Should we include a menu option to list the keys for a mod? I am sure it could be done, reusing the existing routines to do it for the main game... I'll put it on TODO, unless people have objections :-).
bye just now, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
