Hi Matthew, I would really love to see this feature implemented, because it'll make gameplay more realistic and exciting! Regards, Robin.
-----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Matthew T. Atkinson Gesendet: Samstag, 25. März 2006 00:22 An: AGRIP User and Developer discussion list Betreff: Re: [AGRIP-discuss] Enemy footsteps. On Fri, 2006-03-24 at 19:58 +0100, Georgios wrote: > I have a sugestion for Audioquake. Would it be possible to hear the > enemies footsteps? It would make the game more realistic and would > help when one is playing a big map like the agdm02. Sometimes its > frustrating to have your target disappear when you have logged on it. > :-) So you can hount the other player. end-quote Thanks for the suggestion. If we did this, it would have to be a server-side option so that nobody could use it to cheat. If others want it, let us know -- we will implement the option if there is sufficient demand. best regards, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
