Lol I am going to miss the taunts, but if it lets us have more mods, then
sure. Give it a go.or maybe you could murge the taunts, and cut them back a
bit. Would that free up some space?
Dallas


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guitar Babe
Sent: Friday, 7 July 2006 04:57
To: AGRIP User and Developer discussion list
Subject: [AGRIP-discuss] Future of the Mod Packs revisited / Single / Multi
Player versions?...


                          Hi All, well you all may remember the dilemma with
the sounds in 
Quake, which made it impossible to run the latest Mod Pack (3.7 / 3.7.1) in 
single player mode...  I think I may have come up with a reasonable 
work-around four the moment.  I still don't know exactly what's causing the 
problem, but I'm hoping this temporary solution will be palatable for 
everybody.

   Here's what I'm thinking; the taunts and death messages mods use quite a 
few sounds.  I could rather easily remove those mods, freeing up enough 
game resources for probably three or four new mod packs, obviously 
depending upon how many sounds are added to the game.
   Would this be something you all wouldn't mind losing, considering that 
it may be only temporary as I'll still look into a proper solution to the 
prob?...

   The second idea I had is this.  If you'd rather not lose that particular 
set of mods, We could have two versions of the Mod Pack, one for Death 
Match, and one for Single Player.  The single player version would not have 
the taunts mods and the Death Match version still would.

   This wouldn't necessarily allow for a whole lot of future development 
for the death match side of things, as we'd still be using a whole lot of 
sounds, and quite honestly, I don't know yet, where the exact limit of the 
game is.  So it's possible that this would allow for three or four new mod 
Packs on either end of things, (sp or dm) but I honestly can't be sure.

   What do you all think?...

Now, on the actual Mod Pack side of things, I'll be updating Mod Pack 3.7 
to include the file that it should have had in the first place, and 
eliminating Mod Pack 3.7.1. just for clarity's sake.  I'll do this within 
the hour, so just wanted to let you all know, so you weren't wondering 
where 3.7.1 had gone to.  <smile>  For those of you who've already 
installed either Mod Pack and have it working successfully, you won't need 
to do a thing.  The next Mod Pack will install fine, over what you have 
now...
   Just wanted to let you all know....

   Any thoughts or suggestions as always, would be greatly appreciated!...

   Thanks for your time, and have a great day!...

Smiles,

Mod Girl


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