Hi Shaun and list, thanks so much for the info and will
check it out! <smile>
I have a few questions that I'm hoping some here might be able to help
with. I'm trying to get a full list of all console commands and cvars that
I can save in a text file. I do a cmdlist and a cvarlist from the console
and get the right lists, but I can't seem to copy / paste from the Zquake
launch window and I'm not aware of a command to save the text chat. I've
recorded a demo of the game where I've input the list commands and let
audio quake read the results, but it doesn't seem to want to come out on
the demo. Have no idea why. Anyway, any help would be
appreciated. <smile> thanks so much!
Secondly, Matthew / Sebby, can either of you tell me where exactly the
game code hooks into the +speed / -speed commands? -or is there a cvar
which has that info that I can check? I'd like to be able to find out how
a player has it set so I can return it to it's proper state after it is
changed for a time period. I've got the source for the Zquake engine and
have looked through it a bit, but can't seem to locate what I'm after
yet. Again, any help would be great!
Lastly, (and this ties in with the above) is there a way to simply find
out from the game code when a player presses their arrow keys? Or do I
need to again look in the engine for this? I'm mainly concerned with the
down arrow key at this point as I'd like to modify a player's forward
velocity if they press their down arrow.
Any suggestions you might have would sure be appreciated. <smile>
Now, in case anyone's actually read this far! lol! There is a new very
cool mod on tbrn. It's a Jet Pack. Edit was kind enough to make his code
available for it so I modded it a bit and added some sound and a slightly
different way of flying with it and there you go! press the space bar
twice relatively quickly, and the jet pack is enabled. You'll then begin
to fly up and forward quite quickly. You can then use the arrow keys to
turn. When you want to come down, press the space bar again and the jet
pack will power down and you'll come back to earth, or if you're at a high
altitude and want to reduce your height just a bit, press the space bar as
before, to power down the jet pack, and then press it again to power it up
again in mid flight so you can adjust your altitude a bit. <smile> Try it
out and lemme' know what ya think! <smile>
Have a wonderful rest of your weekend!
Smiles,
Mod Girl
At 07:21 PM 6/11/2006 +1200, you wrote:
go to ftp.idsoftware.com
Once the site comes up, highlight idstuff and open it.
Look in every game directory, and also in the source directory.
I think doom3 quake 1 through4 and wolf have source directories in their
actual directories.
I didn't look in the others, I think doom1 and maybe 2 do not have source
directories but check those.
At 06:29 PM 6/11/2006, you wrote:
Hi Shaun, I've just tried the (below) link for ID software source
code, that you sent a couple of weeks ago and it doesn't seem to
work. It asks for a login and won't allow anonymous logins so I get
nothing. I'm wondering how you got access? Thanks so much!...
Smiles,
G-Girl
At 04:03 PM 5/31/2006 +1200, you wrote:
Hi all.
here is a place for all the idsoftware source.
I never checked all of it out, however here are things.
ftp://idsoftware.com/idstuff
Generic directory in this folder is source however, it seems at least
wolf, quake 1 2 3 and 4 have source directories within them eg
/idstuff/doom3/source.
there are also sdks here.
One thing though is because some libraries are coppywrited idsoftware
sources use free libraries which they claim are not as good.
But they have sources not just for their games or qc programming but
have sources for their tools, even down to their internet protocals and
their setup installers.
There is a lot of stuff in the idstuff folder and should be checked out.
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