Wasn't there a fix proposal for this somewhere? I can't seem to find it.

-Aris

On Sun, Jun 23, 2019 at 3:20 PM Kerim Aydin <[email protected]> wrote:
>
>
> On 6/23/2019 3:10 PM, [email protected] wrote:
> > What happens is that the proposal gets set to Power 4 when being
> > resolved ("its power is set to the minimum of four and its adoption
> > index", R106; it doesn't have an adoption index, so this is taking the
> > minimum of the set {4}, i.e. 4). This makes it possible to get through
> > arbitrarily high-powered changes with only a simple majority.
>
> Well, it has an adoption index of {"none"} which is different than having no
> adoption index, so what's the minimum of {4,"none"}?  It might be min{4,0} =
> 0 if you're allowed to translate "none" to 0.
>
> That aside - drat that this was discovered before, I was in the process of
> writing up a quick scam proposal...
>
> oh heck:
>
> I submit the following Proposal, "no power is all powerful", AI="none":
> ------------------------------------------------------------------------
>
> Create the following Rule, "Supreme Power", Power=4:
>
>        G. CAN make arbitrary changes to the gamestate by announcement.
>
> ------------------------------------------------------------------------
>

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