Thanks -- I'll check that out. I'm familiar with SoD's ``look'' feature. Basically I am wondering, will you have /time/ in the game (AQ) to use such a feature, as it can be fast-paced?
We need to find the best way of providing information to you in a way that makes it obvious -- implicit -- simply by the echo of the room, for example. That's what we're aiming for. I'll certainly look into a ``look'' feature (pardon the pun, hehe) though and thanks again for the link. Please, anyone, don't hesitate to add stuff here. best regards, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
