what ftp server is this and how do I get access?
At 10:09 PM 5/21/2006, you wrote:
I sent you a copy of a recent incarnation of the mod pack through your ftp site a couple of weeks ago but I'll post the source code for the latest mod pack on tbrn at some point tomorrow (Sunday) and post here to let you know. <smile> Totally know what ya mean about sifting through the mess! lol! I'd say the same thing about my code!...

Smiles,

G-Babe

At 12:12 AM 5/21/2006 -0400, you wrote:

Btw, is the source to anything you've done posted anywhere? Mine is on tbrn
for now, and on my ftp server for anyone who has access and can make sense
of the mess where it is. :P

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guitar Babe
Sent: Saturday, May 20, 2006 9:19 PM
To: AGRIP User and Developer discussion list
Subject: RE: [AGRIP-discuss] Impulse List for Mod Pack 3.3.1

   Hey there, yes, there is actually code in the original tutorial to
prevent that but it doesn't seem to always work, and I also have tried to
add code to prevent it but there's a certain amount of weirdness with the
language apparently or the coding of the original mod or my own code, which
allows it to keep happening to some degree.
   With the Vampire grapple, you do want to leave the hook hooked as it
gives you health until the opponent expires.
   I've got to say though, that I love the key press and release which is
something I just added earlier this week myself, and use a lot of.  Thanks
for posting it...

Smiles,

MG

At 03:57 PM 5/20/2006 -0400, you wrote:

>Technically, you could use impulse 24 to set the hook in someone, and leave
>it on, killing them over and over and over, unless you wrote code to
prevent
>that.  Here's some aliases that make it so you press a key to fire the
hook,
>and let up on the key to release it.
>alias +hook "impulse 24"
>alias -hook "impulse 25"
>then bind your favorite key to "+hook"
>You don't need to bind anything to -hook because that is implied when you
>release the key that +hook is bound to.
>
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Guitar Babe
>Sent: Saturday, May 20, 2006 5:56 AM
>To: AGRIP User and Developer discussion list
>Subject: [AGRIP-discuss] Impulse List for Mod Pack 3.3.1
>
>                           Hi All, First off, let me just say thanks
bunches
>for all of the
>positive feedback for the latest Mod Pack.  You guys so
>rock!!!  <smile>  Too kind!, too kind!
>    Here is the list of impulses for Mod Pack 3.3.1, the mods that are now
>on tbrn.net
>    Have a great weekend, and enjoy the game!...
>
>Smiles,
>
>Mod Girl
>
>Mod Pack 3.3.1 Impulse List
>
>Impulse 24 - fires Grappling Hook
>Impulse 25 - Releases Grappling Hook
>Impulse 26 - Toggles Audio Cross Hair on / off
>Impulse 55 - Switches modes of the Grappling Hook
>Standard
>Vampire
>Electro
>
>Impulse 56 - fires Telegrenade
>Impulse 57 - Toggles Direction of Entities on / off
>Impulse 58 - Toggles Silencer on / off
>Impulse 59 - Toggles Leaving of Unwanted Weapons on / off
>Impulse 60 - Calls Star Wars Blaster
>Impulse 61 - Calls Sniper rifle
>Impulse 62 - Calls Pistol
>Impulse 63 - Activates / swings Star Wars Light Saber
>Impulse 64 - turns off Light Saber
>Impulse 65 - Toggles Direction of Slopes on / off
>Impulse 66 - Toggles wall hit sounds of the Light Saber on / off
>Impulse 67 - Force Push
>
>
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