Hi Moritz,

On 7 May 2006 at 15:51, Moritz Bisswanger <[EMAIL PROTECTED]> spoke, thus:

> Recently I read that C++ and QC are very similar speeches. 

They are similar in dialect (well, in the sense that QuakeC looks a bit 
like C as do many other specialised languages), but they are not identical 
languages.

> Now my question:
> Can I create my own mods, when I am able to work with C++?

Your knowledge of C++ (or more helpfully, C in general) will certainly 
assist your understanding and fill in the gaps left by these QuakeC 
tutorials when learning.  Even so, QuakeC is different enough from C that 
you will have to learn it, and get used to the differences/oddities.  
After all, QuakeC is for writing game characteristics and is not really 
general-purpose.

Ironically, later versions of Quake (EG Quake III A/TA) use compiled C 
rather than a different language.  Id just can't keep away, apparently.  I 
have mixed feelings about that, but at least I'm not at the common 
disadvantage of not knowing yet another language when looking at Quake III 
sources.  The C is compiled into bytecode for execution by a virtual 
machine, just like in Quake I, so all the usual benefits of virtual 
machines apply.

Cheers,
Sabahattin

-- 
Sabahattin Gucukoglu <[EMAIL PROTECTED]>
Sound, QA, Misc. Development,
AGRIP Project
http://agrip.org.uk/
Voice: +44 20 88008915 or +44 7986 053399

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