Hi Matthew,
I would really love to see this feature implemented, because it'll make
gameplay more realistic and exciting!
Regards,
Robin.


-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Matthew
T. Atkinson
Gesendet: Samstag, 25. März 2006 00:22
An: AGRIP User and Developer discussion list
Betreff: Re: [AGRIP-discuss] Enemy footsteps.


On Fri, 2006-03-24 at 19:58 +0100, Georgios wrote:
> I have a sugestion for Audioquake. Would it be possible to hear the
> enemies footsteps? It would make the game more realistic and would 
> help when one is playing a big map like the agdm02. Sometimes its 
> frustrating to have your target disappear when you have logged on it. 
> :-) So you can hount the other player.
end-quote

Thanks for the suggestion.  If we did this, it would have to be a
server-side option so that nobody could use it to cheat.

If others want it, let us know -- we will implement the option if there
is sufficient demand.

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

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