Have any blind people played against sighted people at Quake? It's my eventual goal to be good enough to do that--else, what's the point, right, in the end? I personally don't mind all the audio input--things beeping and soudns and such--in fact, the richer the better, as long as my wimpy little sound chip (compaq Presario 6420) can handle it, which sometimes it can't. I wonder, sometimes, though, at the accuracy of the audioquake engine, as sometimes I would appear to be shooting right at something, but come up with a clean miss. According to the targetting beep, I'm dead on, but even with a directed weapon like lasers or rockets, I miss clean. Any hints about this? Another bug I seem to have found is that, whe switching ESR modes, from mode one to mode two, when I switch back to mode one, the enemy warning and targetting beep does not happen. Also, what exactly is mode two supposed to do? I read in the manua that it's supposed to help you locate additional hazzards, such as enemies, but I can't seem to follow it to an enemy, even when it's on mode two. As I say, I"m a newby to this, so please help me learn.

----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Sunday, January 29, 2006 8:18 AM
Subject: Re: [AGRIP-discuss] FAO: Derek London


I am here for what its worth mat.
When you make the next version could you get rid of the 2 bots that appear on each level if you start manually and also on the start level? What is this teams thing with the agrip.org.uk servers and how do you get in and what are said teams?
I really havn't got a customed to the audioquake engine.
Is there any plans to change the engine?
I mean from a pearl program to a standard program?
maybe something like shades of doom type?
I really find all the sounds hard.
Beeping things on right left and then walls.
I would prefur halls like shades of doom or side scroller type.
You jump pits and things.
Yeah I know it may be not the standard quake, but only blind people are going to play audioquake right?
At 03:30 a.m. 30/01/2006, you wrote:
Anyone alive out there? :-/

(I'm certainly not, but will be soon and would like to continue working
on this...)


--
Matthew T. Atkinson <[EMAIL PROTECTED]>

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