496 (Rewards) by replacing:
   * Publishing a duty-fulfilling report: 5 coins. For each office,
     this reward can only be claimed for the first weekly report
     published in a week and the first monthly report published in a
     month.
with:
   * Publishing an office's weekly or monthly report, provided that
     publication was the first report published for that office in
     the relevant time period (week or month respectively) to fulfill
     an official weekly or monthly duty: 5 coins.

//////////////////////////////////////////////////////////////////////
ID: 8191
Title: Spaceships
Adoption index: 1.1
Author: R. Lee
Co-authors:


Create a spaceship in the possession of each player without a
spaceship

//////////////////////////////////////////////////////////////////////
ID: 8192
Title: auctions have fees
Adoption index: 1.0
Author: G.
Co-authors:


[The payment rule for auctions just says that if you happen to have an
auction debt, if you pay Agora under any circumstances, it triggers
stuff.  This means, if someone happens to have two auction debts, they
can make one payment and it would count for both.  This brings things
into line.]

Amend Rule 2551 (Auction End) by replacing:
   The winner of a lot SHALL pay the Auctioneer the number of the
   Auction's currency equal to eir bid, in a single payment, in a
   timely fashion.
with:
   The winner of the lot SHALL, in a timely fashion, pay a fee (the
   number of the Auction's currency equal to eir bid) to the
   Auctioneer in order to satisfy eir auction debt.

[This makes "satisfying eir auction debt" a fee-based action governed
under R2579, which didn't exist when the auction rules were written.
R2579 then takes care of the various CANs and method details.  The
transfer of the lots is then a consequence of "satisfying eir auction
debt"].

//////////////////////////////////////////////////////////////////////
ID: 8193
Title: It's caused enough trouble already
Adoption index: 0.5
Author: Falsifian
Co-authors:


Repeal Rule 2596 (The Ritual).

//////////////////////////////////////////////////////////////////////
ID: 8194
Title: Agora can transfer zombies
Adoption index: 2.0
Author: Falsifian
Co-authors:


Amend Rule 1885 (Zombie Auctions) by appending this sentence to the
second-last paragraph: "If a zombie's master is Agora, then Agora CAN
flip that zombie's master switch to any player at will."

//////////////////////////////////////////////////////////////////////
ID: 8195
Title: Timeline Control Ordnance v2
Adoption index: 3.0
Author: Aris
Co-authors:


Enact a new power 3.1 Rule, entitled "Timelines", with the following text:

   A timeline is a temporal sequence of events and states.

   The Objective Timeline is the timeline of matters as they actually happened.
   On the Objective Timeline, the consequences of an event are determined
   based on the conditions actually in effect, under Agoran law, when that event
   occurred. The Objective Timeline is not part of the gamestate; instead, it
   is the recording of events on reality itself, and changing it retroactively
   without actual time travel is thus IMPOSSIBLE, rules to the contrary
   notwithstanding.

   The Standard Timeline is the timeline used for the purposes of ordinary
   gameplay. By default, the Standard Timeline is defined by events and their
   consequences in the same way that the Objective Timeline is. However,
   the Standard Timeline is part of the gamestate. Accordingly, it can be
   modified retroactively; such retroactive modifications are secured
   at power 3.

   Attempted retroactive changes are to be interpreted as attempts to change the
   Standard Timeline. All changes are to be interpreted as prospective unless
   they are explicitly retroactive.

   By default, any entity with a power less than the power of this rule that
   refers to the past, present, or future is to be interpreted as referring to
   the Standard Timeline; however, entities may explicitly reference
   different timelines.

Amend Rule 1551, "Ratification" by changing the text "the gamestate is modified"
to read "the gamestate is retroactively modified".

Amend Rule 591, "Delivering Judgements", by changing the text

   "The valid judgements for an inquiry case are as follows, based on
   the facts and legal situation at the time the inquiry case was
   initiated, not taking into account any events since that time:"

to read

   "The judgement of an inquiry case should be based on the facts and legal
   situation as they objectively existed at the time the inquiry case was
   initiated, not taking into account any events or retroactive modifications
   since that time.

   The valid judgements for an inquiry case are as follows:"

//////////////////////////////////////////////////////////////////////

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