Regarding the GMA Games engine...

I think it's great that David Greenwood has made it a separate engine as
it only goes to promote its development and use in other accessible
games.  This is a good thing for everyone, as it means that more games,
with different content, will come out in a shorter period of time.  It's
also good as it should allow feeback from developers to go back into the
engine (maybe the licence permits them to make their own improvements
too, I'm not sure).

However, with the AGRIP project we want to produce something that (a) is
Free (with a capital F -- as in Free Software) for everyone to use and
modify as they see fit and (b) mainstream (i.e. sighted people (and
maybe other disability groups) can play it.

The AGRIP project should be something //different// in my opinion.  I
also don't particularly want us to get mired in a ``let's catch up to
the sighted people's games'' cycle, but I think that our effort, and
that of other projects that will hopefully (nudge, nudge) spring up
around what we've produced will have to do this until the mainstream
game devs see that what they made can be made accessible.  As we all
know, the best way to make them see this is to make what they've made
accessible.

This stance makes it hard to decide what to adapt in the future because
of my financial/hardware constraints vs. the need to stay current and
wow sighted people into being aware of what we're doing.  That's partly
why I think AQ as it is now will turn into a great starter kit for blind
game developers, whilst in later years we develop accessibility into an
even more popular current game.

Anyway, my pizza is ready now!

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>

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