Agreed, right now there is only one bug which only happens when one types reconnect in the console, which I will be working on in the next day or so, and aside from that it works fine. I've taken care of everything else. There is however, one thing I'd love feedback on, from those who have tried it, and just in general from anyone, and that is the way I have the saber working as a shield. At present, I have the takedamage field being changed when the saber is swung, so it doesn't matter which direction one is facing, an attack will be blocked as the saber is swung, and then the field will be reset back to normal. I've since thought of a fairly simple way that the protection one gets from the saber could be made directional, I.E. only in front of the player, which would make sense in regard to where the saber is being held and swung.

I'm curious what people think is appropriate. The reason I haven't changed it already, is that I kind of think it balances out the weapon, in that one really needs to get very close to an enemy and the bit of extra protection that's given this way, is to me at least, right in line with the films, as the Jedi were pretty difficult adversaries which was the point. And this makes it in a way more interesting in that it might be more appropriate to engage someone with a light saber, with a light saber, rather than another weapon. Does this make sense?

Anyway, I'd love feedback on this so I can code it if necessary.
  Thanks so much and have a wonderful day!...

Smiles,

GG

At 02:40 PM 5/7/2006 +0100, you wrote:

My personal view would be get the bugs fixed so that you've got some
thing even more solid to build new features on -- I really am looking
forward to tyring this as soon as I can get the new ZQuake engine
working AGRIP-style again... :-).

bye just now,


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Matthew T. Atkinson <[EMAIL PROTECTED]>

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