On Thu, 28 May 2020 at 16:14, Rebecca via agora-discussion
<agora-discussion@agoranomic.org> wrote:
> On Fri, May 29, 2020 at 2:11 AM Alex Smith via agora-discussion <
> agora-discussion@agoranomic.org> wrote:
>
> >  > On Thursday, 28 May 2020, 17:03:57 GMT+1, James Cook via
> > agora-discussion <agora-discussion@agoranomic.org> wrote:
> > > > In fact, it may be a good idea to have two separate tiers of crimes
> > anyway:
> > > > small infractions that earn you some blots, and serious ones that come
> > with a
> > > > punishment you can't pay off. I think that'd reconcile the ideas of
> > "justice as
> > > > a game mechanic" and "justice as a way to deal with bad faith
> > actors/actions."
> > >
> > > If some justice is intended to be a game mechanic, I'd prefer the
> > > crimes related to those to not be described as rule violations (SHALL
> > > NOT, etc).
> > > It doesn't really sound fun to me for the written rules of a game to
> > > deliberately not be an accurate description of the expected boundaries
> > > of gameplay.
> >
> > I fully agree with this. It's fine to have actions where "you're allowed
> > to do this
> > but there will be consequences", and it's fine to have illegal actions,
> > but please
> > don't mix the two.
> >
> > --
> > ais523
> >
>
> isn't law in real life exactly this though? there are plenty of things like
> littering that people often do (and attract relatively small consequences)
> that are just as illegal under law as, say, murder.
> --
> From R. Lee

There are a couple of differences in my mind.

First, I never really agreed to my local laws.

Second, at least for some games, the rules are the whole point. I
wouldn't find a game of chess very fun if my opponent were trying to
move pieces while I wasn't looking. It's not what I signed up for. I
feel this way about Agora too. Admittedly I feel it less strongly in
Agora than in chess, maybe because Agora's rules are much more vague
and complicated. Still, if this is a game, it seems like the world
"rules" should be used for the ground rules, i.e. the basic underlying
structure people are expected to follow.

- Falsifian

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