I think this is a pretty good idea.
----- Original Message -----
From: "Matthew T. Atkinson" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Friday, March 24, 2006 6:21 PM
Subject: Re: [AGRIP-discuss] Enemy footsteps.
On Fri, 2006-03-24 at 19:58 +0100, Georgios wrote:
I have a sugestion for Audioquake. Would it be possible to hear the
enemies footsteps? It would make the game more realistic and would
help when one is playing a big map like the agdm02. Sometimes its
frustrating to have your target disappear when you have logged on
it. :-) So you can hount the other player.
end-quote
Thanks for the suggestion. If we did this, it would have to be a
server-side option so that nobody could use it to cheat.
If others want it, let us know -- we will implement the option if there
is sufficient demand.
best regards,
--
Matthew T. Atkinson <[EMAIL PROTECTED]>
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