Right..

Okay, first off. I think that the info is presented, but not in the way most blind gamers are used to. You know, say for Shades of Doom or GMA Tank Commander, there's a look feature where you can use a certain key to look in a certain direction, and it'll tell you what's there, and how far away in feet it is. If you need more help on this, go download Treasure Hunt from:

www.bpcprograms.com

That should give a better idea as to what I'm looking for..



regards,
Clement





From: "Matthew T. Atkinson" <[EMAIL PROTECTED]>
Reply-To: AGRIP User and Developer discussion list <[email protected]> To: AGRIP User and Developer discussion list <[email protected]>
Subject: Re: [AGRIP-discuss] look feature
Date: Mon, 19 Dec 2005 09:51:05 +0000

On Mon, 2005-12-19 at 03:33 +0000, Clement Chou wrote:
> Suggestion for AQ. Have you ever thought of putting in a look feature like > in other games? That way you can look where you're going and see who or what
> is around you.
end-quote

I think this is an interesting suggestion.  Our aim is that a feature
like this is not needed because the game provides all of this
information implicitly, so it should be interesting in its absence.

Given that this is not only a general area of interest for me, but also
my area of research, I have some questions for you now :-)...

Is it a case of information being missing, or just not presented in the
way you feel is most appropriate? What sort of information is missing,
or not being presented the way you would like?

I'm very interested to find out what you and others think about this.

bye just now, best regards,


--
Matthew T. Atkinson <[EMAIL PROTECTED]>

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