If you could send me a copy of what you have managed so far, I would be
happy to see if I can come up with anything. I have been playing with this a
bit with the keyboard, and have some ideas as to how it can be done, but I
am not sure how you have done what you have so far.
Regards
Dallas


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy
Sent: Friday, 3 November 2006 04:19
To: Mark BurningHawk; AGRIP User and Developer discussion list
Subject: Re: [AGRIP-discuss] Joystick support?


Doing the joystick thing is gonna be nearly impossible. After I read the 
ZQuake manual and found nothing about joysticks in it I decided to try 
mapping the different functions to existing key bindings. I think that 
actions that require a single key press such as switching weapons are 
possible. As far as movement goes, so far, I've only tried to map the x-axis

(moving the joystick from side to side) to the keys for strafing since it is

one of the hardest things to get done. Unfortunately, the game doesn't act 
as if the alt key is pressed down which makes one turn instead of strafe. 
Other things may be possible, such as continuous turning by mapping the 
joystick's twisting motion to the arrow keys. But without Strafing and 
running, which require modifiers (alt and shift respectively), what's the 
point of mapping a whole bunch of stuff if one has to go back to the 
keyboard?

BAT

----- Original Message ----- 
From: "Mark BurningHawk" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "AGRIP User and Developer 
discussion list" <[email protected]>
Sent: Thursday, November 02, 2006 11:19
Subject: Re: [AGRIP-discuss] Joystick support?


I too am coming up against the limits of what you can do with key bindings.
As it is right now each hand controls eight or nine keys in a roughly
telephone-keypad type arrangement centered around navigational keys or fire
control keys.  I don't see how it can get much faster than this while using
the keyboard, and I would actually buy a USB joystick or game controller if
it was supported.  As in my last post, continuous turning with the arrow
keys would go a long way toward making game play more fluid.  Anyone
interested in comparing key bindings and different strategies for rapidly
accessing weapons and motion/direction changes, I"d be happy to. Keep
herding nerfs.  Nerfi?  Nerf?  Hmmm.

----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list"
<[email protected]>
Sent: Wednesday, November 01, 2006 10:55 PM
Subject: Re: [AGRIP-discuss] Joystick support?


>I tried using a joystick and a mouse but I can't get neither to work.  
>This business about sighted people having advantage because they can 
>use a mouse--well, either the blind AQ community needs to learn to use 
>one or we need to gain some advantages over the sighted to make it 
>fair, because soon we will be playing against them I have no doubt.  
>Personally, I would love to see mouse and joystick support.  With just 
>a few more navigational cues we could really make it work--and anywhere 
>you read about Quake people laugh at anyone who uses a keyboard to 
>play.  Ken Downey  President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> ----- Original Message -----
> From: "Andy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, November 01, 2006 9:45 AM
> Subject: [AGRIP-discuss] Joystick support?
>
>
>> Hi,
>>
>> Is there joystick support in the ZQuake engine or will i need to map 
>> everything? I just got one for free and I'd like to try it out. Has 
>> anyone use a joystick in the game before?
>>
>> BAT
>>
>> _______________________________________________
>> AGRIP-discuss mailing list
>> [email protected] 
>> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>>
>>
>> --
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>>
>
> _______________________________________________
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> [email protected] 
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>


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