QC is more akin to C than C++ really as it's not technically
object-oriented (though is used in a style that looks similar).

You can't mix and match QC and C++, so you won't be able to cod mods in
C++.  Interestingly, some people have made other languages that compile
down to Quake VM bytecode (which is what QC gets compiled into to run)
-- the main example being that of the QuakeForge team, who created a
language called Rumako based on Objective-C (that's not C++ either, it's
a different, cleaner, language which looks like SmallTalk a bit).

Others have replaced the entire QC virtual machine with a Python
interpreter and written the gamecode in that.  Python is a great
language for such things and is Object-Oriented and very good at helping
you produce reliable and readable code.

Sorry for the essay :-),

bye just now,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

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