I had in mind that changing a Victoria-modified vote acts as a trigger for
the changer to be subject to some crazy punishment, like becoming a
super-zombie to the person you tried to screw. We can keep people stuck in
the contract anyways until a condition is fulfilled, and contracts have
quite a lot of power to puppeteer other people, so very likely something
can be done there that serves as a strong way to enforce things against
cheeky people. I'd rather avoid Pledges because Pledges aren't as
mechanically strong as forcefully making transfers or puppeteering people
directly.

I think Promises might work? I'd have to study it a bit more, tbh I'm not
super familiar with them yet lol. But, thank you very much for that new
angle.

" You might also disallow someone from having more than one Win Nugget
associated with them so they can't flood the market with Victorias"

Yes. That's already a thing though lol.

"Win Obligation"

Sounds good to me.

" One more comment: why not let Victorias be owned by contracts? I think
that would make them a more useful currency. I think your current text only
lets players own them."

Ah, sure

On Sat, Oct 24, 2020 at 8:14 PM Falsifian <[email protected]> wrote:

> On Sat, Oct 24, 2020 at 06:13:03PM +0000, Falsifian wrote:
> > > > EXCHANGING VICTORIAS FOR WIN VOTES
> > > >
> > > > Any Victorian can spend 100 Victorias and the oldest Win Nugget held
> by
> > > > this contract to act on behalf of the Victorian bound to that Win
> Nugget to
> > > > vote FOR a Proposal whose sole effect is to grant an Agoran win to a
> single
> > > > player.
> > > >
> > >
> > > Can you spend something that you don't own? I'm not sure.
> > >
> > > Why does it have to be the oldest Win Nugget? That could create
> problems
> > > if that person would be voting FOR anyway.
> >
> > It's also a problem if that player has deregistered, is inactive, or is
> > a scofflaw.
> >
> > Letting the purchaser choose the Win Nugget might help with that. You
> > might also disallow someone from having more than one Win Nugget
> > associated with them so they can't flood the market with Victorias.
> >
> > A stylistic idea: instead of Win Nuggets owned by the contract, having
> > Win Obligations owned by each bound player might be more intuitive. Win
> > Obligations could be indestructible, like blots.
> >
> > Or, another approach that might help with the amendment mousetrap issue:
> > could you handle the win obligations with promises? To mint your 100
> > Victorias, you have to create a promise with a specified text and give
> > it to the contract. The promise would say you vote FOR someone's victory
> > proposal, and that you pledge not to change that vote (does that work?).
> >
> > ****
> >
> > One more comment: why not let Victorias be owned by contracts? I think
> > that would make them a more useful currency. I think your current text
> > only lets players own them.
> >
> > --
> > Falsifian
>
> P.S. overall this is a great idea.
>
> --
> Falsifian
> _______________________________________________
> Agora mailing list
> [email protected]
> https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Flistserver.tue.nl%2Fmailman%2Flistinfo%2Fagora&amp;data=04%7C01%7C%7C64f7f2e93f7c482ee1a308d878b76aa3%7Ccc7df24760ce4a0f9d75704cf60efc64%7C1%7C0%7C637392076447598482%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&amp;sdata=9J23s4aEmETpveYyZvp2BTflb4qn4SnQkiVJByBzCJY%3D&amp;reserved=0
>
_______________________________________________
Agora mailing list
[email protected]
https://listserver.tue.nl/mailman/listinfo/agora

Reply via email to