> On Jun 16, 2021, at 10:05 PM, Rebecca Lee via agora-discussion 
> <agora-discussion@agoranomic.org> wrote:
> 
> Ribbons being switches is very dumb. Read this sentence and weep: "For each
> type of Ribbon, <type> Ribbon Ownership is a secured negative boolean
> person switch, tracked by the Tailor in eir monthly report.". It makes
> ribbons seem very complicated but actually they're really simple.

I'd argue that ribbons are actually a lot more like switches than assets:
- You either have one or you don't
- You can't have multiple of a ribbon
- You can't transfer ribbons

They're obviously not a perfect fit for either, so you have to do a bit
of shoehorning either way, but I think switches are a simpler mapping
than assets are.

Gaelan

> Proto:
> 
> Title: Ribbons are assets
> AI: 3
> Text: In rule 2438 "Ribbons", replace
> 
> "For each type of Ribbon, <type> Ribbon Ownership is a secured
>      negative boolean person switch, tracked by the Tailor in eir
>      monthly report."
> 
> with
> 
> "Each type of ribbon is an indestructible fixed asset tracked by the
> Tailor in eir monthly report. Other rules notwithstanding, no entity
> other than a player can ever own a ribbon. If a non-player would own a
> ribbon, that ribbon is destroyed."
> 
> In the same rule, replace
> 
> "When a person wins this way, for each type of Ribbon, that person's
> <type> Ribbon Ownership is flipped to False."
> 
> with
> 
> "When a person wins this way, each of their ribbons is destroyed."
> 
> 
> [Note that an "indestructible asset" can still be destroyed by its
> backing document, just not in any other way]
> 
> -- 
> From R. Lee

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