Regarding the GMA Games engine... I think it's great that David Greenwood has made it a separate engine as it only goes to promote its development and use in other accessible games. This is a good thing for everyone, as it means that more games, with different content, will come out in a shorter period of time. It's also good as it should allow feeback from developers to go back into the engine (maybe the licence permits them to make their own improvements too, I'm not sure).
However, with the AGRIP project we want to produce something that (a) is Free (with a capital F -- as in Free Software) for everyone to use and modify as they see fit and (b) mainstream (i.e. sighted people (and maybe other disability groups) can play it. The AGRIP project should be something //different// in my opinion. I also don't particularly want us to get mired in a ``let's catch up to the sighted people's games'' cycle, but I think that our effort, and that of other projects that will hopefully (nudge, nudge) spring up around what we've produced will have to do this until the mainstream game devs see that what they made can be made accessible. As we all know, the best way to make them see this is to make what they've made accessible. This stance makes it hard to decide what to adapt in the future because of my financial/hardware constraints vs. the need to stay current and wow sighted people into being aware of what we're doing. That's partly why I think AQ as it is now will turn into a great starter kit for blind game developers, whilst in later years we develop accessibility into an even more popular current game. Anyway, my pizza is ready now! best regards, -- Matthew T. Atkinson <[EMAIL PROTECTED]> _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
