I had in mind that changing a Victoria-modified vote acts as a trigger for the changer to be subject to some crazy punishment, like becoming a super-zombie to the person you tried to screw. We can keep people stuck in the contract anyways until a condition is fulfilled, and contracts have quite a lot of power to puppeteer other people, so very likely something can be done there that serves as a strong way to enforce things against cheeky people. I'd rather avoid Pledges because Pledges aren't as mechanically strong as forcefully making transfers or puppeteering people directly.
I think Promises might work? I'd have to study it a bit more, tbh I'm not super familiar with them yet lol. But, thank you very much for that new angle. " You might also disallow someone from having more than one Win Nugget associated with them so they can't flood the market with Victorias" Yes. That's already a thing though lol. "Win Obligation" Sounds good to me. " One more comment: why not let Victorias be owned by contracts? I think that would make them a more useful currency. I think your current text only lets players own them." Ah, sure On Sat, Oct 24, 2020 at 8:14 PM Falsifian <[email protected]> wrote: > On Sat, Oct 24, 2020 at 06:13:03PM +0000, Falsifian wrote: > > > > EXCHANGING VICTORIAS FOR WIN VOTES > > > > > > > > Any Victorian can spend 100 Victorias and the oldest Win Nugget held > by > > > > this contract to act on behalf of the Victorian bound to that Win > Nugget to > > > > vote FOR a Proposal whose sole effect is to grant an Agoran win to a > single > > > > player. > > > > > > > > > > Can you spend something that you don't own? I'm not sure. > > > > > > Why does it have to be the oldest Win Nugget? That could create > problems > > > if that person would be voting FOR anyway. > > > > It's also a problem if that player has deregistered, is inactive, or is > > a scofflaw. > > > > Letting the purchaser choose the Win Nugget might help with that. You > > might also disallow someone from having more than one Win Nugget > > associated with them so they can't flood the market with Victorias. > > > > A stylistic idea: instead of Win Nuggets owned by the contract, having > > Win Obligations owned by each bound player might be more intuitive. Win > > Obligations could be indestructible, like blots. > > > > Or, another approach that might help with the amendment mousetrap issue: > > could you handle the win obligations with promises? To mint your 100 > > Victorias, you have to create a promise with a specified text and give > > it to the contract. The promise would say you vote FOR someone's victory > > proposal, and that you pledge not to change that vote (does that work?). > > > > **** > > > > One more comment: why not let Victorias be owned by contracts? I think > > that would make them a more useful currency. I think your current text > > only lets players own them. > > > > -- > > Falsifian > > P.S. overall this is a great idea. > > -- > Falsifian > _______________________________________________ > Agora mailing list > [email protected] > https://eur02.safelinks.protection.outlook.com/?url=https%3A%2F%2Flistserver.tue.nl%2Fmailman%2Flistinfo%2Fagora&data=04%7C01%7C%7C64f7f2e93f7c482ee1a308d878b76aa3%7Ccc7df24760ce4a0f9d75704cf60efc64%7C1%7C0%7C637392076447598482%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=9J23s4aEmETpveYyZvp2BTflb4qn4SnQkiVJByBzCJY%3D&reserved=0 >
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