On Fri, May 29, 2020 at 2:27 AM James Cook via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On Thu, 28 May 2020 at 16:14, Rebecca via agora-discussion
> <agora-discussion@agoranomic.org> wrote:
> > On Fri, May 29, 2020 at 2:11 AM Alex Smith via agora-discussion <
> > agora-discussion@agoranomic.org> wrote:
> >
> > >  > On Thursday, 28 May 2020, 17:03:57 GMT+1, James Cook via
> > > agora-discussion <agora-discussion@agoranomic.org> wrote:
> > > > > In fact, it may be a good idea to have two separate tiers of crimes
> > > anyway:
> > > > > small infractions that earn you some blots, and serious ones that
> come
> > > with a
> > > > > punishment you can't pay off. I think that'd reconcile the ideas of
> > > "justice as
> > > > > a game mechanic" and "justice as a way to deal with bad faith
> > > actors/actions."
> > > >
> > > > If some justice is intended to be a game mechanic, I'd prefer the
> > > > crimes related to those to not be described as rule violations (SHALL
> > > > NOT, etc).
> > > > It doesn't really sound fun to me for the written rules of a game to
> > > > deliberately not be an accurate description of the expected
> boundaries
> > > > of gameplay.
> > >
> > > I fully agree with this. It's fine to have actions where "you're
> allowed
> > > to do this
> > > but there will be consequences", and it's fine to have illegal actions,
> > > but please
> > > don't mix the two.
> > >
> > > --
> > > ais523
> > >
> >
> > isn't law in real life exactly this though? there are plenty of things
> like
> > littering that people often do (and attract relatively small
> consequences)
> > that are just as illegal under law as, say, murder.
> > --
> > From R. Lee
>
> There are a couple of differences in my mind.
>
> First, I never really agreed to my local laws.
>
> Second, at least for some games, the rules are the whole point. I
> wouldn't find a game of chess very fun if my opponent were trying to
> move pieces while I wasn't looking. It's not what I signed up for. I
> feel this way about Agora too. Admittedly I feel it less strongly in
> Agora than in chess, maybe because Agora's rules are much more vague
> and complicated. Still, if this is a game, it seems like the world
> "rules" should be used for the ground rules, i.e. the basic underlying
> structure people are expected to follow.
>
> - Falsifian
>
Well chess is a game in which there is no distinctions between CANs and
SHALLs, except I suppose in tournament play with regards to the chess
clock. In Agora, I find the CANs paramount and the SHALLs not particularly
important, as a general rule.
-- 
>From R. Lee

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