Well, how about skype for windows users (that's what I use). Then, linix
could use speak freely; although, that would mean more work for guitar babe,
installing all of the programs; so, if it works on linix, I'd go with your
suggestion. (next year, in high school, I'm taking computer sciences, so I
just might be interested if you get this up). Keep in mind, though, as of
now I've got no programming experience what-so-ever...
Tyler
----- Original Message -----
From: "Al Puzzuoli" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Sunday, June 18, 2006 10:10 PM
Subject: Re: [AGRIP-discuss] Mod Pack 3.7 - future - a couple of
questionsforyou...
Hey,
I second the motion of having a class as well; However, I think the hard
part will be finding the ideal forum. One of the really cool aspects of
this game is that it's not tied to the Windows platform. I often play on
my Windows box, but I also have a linux box running the game, and I may
try to get it working on my Mac mini as well. Point being, if you were to
do a class like this, it would be a shame to host it in a forum where in
only Windows users were able To attend.
Skype is very usable under Windows, and I think I've heard success stories
from Mac users as well. There is a version of skype for linux; However,
it is KDE based, so at present is inaccessible, even with the Orca screen
reader.
Speak Freely may be a viable option. I know that there are versions of
that which will run under Windows as well as Linux and therefore, most
likely one for Open Darwin as well, so the Mac crowd wouldn't be left out;
However, I've never used it, and can't attest to its quality.
Does anyone else have any thoughts?
--Al
----- Original Message -----
From: "Guitar Babe" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Saturday, June 17, 2006 12:44 AM
Subject: [AGRIP-discuss] Mod Pack 3.7 - future - a couple of questions
foryou...
Hi All, well Mod Pack 3.7 is here! -along with it's source code and
impulse list at:
http://tbrn.net/modgirl
Which brings me to the future of the mod packs; I have about four more
mods planned out so I'll be releasing how ever many Mod Packs that will
entail and that will probably be about it for my mods, save the
occasional idea I may have, and want to add. <smile> So I'm wondering
about something. I'd really like to see this continue, as I think the
agrip project / Audio quake should continue to grow.
I'm wondering if anyone else might be interested in learning Quake C /
how to mod the game?...
Rather than creating a number of tutorials which would be way more time
consuming than I'm willing to deal with, I thought it might be nice to
offer a class or two via some form of voice chat / internet radio style
broadcast which could be focused on Q and A in real time.
What are your thoughts?...
Have a wonderful weekend! Talk with you soon!...
Smiles,
Mod Girl
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