On Sun, 2006-07-23 at 15:40 +1200, shaun everiss wrote: > could you fix the bugs with having to many sounds loaded in mods? end-quote
We're working on that -- does the newly-released JediQuake 3.7 have this problem? I can test that right now... quote > also if I load to many bots in coop mode I get a nice crash end-quote Thank you for letting me know about this, but I need a lot more information before I can attempt to trace the problem -- e.g. how many bots, which maps, if you're using a mod, what error messages you get from the console, etc... quote > or if I try to kill bots in coop mode that happens to. end-quote Again, I will need to know *exactly* what you did and what the situation was so that I can reproduce, then fix, it here. quote > Its nice to have bots to find the bad guys and then either Kill them > or I am able to do it. end-quote I'm not quite understanding what you're asking for here; is this a bug or a feature request? Thanks for the suggestions, best regards, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
