I too am coming up against the limits of what you can do with key bindings. As it is right now each hand controls eight or nine keys in a roughly telephone-keypad type arrangement centered around navigational keys or fire control keys. I don't see how it can get much faster than this while using the keyboard, and I would actually buy a USB joystick or game controller if it was supported. As in my last post, continuous turning with the arrow keys would go a long way toward making game play more fluid. Anyone interested in comparing key bindings and different strategies for rapidly accessing weapons and motion/direction changes, I"d be happy to.
Keep herding nerfs.  Nerfi?  Nerf?  Hmmm.

----- Original Message ----- From: "Ken the Crazy" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]>
Sent: Wednesday, November 01, 2006 10:55 PM
Subject: Re: [AGRIP-discuss] Joystick support?


I tried using a joystick and a mouse but I can't get neither to work. This business about sighted people having advantage because they can use a mouse--well, either the blind AQ community needs to learn to use one or we need to gain some advantages over the sighted to make it fair, because soon we will be playing against them I have no doubt. Personally, I would love to see mouse and joystick support. With just a few more navigational cues we could really make it work--and anywhere you read about Quake people laugh at anyone who uses a keyboard to play.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- From: "Andy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 01, 2006 9:45 AM
Subject: [AGRIP-discuss] Joystick support?


Hi,

Is there joystick support in the ZQuake engine or will i need to map
everything? I just got one for free and I'd like to try it out. Has anyone
use a joystick in the game before?

BAT

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