Matthew, am wondering how I can access the fov from within Quake C? If I use the cvar("fov")/2 statement in the context of setting the ESR min and max fov from the standard fov cvar value, how will this act on a server? I'm trying to get the player's fov setting and set the ESR based on that, which works fine in local dm, but I haven't tried this on a server yet, so am curious, as there is no delineation for self in the statement so I'm wondering where the value will be taken from. Or is there a way to access the client's specific fov setting?

 Anyway, rambling!  lol!  Have a great evening!...

Smiles,

Cara




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