Hi Moritz, On 7 May 2006 at 15:51, Moritz Bisswanger <[EMAIL PROTECTED]> spoke, thus:
> Recently I read that C++ and QC are very similar speeches. They are similar in dialect (well, in the sense that QuakeC looks a bit like C as do many other specialised languages), but they are not identical languages. > Now my question: > Can I create my own mods, when I am able to work with C++? Your knowledge of C++ (or more helpfully, C in general) will certainly assist your understanding and fill in the gaps left by these QuakeC tutorials when learning. Even so, QuakeC is different enough from C that you will have to learn it, and get used to the differences/oddities. After all, QuakeC is for writing game characteristics and is not really general-purpose. Ironically, later versions of Quake (EG Quake III A/TA) use compiled C rather than a different language. Id just can't keep away, apparently. I have mixed feelings about that, but at least I'm not at the common disadvantage of not knowing yet another language when looking at Quake III sources. The C is compiled into bytecode for execution by a virtual machine, just like in Quake I, so all the usual benefits of virtual machines apply. Cheers, Sabahattin -- Sabahattin Gucukoglu <[EMAIL PROTECTED]> Sound, QA, Misc. Development, AGRIP Project http://agrip.org.uk/ Voice: +44 20 88008915 or +44 7986 053399 _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
